INTRODUCTION

Sci-damaths is a Mathematical board game invented by five time national awardee Jesus L. Huenda. It is coined from the Filipino checker board game “Dama”. It started in Sorsogon National High School. There were series of National Sci-Damaths competition sponsored by DepEd and other private firm. Sci-Damaths is a game designed for elementary pupils and high school students. It is a game of mind, which is governed by the moves of the players. It characterized a mental competition between two opposing players where the one with an alert mind and strength to achieve something, wins this battle of minds. It is a board game played by two players, with one player having 12 chips and the other player having 12 chips have individual uniqueness and can move only in a specific way. The decisive objective of the game Sci-Dama is to build up lesser points and for Damath game is to accumulate greater points. 

Source: http://scidamaths.blogspot.com/2009/01/how-to-play-sci-damaths.html

OBJECTIVE

At the end of the activity, students must be able to integrate the Filipino checkerboard game of dama involving mathematical concepts and skills.

MATERIALS

Sci-damath board

24 chips

Scoresheet

GUIDELINES

3.  A chip is allowed to moved diagonally forward only to an adjoining vacant square.

4.  A chip has to take the opponent’s chip diagonally forward or backward thus “pass” is not allowed. Mathematical operations (x,÷,+,-)  will be used depending on the vacant square’s operation symbol where the “taker” chip lands by jumping over the “taken” chip (the latter chip has to be removed from the board after performing the indicated mathematical operation and recording same in the score sheet).

5. In taking more than one chip, the “taker” chip is always the addend, minuend, multiplicand, or dividend as the case may be.

6. In taking a chip or more than one chip,the dama rules on ‘dama’,’mayor dalawa or mayor tatlo’,’mayor tatlo over dalawa’,and ‘mayor dalawa or tatlo’,over ‘dama’ prevail.

7.      A chip is declared ‘dama’ upon reaching terminally on the following designated squares:

For Red chips:                     (0,7)  (2,7)  (4,7)  (6,7)

For Blue chips:                         (1,0)  (3,0)  (5,0)  (7,0)

8.      A ‘dama’ chip is allowed to take a chip or more than one chip,or move to any unoccupied square along its diagonal path.Moreover, a dama’s score is doubled in taking a chip or chips,and quadrapled if it takes the opponent’s dama chip.Similarly, an ordinary chip’s score is doubled if it takes a dama chip.

9.      A ‘move’ (e.g. 2→ (6,3) is good only at the most for one minute including its corresponding entries in the score sheet; while the game’s duration is twenty (20) minutes.

10.  The game ends when any of the following situations occur:

·         If no show of one player is declared after ten minutes.

·         Repetitive moves of any or both players

·         A player resigns

·         A player’s chip is cornered

·         A player has no more chip to move

·         The 20 minute game duration ended


11.  The remaining chips have to be added to the respective players’ total score.

12.  The player with a lesser total score is declared winner for which he/she is entitled to one point in the tally sheet of contestants or (0.5) in case of a draw.

13.  Only one score sheet is allowed to be accomplished alternately by the two players whereby incorrect entries in the score sheet shall be their responsibility.

Source: https://tsoktok.blogspot.com/2011/09/sci-dama-as-teaching-strategy-in.html#:~:text=A%20'dama'%20chip%20is%20allowed,it%20takes%20a%20dama%20chip.