Counters:
Counter codes tell your Ozobot to count five intersections, turns, or line color changes then stop movement.
* Make Ozobot to Enable X-ing Counter.
Stop following lines after it crosses five intersections ('T' or '+' intersections).
After the fifth intersection, Ozobot executes a "done" maneuver,
stops following the line, and blinks red.
Use the following sequence:
Black-Green-Red- Blue- Green- Black
* Make Ozobot to Enable Turn Counter.
Stop following lines after it making a turn at five intersections.
It will not count intersections where it continues straight.
Ozobot can randomly choose to go straight at an intersection,
or be commanded to go straight with a "Go Straight" code.
After the fifth turn, Ozobot executes a "done" maneuver,
stops following the line, and blinks red.
Use the following sequence:
Black-Red-Blue-Green-Blue- Black
* Make Ozobot to Enable Path Color Counter.
Stop following lines after it reads five color changes in the line.
If the line Ozobot is following transitions from red to green,
it counts as one color change.
Transitions to and from black lines are not counted,
and color segments less than two centimeters in length are not counted.
Use the following sequence:
Black-Red-Green -Blue-Red- Black
Win/Exit:
Win/Exit codes tell your Ozobot to celebrate its success, then either start over or stop.
* Make Ozobot to perform a Win/Exit (Play Again) Move.
Performs a "success" animation, then continue to follow the line.
Use the following sequence:
Black-Green-Blue
* Make Ozobot to perform a Win/Exit (Game Over) Move.
Performs a "success" animation, then stops follow the line.
Use the following sequence:
Black-Green-Red