My name is Patrick Callicotte and I am an artist, teacher, vegan, triathlete, kayaker, hiker, and nature enthusiast.
I first walked through the doors of Chapman in 1994 on my first day of kindergarten, and I can honestly say that over 25 years later, it is still one of my favorite places in the world. After graduating from Scioto, I attended The Ohio State University for my bachelor's and my master's degree in art education. Since teaching in Dublin, I have collaborated with the AAEP program at The Ohio State University in several capacities and I continue to serve as a lecturer in art education.
My professional passions within art education are teaching for creativity, inclusion in the arts, and the intersection between artmaking and technology.
My biggest passion within education is building inclusive environments. I have spent the last 10 years collecting, designing, a robust library of adaptive artmaking tools, including custom-molded grips, 3D-printed paintbrush handles, and sound/motion-activated 3D-printed painting devices. I am a firm believer that all students should be seen for their assets and if an art program is not accessible for a student, then it is the art program that should be seen as disabled. In art education, differences aren't just accepted, they are celebrated.
Another major passion of mine is the intersection between art and technology. My biggest hope is that my students will grow up viewing the world around them as moldable. I want them to know that with creative thinking, they can change anything, from the way cars are fueled to the way students handle problems at recess. Recently in artmaking, there is no art media that is more moldable or evolutionary than technology. Technology has played an important role in artmaking for centuries, from the invention of paint tubes, to flash photography, to artists who are creating artworks with lasers and 3D printing working heart valves. It is for this reason that I am continually exploring new ways of integrating technology into artmaking with my students. As part of my art program, students at Chapman have the opportunity to explore 3D printing, CNC laser cutting and engraving, designing, building, and coding their own robotics, creating their own virtual reality and augmented reality content, green screen videos, stop animation, and digitally enhanced imaginary environments.