THIS IS IT!
The Kawartha Pine Ridge District School Board and the Peterborough, Victoria, Northumberland and Clarington Catholic School Board, in partnership with the Educational Computing Organization of Ontario, are thrilled to host an #ECOOcamp for technology-using educators from K-12. We can't say enough about how generous all our sponsors have been for this one day camp!
The #ECOOcamp model is a unique learning experience customized to suit the needs of the participants in the location of the #ECOOcamp. #ECOOcamp Peterborough is a summer professional learning opportunity, providing participants with practical hands-on learning just in time for the 2019-20 school year.
A live Twitter feed will be curated throughout the day to help participants collaborate and network with their peers and expand their own Professional Learning Networks. Check out this Moment on Twitter to see how this all works!
Closing the Gender Gap In Technology
Keynote Speaker Jennifer Robb UOIT
"STEMinism: Changing the Landscape for Women and Girls in STEM "
Women are vastly underrepresented in STEM. This is well-documented, as is the understanding that women are no less capable or interested in STEM than their male counterparts. So then why aren't more women choosing careers in STEM-related fields, and how can we help shift the balance? First, we need to understand the current landscape, including why these gaps continue to exist and what it means to be a woman in STEM today. Then we can begin the task of transforming the culture of STEM in our institutions into one that supports and empowers women and young girls.
Session Facilitators and Workshop Descriptions
Melanie Mulcaster @the_mulc
E-Merge Yourself with the MERGE cube!
Want to explore the world of VR at a low to minimal cost? You don't have to purchase a MERGE cube to explore the possibilities! In this hands-on session, participants will create their own MERGE cube and examine possible applications for the classroom. Creating your own content for the MERGE cube will also be explored.
Alanna King @banana29
Process and Portfolio: Digital sanity savers for tired teachers
How do you manage those large gangly inquiry projects for each individual in your classroom? By leveraging digital tools for observation, conversation and putting your assessment more evenly divided between process and product. This session will convince you to put more emphasis on inquiry and problem-based learning despite the challenges. Together we will harvest all the ideas in the room and come away with a bushel of ideas ready for your return to school.
Lisa Noble @nobleknits2
Thrifty Maker Field Trip
Are you a thrifter? Did you know about the wealth of making/classroom materials that you can find at your local second-hand store? In this session, we will carpool to a local thrift store, thrift to our heart's content (or at least $10 worth), and then return to PACE to share our wonderful finds, and explore what we might do with them in our classrooms/makerspaces. Come see how to stretch your teacher dollars, contribute to a sustainable economy and learn from other peoples' amazing ideas. Bring a re-usable bag or box for transport, and $10.
Mike Washburn @LogicsAcademy
Coding for Littles: Matatalabs in the K-2 Classroom
For far too long the K-2 classroom has been overlooked when it comes to concepts of coding and computational thinking but this trend is changing in exciting ways. Join Mike Washburn on a tour of Matatalabs, a K-2 coding platform that is going to wow you!
Kat Papulkas @KatPapulkas
Esports and #Girls Who Game
Have you heard about the latest esports craze throughout North America? Do you know how it can be used in education to support equity? What happens when girls use video games as part of their learning? Will it result in greater interest in STEAM and improve global competencies? Will it encourage game based learning in classrooms? Learn how one Ontario school created a girls gaming club to make a difference for female students and ultimately provide new opportunities for all.
Timothy King @tk1ng
Digital infrastructure is critical infrastructure
... and we need to start teaching the skills that support it like they matter. From the perils of new media literacy to digital hygeine and scary things like cybersecurity, we need to leverage the digital skills of educators to lead a change in how we teach our children to interact in a digital world. This is an ideas session: educators from k-12 are invited to help put together suggestions for a digital hygiene curriculum that could help #ONTed more effectively leverage digital learning in a networked world. https://prezi.com/h4kf8yfkdtyr/?utm_campaign=share&utm_medium=copy
Deanna Palmer @deanna_palmer15
Dash in the Class
A hands-on workshop to begin to implement coding and the Dash robotics into your classroom. This will be a beginner workshop with aspects of intermediate for those who want the extra challenge. Find out how you can connect Dash to the Ontario curriculum and begin to use it within your classroom.
Cathy Beach @akgtcanada
A Kids' Guide to Canada - Un guide du Canada: K-8 classes connecting for learning across Canada
"A Kids’ Guide to Canada – By Kids and For Kids " is a grassroots, teacher-led initiative which facilitates K-8 classes connecting and learning from each other across Canada, in an effort to help build inter-cultural understanding, empathy, and respect from coast to coast to coast. Minimal participation requires classes taking a few photos and introducing their local neighbourhood community on the Kids' Guide map of Canada. The project is completely FREE, and provides a bank of optional class lessons , resources, and activities in both English and French, as well as free access to the phenomenal Digital Human Library. (See akgtcanada.com for more info) Come find out how you and your students can become involved in this exciting connected learning initiative!
