The STEM Centre offered, on November 25, 2022 the Online PED DAY Side Event: Litcraft/ Minecraft Classical Literature,
presented by Prof. Sally Bushell and Paula Dias Leite.
Dr. Sally is the leading researcher for the Litcraft project, at Lancaster University.
The project aims to engage reluctant readers of English classical literature using the Minecraft gameplay experience.
LITCRAFT uses the popular Minecraft gaming platform to build accurate scale models of authorial maps from classic works of literature. Impact is achieved by re-engaging children with literature in entirely new ways, combining the textual and the digital through multimodal learning. Reading and writing are integrated with an immersive experience of the literary world from the narrative, played out experientially in-game. This virtuous loop means that the text and the game-world are vitally connected with the experience of each reinforcing the other and strongly helping children in key areas of reading (empathy; reading for pleasure; contextualisation).
LITCRAFT essentially enables an entirely new way of reading that moves across and between the text and its visual/spatial representation. It has the most powerful impact on pedagogy and on individual readers – potentially changing reluctant readers into lifelong readers. But it also has an impact on use of, and numbers of, visitors to libraries and museums and on larger accessibility to and understanding of literary culture and heritage.
How Minecraft is helping kids fall in love with books
Session 1
Session 2
Books