Making a platformer can be a lot of fun, but some of the physics and collision detection can be quite tricky. I suggest using some existing code to get started (make sure you give credit on your project page).
Making a platformer can be a lot of fun, but some of the physics and collision detection can be quite tricky. I suggest using some existing code to get started (make sure you give credit on your project page).
A great option is to use the Quick Engine, created by the maker of microStudio himself, Gilles. There is a video on the right to get you started, and you can click on 'Doc' to get detailed instructions once you import it.
Click on the example then use the arrow keys or WASD to move.
If you are up for a challenge, and wish to code it yourself from the ground up, I suggest looking at the code for Platformer Basics (also by Gilles) to learn how things work. I'm happy to discuss the concepts involved.