Nancy Thomson @kpr_nancyt
Meet the Ozobots
Want to bring some coding into your classroom but unsure just how to go about it? Ozobots are endearing little robots that read physical or digital colour codes. They offer endless opportunities for engaging students of all ages in the creative process. See examples of how these robots have been used with students and spend time experimenting with them. No technology or additional materials are required for participation in this session.
Amanda Vallillee @arvallillee and Nancy Zomer @kindergirl73
Coding with BeeBot
Have you wondered about how to get started with basic coding at the primary level? Bee-Bot is a rechargeable, floor robot designed for use by children. This colourful, easy to operate little robot is a perfect tool for teaching sequencing, estimating, problem solving and coding skills. In this workshop, we will explain how we have used Bee-Bot in our Kindergarten classrooms (but rest assured, it works well in all primary grades, and can even be extended to the junior level). You will have a chance to explore using Bee-Bot and will come away with many ideas to try in your classroom. We will also share some ideas for unplugged coding with picture books, which is another great way to introduce basic coding skills.
Megan Park @Ms_Park7
Speak to Write and Click to Read with Google Read&Write
In this session we will explore how teachers and students can use Google Read&Write to create personalized and inclusive learning experiences. Learn how to build confidence with reading, writing, studying, and research through text-to-speech, speech-to-text, text and picture dictionaries, word prediction, and more. We will explore how to support differentiation based on how information is presented and the way students communicate their thoughts. This will be a hands-on learning experience as we dive into Google Read&Write.
Matthew Penney @matthewpenney4
Introduction to micro:bits in the classroom
Attendees will learn about the powerful, pocket sized tool with endless potential. The BBC micro:bit is an inexpensive tool packed with powerful features (25 programmable LEDs, buttons, light sensor, radio, Bluetooth, etc.) that allows learners to build and code whatever they can imagine. The session will start with the basics (coding, using pins, downloading and moving files) and move on to the more advanced features of the tool, allowing for some time to explore and build. The session will cover coding, making, and challenge based learning as well as how the micro:bit can be introduced into any classroom.
Meaghan Hegarty @MegHegarty
App Development: Connecting Elementary and Secondary Students in Code
For our TLLP we designed apps with Grade 8 students and created a prototype that could be shared with Grade 12 students in computer science. Based on the prototypes, Grade 12 students are then tasked with building the app or game for their culminating task.
Aliénor Bejannin (Girls Who Code) @GirlsWhoCode
Girls Who Code Clubs: Teaching girls how to code and change the world
Ready to teach girls how to code and have an impact in their communities? Girls Who Code Clubs are free education programs that get girls ages 11-18 excited about computer science. Clubs can be run by anyone over 18, regardless of their experience with computer science. Over the years, our team of experts worked hard to design a gender-specific program that is proven to spark girls’ interest in learning computational thinking and to sustain that interest over time. During each Club session, girls not only engage in fun and online coding tutorials, but they build community through interactive activities, learn about inspiring role models in tech, and work together to design solutions to real-world problems facing their communities. Join our workshop to learn more about starting a Girls Who Code Club!
Saarah Broadbent (ExploreLearning)
Introduction to Gizmos-New to Gizmos? Here's the best way to start strong!
This session is designed to introduce teachers to use Gizmos in their classrooms. We'll look at the major features and functions of the ExploreLearning website and see how Gizmos can look in the classroom. In the workshop, an experienced ExploreLearning instructor models a lesson with Gizmos so that participants can identify and deconstruct best teaching practices. Teachers use this information to begin planning exemplary lessons with Gizmos for their students. Funded by OSAPAC for grade 7-12 math, science and special education teachers.
Ammar Aquil (Microsoft Learning Development Specialist) @mr_aquil1
Watch as the classroom is flipped by Flipgrid. Pose open ended questions for students, and then students record videos showing their thinking and explaining their answers. Students become not only the learners, but also the sharers of knowledge. Did we mention this is entirely free for all educators? You'll leave the session ready to engage in your very own #Fliphunt, which uses the students video recording abilities to engage in a scavenger hunt. Try not to flip out with all the possibilities!
