Outline of Course
Design and Visual Communication teaches students how to communicate the design and thinking skills used in industries such as architecture, industrial and product design, urban planning and other fields of design. Students will develop creative thinking and problem-solving skills within authentic design projects to generate and develop original design ideas. This subject starts at Year 10 and carries through to Year 13 and Scholarship/
Students will develop their graphic skills within extended projects, producing solutions to teacher-given design briefs which encompass the two broad DVC strands of spatial and product design. Students will explore and generate diverse ideas to present unique, creative and innovative solutions to the design brief. Alongside freehand sketching and modelling, students will also present their ideas using computer-aided design (CAD) and digital fabrication techniques utilising the FabLab. The course embeds knowledge from other subject areas and has a particular focus on the human and sustainable components of good design.
The range of design projects will include:
A product design brief to develop sketching, modelling and digital fabrication skills using the laser cutter
Spatial/interior design developing a 'Tiny Home' for an identified client
Landscape design
Course Costs: $30 to cover modelling materials.
Outline of Course
Year 10 Digital Media Design introduces students to the core principles of digital media and teaches them how to bring ideas to life through movement, using a range of techniques and software.
As the course progresses, students will discover which styles and methods best suit their creative vision, preparing them for more advanced design challenges in senior years.
The course is delivered through a series of modules, offering hands-on experience with a variety of tools and environments. These modules are flexible and may evolve over time based on student interests and emerging digital technologies. Possible areas of focus include:
Animation principles
Character design
Video essays
Motion graphics
2D animation
Kinetic typography
Graphic design
Digital Media Design provides a strong foundation for further study in Digital Technologies at Year 11 and supports pathways in Digital Art, Design, and Media Studies.
Outline of Course
Digital technologies are transforming how we live, shaping our homes and our places of learning and work, changing the way in which we interact with each other in our everyday lives. The study of Digital Technologies as a subject covers two main areas of the New Zealand curriculum:
Computational thinking for digital technologies
• Students develop computational and algorithmic thinking skills and an understanding of the computer science principles that underlie all digital technologies.
Designing and developing digital outcomes
• Students develop an understanding that digital applications and systems are developed by people for people. They develop increasingly sophisticated understandings and skills related to the design and production of quality digital outcomes.
The digital industry covers a wide range of possible contexts for creation of digital applications with students able to explore interests in information and communications, computer programming, software development and engineering, web development, games, multimedia, computer systems and robotics and electronic control, augmented and virtual reality.
The Year 10 Digital Technologies course provides a pathway for students intending to study Digital Technologies further in the future. The course is a full year course and will be made up of modules to give students experience in a range of environments. Students will learn project planning and computer science skills as they develop a series of applications across a diverse range of contexts.
These could include a number of the following and will be dependent on student interests and the ever-changing software platforms as they evolve over time.
• Computational thinking and problem-solving
• Artificial intelligence and machine learning
• Programming
• Cryptography, security and hacking
• Website design and development
• 2D game development
• Virtual or augmented reality
• Mobile app development
Outline of Course
The Social Landscape of Food – International Street Food Festival
Step into the vibrant world of street food, where flavour meets culture and every dish tells a story. In this unit, learners will explore festivals and celebrations from around the globe, uncovering the traditions, protocols, and symbolism behind the food that brings communities together. They will research the origins and cultural meaning of their chosen celebration, developing respect for authentic recipes and preparation methods. Finally, learners will create and present an authentic street food dish at our International Street Food Festival, sharing the flavours, stories, and spirit of their chosen celebration with the school community.
Course Costs: $150. The course fee covers the cost of ingredients for practical food preparation.
This course caters for students with dietary restrictions.
Outline of Course
This course offers exciting opportunities for students who are interested in fashion and textile design. Students will experience and develop their knowledge, understanding and skills in Material Design throughout the year as they undertake a series of creative projects.
Project 1: Dress a Girl Around the World
The purpose of this project is to understand how clothing can help young people in our community. Students will look at how to make a simple piece of clothing to provide for a young person in need, engaging in service through action. Students will manufacture a dress to clothe a girl in a third-world country. This dress may be the only dress they ever have and must be constructed to a high-quality product – something in which they feel dignified and beautiful. This project encourages students to experience empathy toward others and to contribute to solving a real-world issue through a community project. In previous years student projects have been sent to a Christian school in Tonga.
Project 2: ReJEANaration (bag)
The purpose of this project is to understand how we can upcycle and use fabric or garments that are worn or torn to create something new through upcycling denim fabric. Upcycling is the creative process of transforming textile waste by reusing deadstock or used fabric to create new garments and products. It holds importance in terms of sustainability, reducing waste and environmental pollution. Students will develop knowledge and understanding of sustainability in design and how the production of raw fibres impact on the environment and what the fashion industry is currently doing to become more sustainable.
During the project students will:
engage in a design cycle.
develop knowledge, understanding and skills to design and create solutions to real-world problems.
learn how to develop a series of drawings to inform their own design outcomes
use stakeholder feedback to inform their own designing
use functional modelling to test their design ideas
learn and develop sewing skills that will prepare them for Year 11 Material Design Technology course
engage in a product development process of taking their unique vision from concept to reality.
Course Costs: $50. Students will supply fabrics as required for their final outcomes however the course costs will cover any trialing of ideas