Arts and Humanities for Every Student (AHFES)- DC Collaborative program that is comprised of experiential opportunities offered by members. View More about AHFES
Community Partner- DCPS defines a community partner as an organization or group that is committed to work with DCPS to make a sustainable impact on a shared goal around student success. (DCPS Partners Website)
Community-based- is used to describe programming / organizations / educators that do not originate from the school system.
School-based- is used to describe programming / organizations / educators that originate from the school system.
In-school Time- programming that takes place during the school day (field-trips, workshops or in-school programs). (AGC DC Mapping Survey)
Out-of-school Time- programming that takes place before or after school, on weekends, during the summer and holiday breaks. (AGC DC Mapping Survey)
Administrator- DCPS Central Office Staff, Principal, Teacher Leader, Arts Department Lead, or Arts Integration Coordinator. (AGC DC Mapping Survey)
Field trips- One time arts/ humanities learning experiences outside of the classroom during the school day. (AGC DC Mapping Survey)
Museum visit- industry-wide term utilized by museums and often used by Smithsonian Units. Synonymous with field trip except this language can refer to experiences that take place during in-school or out-of-school time.
In-school Experience- One-time in school visits where teaching artists visit schools to provide an arts education experience with a class. (AGC DC Mapping Survey)
In-school Assembly- One time in school visits where teaching artists visit schools to perform. (AGC DC Mapping Survey)
In-school Short Term Residency- Two - three sequential in-school workshop visits. (AGC DC Mapping Survey)
In-school Long Term Residency- Four or more sequential in-school workshop visits. (AGC DC Mapping Survey)
Professional Development Workshop- One-time education program of four hours or fewer, geared towards school- and community-based educators. (AGC DC Mapping Survey)
Professional Development Institute- One-time education program for school- or community-based educators lasting a full day or more with sequential programming. (AGC DC Mapping Survey)
Serve- Those to whom programming is delivered. A successful, high quality, youth-centered education program should be developed with engagement of the audience.
Synchronous- Programming, including audio and visual, that is accessed/delivered simultaneously at a set date and time. Synchronous programming is a full lesson plan with engaging educational and built-in assessment components.
Asynchronous- Virtual programming that is available at any time and students/teachers can access the resource when convenient. This resource contains the same educational components as a synchronous program and requires little preparation from the educator. Asynchronous programming is inclusive of formats such as: pre-recorded videos, PDF handouts/activities/lesson plans, etc. to allow for "on-demand" access.
Youth-centered Programming- Programming geared towards positive outcomes for youth, such as: positive academic, social emotional, social justice, student engagement competencies. Youth-centered programs should involve youth in developing and evaluating the experience.