Ammar Aquil @mr_aquil1
Minecraft Education Edition: Make it Your World
Make your students dreams come true by bringing the video game Minecraft into the classroom. Find out how students can document their learning to make deeper and more meaningful connections. Try it for yourself! Join the Minecraft Educator community and access FREE lesson plans and curriculum connections.
Download the Minecraft EDU app to be ready for the session.
Kristin Mogg & Natalie Rivet (Spectrum Education)
Let’s Step UP our coding!
Looking for an easy STEAM activity to introduce to your students? Learn to program a micro:bit (beginner friendly) and build a tool that can be used to calculate the amount of physical activity you get in a day! Can you guess what we are up to? Join us for a fun session and make sure you bring your creativity! All supplies provided but please bring a laptop if possible.
Brenda Sherry @brendasherry
Let’s Get Creative! Whose.Land from TakingITGlobal
In this hands-on session, we’ll explore Whose.land, a free app developed by TakingITGlobal, in partnership with Bold Realities, and Canadian Roots Exchange. This app explores treaty lands all across Canada, and shares unique video acknowledgements by Indigenous youth from a variety of First Nations, Métis and Inuit communities to inspire us all and deepen our understanding. We’ll deconstruct the acknowledgements shared in the app, use the app to answer some of our questions about treaty lands, and get creative and experiment with ways you might bring land acknowledgements to life for your students and school communities in curriculum connected ways!
In addition to Whose.land, you’ll also hear about the many offerings of global collaboration and teacher professional learning available from TakingITGlobal, including Innovative Teaching for Social Impact, a new (free) global learning community we’re beta testing.
Peter Skillen @peterskillen
Code to Learn
Code To Learn: A Socially Inclusive, Student-Centred Approach to Coding
Coding is a language—of creativity, of expression, of understanding. It spans all subjects, grades, and is inclusive of all students. This approach to coding arises from the desires of the student—yet, accommodates the curriculum expectations.
Come and learn about how you can apply Code to Learn in your classroom with your students!
Shelby Bastarache (Canada Learning Code: Code Mobile) @learningcode
EdTech Sandbox Time
- Pick your PD! We will provide the tech stations. You decide your learning. Scratch for beginners or those more advanced, robotics, Makey Makey circuits, X-ray goggles, Little Coder cards. Create your very own computer games, digital art, and digital stories from the inside-out! The choice is yours. Plugged or unplugged. The flexible nature of these stations allows them to be easily adapted for a diverse set of experiences.
Ruth Worona @ruthworona @northmakers
Northumberland Makers is a unique and amazing lab at Venture 13 in Cobourg. We will talk about and test out some of the activities we have used with students to help get them engaged in technology, flexible thinking, problem solving, creativity and the iterative process. Topics may include LEGO Mindstorms, Microbits, Spheros, Genius Hour, 3D printing, Arcade Hour and more, depending on participant interest.
Anthony Berardi @ABSWebCanada
Taking the Fear Out Of Technology in the Classroom
This session will cover how to get started with coding and robotics in the classroom. It is aimed at teachers and educators who wanted to get started, but feel they have to be the expert in the room.
Anthony Berardi & Jean Giroux @jeantgiroux
Creating A Positive Digital Footprint
Learn how to help your students utilize various social media platforms to promote their skills, aspirations, and develop valuable industry specific relationships? We will outline tips for maintaining privacy, tools for analyzing existing accounts, and strategies for creating and promoting a compelling online brand.
Pam Taylor and Melanie Mulcaster @tayloredinquiry
Building Better Writers with Make Writing
How can our students communicate their thinking through making? During this hands-on workshop participants will make using low and high tech tools, approaching writing as a hands on process. We will explore how to facilitate play as part of the creative and writing process linking directly to the curricular expectations. Finally, we will show how designing authentic learning and making experiences allow for students to connect to real and authentic audiences.
(P, J, I)
Valerie Howe (D2L) @valeriemhowe89
Portfolio in the VLE: Make Thinking Visible
Portfolio is a tool in Ontario’s Virtual Learning Environment (VLE) that empowers students to capture and reflect on their learning, and supports teachers with documenting pedagogical evidence of learning. Join us to learn how the Portfolio tool can support students in all grades, enable teachers to align to and assess against Ontario curriculum, and see examples of how the Portfolio tool is used in Ontario classrooms. We will take time to collectively brainstorm new ways to use this powerful tool, including ways that teachers can share content with parents through the Brightspace for Parents tool. Make sure you bring your phone or your iPad with Brightspace Portfolio downloaded! In this session, we'll be learning how to use the app as our students do - hands-on! The Portfolio tool and Ontario’s VLE is provided by the Ministry of Education at no cost to Ontario publicly-funded teachers.
