#LET'S BEe THE SOLUTION

Second Grade Project Based Learning

Project overview

Throughout this PBL unit students will engage in investigations in order to design a product that promotes environmental awareness and sustainable practices. 


This process will entail an overview of evaluating cause & effect, understanding money, surveying the community, writing a business pitch, creating a product prototype, and facilitating a business fair.


 KEY STANDARDS

Science Integration


Social Studies Integration


Math Integration


Reading/Writing Integration


Presenting/Producing

Media Arts

MA2.CN.1 Relate artistic ideas and works with societal, cultural, and historical context to deepen understanding.

a. Discuss and explore how media artworks and ideas relate to everyday and cultural life.

b. Build digital citizenship skills by interacting safely and appropriately with media arts tools and environments.


Connecting

MA2.PR.1 Select, analyze, and interpret artistic work for presentation.

a. Practice combining varied academic, fine arts, and media content into unified media artworks. 


Computer Science

Knowledge Constructor

CSS.KC.K-2.2

Use digital tools (e.g. computers, tablets, cameras, software, 3D printers, etc.…) to build knowledge, produce creative artifacts, and make meaningful learning experiences for themselves and others.

1. Recognize the letters, numbers, and basic functions of a keyboard, touchpad/trackpad,

mouse, and other input devices.

2. Use the letters, numbers, and basic functions of the keyboard effectively (shift, space,tab, enter/return).

3. Identify and use the home row of the keyboard effectively.

4. Build (use, modify and/or create) collections of digital images and words to communicate learning using a variety of media types.

5. Analyze collections of digital images and words for how well each collection

communicates learning.

6. Identify a problem of interest to the learner and create a solution using digital tools.



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