This paper evaluates a project-based distance learning course using Discord to teach AR and VR integration in classrooms. The course emphasized constructivist strategies, peer collaboration, and formative assessment to improve instructional technology use.
Focus Highlights
Designed AR/VR modules delivered via Discord.
Applied constructivist learning theory.
Assessed learner progress and engagement.
Identified platform accessibility and usability gaps.
This proposal explores how esports streaming affects viewer engagement, communication, and skill development, with a focus on age and gender differences. It outlines a research study combining streaming data, surveys, and interviews to understand better how diverse audiences learn and connect through platforms like Twitch.
Focus Highlights
Explores how streaming supports learning.
Analyzes viewer behavior by age and gender.
Combines data with participant insights.
Recommends more inclusive streaming practices.
This additional document showcases instructional design projects that merge technology integration with curriculum development and educator support. Each artifact reflects a practical, future-focused approach to teaching and learning, from esports programs to blended learning initiatives.
Focus Highlights
Developed LMS evaluations and interactive walkthroughs.
Designed blended learning and esports implementation plans.
Created professional development aligned to educator needs.
Supported long-term district tech planning and adoption.