Teaching Curriculum using Coding
In this session, you will get a chance to experience some different lessons that introduce curriculum through coding challenges and experiment yourself in coding apps like Scratch and Hopscotch as well as Scratch Jr.
Katina Papulkas is an Education Strategist at Dell Technologies and is committed to serving students and school districts across Canada. She is an experienced educator with a background in teaching, online learning, leadership, assessment, and educational technology. In her two-decade tenure in education she has been a teacher, instructional leader and administrator, where she designed and implemented system-wide initiatives to amplify learning through technology. Most recently, Katina was the Director of Education Partnerships at TVO where she focused on the design and development of digital learning resources in a cross functional and agile environment.
Rhonda Barnet is the President & Chief Operating Officer of AVIT Manufacturing (formerly Steelworks Design), an engineering and custom automation firm in Peterborough, Ontario.
Rhonda has an active schedule of government and industry engagements, including functions in Germany, Holland, Italy, China, Mexico, the United States, and Canada. In 2018 Rhonda launched CME’s “We Can Do It” Campaign, an initiative funded by the federal government to add 100,000 women to the manufacturing workforce over the next five years. Rhonda is a regular spokeswoman on diversity, women in manufacturing, skills and the future workforce.
Rhonda believes in the value of mentorship and upholds the philosophy “If you can see me, you can be me”.
"With a lifelong passion for technology, Jennifer Robb has been an advocate for women in STEM since her days in high school. Now, she is a graduate student and research assistant in the Faculty of Education at Ontario Tech University, working towards the completion of her Master of Arts with a focus on the role of technology and maker pedagogies in education, particularly for marginalized students. She is also the on-site lab manager in Canada Research Chair, Dr. Janette Hughes' STEAM-3D Maker Lab, located within the Faculty of Education. Over the past two years, Jennifer has had the opportunity to work with hundreds of educators across Ontario to develop and support meaningful, authentic technology integration, and has presented research at national and international conferences."
Program Manager #Hackergal
Kumiko is a passionate educator with over 10 years experience studying and teaching in the field of education. In her current role as the Program Manager at Hackergal, a non-profit organisation that inspires middle school girls to explore the possibilities in computer science, she oversees the delivery of Hackergal’s nation-wide hackathon and affiliated programs such as after-school workshops and teacher professional development. Kumiko is passionate about making coding education -and the gender gap - more visible and championing young women to learn the skills to succeed in the technology industry in Canada.
Melanie is the upcoming Instruction Coordinator for Libraries K-12 in the Peel District School Board. She is equal parts thrilled and nerve-wracked to assume this new role and looks forward to working outside of her comfort zone. A life-long learner and maker, she is passionate about inspiring and empowering modern learners to discover, connect, innovate and explore.
Keynote Speaker and Panelist Sponsor
Our mission is to generate and assist in the creation and maintenance of sustainable employment opportunities in the City and County of Peterborough by supporting small businesses through flexible financing and business services.
Since 1985, Community Futures Peterborough has invested $28 million in 700+ small businesses. These 700+ businesses have created or maintained more than 3,300 jobs in the City and County of Peterborough.
Find out more at: www.communityfuturespeterborough.ca
Listen. Learn. Deliver. That’s what we’re about.
Dell empowers countries, communities, customers and people everywhere to use technology to realize their dreams. Customers trust us to deliver technology solutions that help them do and achieve more, whether they’re at home, work, school or anywhere in their world. Talk with us to learn more about our story, purpose and people behind our customer-centric approach.
Morning Break Sponsor
Peterborough & the Kawarthas Economic Development works collaboratively with local stakeholders to attract, retain and support businesses, investors, entrepreneurs, and visitors in order to nurture growth opportunities and foster the continued development of a vibrant, prosperous community with quality and sustainable jobs throughout the region. We promote and position Peterborough & the Kawarthas as a place to live, work, invest and visit. We operate Peterborough & the Kawarthas Business Advisory Centre (one of the Government of Ontario’s 57 small business enterprise centres) and Peterborough & the Kawarthas Tourism (the official destination marketing organization for the City & County of Peterborough).
Swag Bag & Door Prize Sponsors
Tools for the Day
Your #ECCOcampPTBO Team
Mary Walker Hope @mwalkerhope
ECOO Board of Directors
Michelle Fenn @toadmummy
Kawartha Pine Ridge District School Board
Nancy Thomson @kpr_nancyt
Kawartha Pine Ridge District School Board
Josh Charpentier @jjncharpentier
Peterborough Victoria Northumberland Clarington District School Board