Instruction: Watch the video then read the article after watching.
Empowerment refers to the process of giving yourself, or other people, the capacity to achieve a specific end-goal.
Example: If you want to learn how to cook a dish, you start by studying the steps detailed in cookbooks or by watching tutorial videos in YouTube. By doing so, you are empowering yourself with the necessary knowledge, tools, and skills you need to be able to achieve the end-goal: Learn how to cook dish
Likewise,
EMPOWERMENT TECHNOLOGY refers to computer technology that we use almost every day, which enables us to do task that, in the past require professional help.
Consider the following examples. How does technology empower each individual?
A fifteen-year-old owner of a bakeshop wanted to sell her cookies online. Knowing that web development is a complex subject, she checked online for a free website creation tool. She found WiX and she was able to put up her own website in just an hour.
The student council wanted to create a video for their upcoming fundraising project. When they asked for help from videographers, they were surprised at the cost given to them. So, the council decided to find a video creation tool online. They tried PowToon and was able to produce multimedia video in a day.
A businessman is running late for a meeting. To find the fastest route from his office to his home, he uses Waze and he was able to tell his estimated time arrival (eta) to the people waiting for him at the office.
Nowadays,
there are applications that can be accessed and used for free. In the examples given, each individual is able to solve his or her problem with less cost, less time, and less effort.
Empowerment is a strategy that aims to give individuals the tools and resources necessary to take initiative, as well as gather and analyze information or situations, thus making informed decisions to solve problems and improve service or performance.
In the context of Information and Communication Technology (ICT), empowerment requires being information literate and technology literate.
INFORMATION LITERACY - In 2000, the Information Literacy Competency Standard for Higher Education enumerated the competences for information literacy;
Determines the nature and extent of information needed
Access the needed information effectively and efficiently
Uses information effectively to accomplish a specific purpose
Understands many of the economic, legal, and social issues surrounding the use of information, and accesses and uses information ethically and legally.
Evaluates information and its sources critically and incorporates selected information into his or her knowledge base and value system.
TECHNOLOGY LITERACY - In 2002, the International ICT Literacy Panel defined technology literacy as "the ability to use digital technology, communication tools, and/or networks to define information need, access, manage, integrate and evaluate information, create new information or knowledge and be able to communicate this information to others.
ICT refers to technologies that provide access to information through telecommunications. It focuses primarily on communication technologies. This includes the internet, wireless networks, cell phones, and other communication mediums (Christensson 2010).
Several studies conducted in different countries of the world have pointed out the importance of ICT for sustainable development. Significant changes have been observed in four major aspects of life communication, economics, education, and travel.
Source of learning, teaching, and research materials
Online learning communities
Recording and computation of grades
Managing records and other administrative purposes
Online booking and reservation
Online tracking and reservation
Online marketing
Convenient business transactions
Online payment gateways
Social networking sites
Instant messaging and video calls
Forums and webinars (web seminars)
Reflect on your own skills.
Review this checklist from UNESCO. As a student, after you graduate you have the advantage if you have these skills in any competition.
Students should be with basic concepts of ICT.
Students should feel confident about using computers.
Students should be familiar with using computers to communicate.
Students should be able to use graphics appropriately.
Students should be aware of how ICT changes jobs.
Students can build and use robots to perform experiments
Students should be able to use computers in art.
Students should be able to use computers in dance and music.
Students should be able to use computers for modelling and simulation.
Students should be able to use a simple statistical package.
Students should be able to use suitable graphics tools.
Students should be able to create and play music using hardware and software.
Web 1.0 - In 1989, Tim Berners-Lee, a British scientist, invented the World Wide Web or the Web. Open- source information space where documents are identified by Uniform Resource Locator (URL's) interlinked using hypertext links and accessed via the Internet.
Web 2.0 - allowed users to interact and collaborate with each other through social media dialogue where they included social networking sites, blogs, folksonomies, wikis, video sharing sites, hosted services, web applications, and mashups.
Web 3.0 - The semantic web or web of data. It provides a common framework that allows data to be shared and reused across applications, enterprise, and community boundaries.
- “are computer-mediated tools that allow people or companies to create, share, or exchange information, career interests, ideas, and pictures/videos in virtual communities and networks.”
TYPES OF SOCIAL MEDIA
- sites that allow you to connect with other people with the same interests or background.
- sites that allow you to store and manage links to various websites and resources. Most of these sites allow you to create a tag that allows you and others to easily search or share them.
- sites that allow users to post their own news items or links to other news sources. The users can also comment on the post and comments may also be ranked.
- sites that allow you to upload and share media content like images, music, and video. Most of these sites have additional social features like liking, commenting, and having user profiles.
- sites that focus on short updates from the user. Those subscribed to the user will be able to receive these updates.
- allow users to post their content. Other users are able to comment on the said topic.
- a live, visual connection between two or more people residing in separate locations for the purpose of communication. At its simplest, video conferencing provides transmission of static images and text between two locations. At its most sophisticated, it provides transmission of full-motion video images and high-quality audio between multiple locations (Rouse n.d.).
MARIA FATIMA E. VALDEZ
SHS ICT INSTRUCTOR
San Jose Del Monte National High School
CSJDM, Bulacan