THEORY MEETS PRACTICE:
Storytelling in the Digital Age
instructor Jennie Chamberlain, MFA jennie.d.chamberlain@dartmouth.edu
instructor Jennie Chamberlain, MFA jennie.d.chamberlain@dartmouth.edu
How can you use storytelling as a creative strategy in the digital age?
Discover the power of storytelling across various media forms.
Investigate how we are hardwired to create and engage with story, what elements are fundamental to storytelling, and how media form impacts how we interact with content.
Put theory into practice. Deepen your understanding of theme, character, situation, plot and structure. Develop your unique voice. Discover the strengths and challenges of creating through different media. Hone your ability to engage, create experiences, and provoke emotional resonance.
In a final project, students will push the boundaries of storytelling and content creation to develop a concept pitch for an emergent media project of their own design.
This is an active learning class. Students will be asked to produce and share multiple creative projects, critical reading responses, new ideas and research, as well as participate in in class activities and discussions, online discussion groups, and thoughtful peer review.
No prior technology or creative writing skills are necessary to begin this experiment with story creation, other than an appetite to learn and explore new things. In this class students will use TYPED WORDS, STILL IMAGERY, INTERACTIVE STORYTELLING APPLICATIONS, MOVING IMAGERY, SOUND AND VIDEO EDITING SOFTWARE, and GRAPHICS PRESENTATION SOFTWARE to experiment and effectively convey their ideas.
What about story is important to you? Based on examples/clips that resonate with you, why do you think these stories work? Share examples with the class with a few sentences explaining how these story examples work for you. Aim to have at least one “unusual” example, that perhaps does not fit what people might traditionally think of as a story. How can you define and differentiate between story, narrative, theme and plot?
Required Readings:
Syllabus - FS44 Theory Meets Practice: Storytelling in the Digital Age
Why are we the Storytelling Animal (preview) (1:40 min)
Gottschall discussion (17:24 min)
David Bordwell, Poetics of Cinema, Three Dimensions of Film Narrative, p 1-5, p14-21, p27-42
Kendall Haven, Story Proof: The Science Behind the Startling Power of Story, Chapter 2 p11-20
Recommended Readings:
Jonathon Gottschall, The Storytelling Animal
(Jonathan Gottschall, The StoryTelling Animal: How Stories Make Us Human. Boston, New York: Houghton Mifflin Harcourt, 2012. 232 pages.) Review by: Marisa Bortolussi, University of Alberta. P1-4
What role do stories and media play in shaping our culture?
What makes story effective?
How does media form impact content?
How can we use story as a creative strategy in the digital age?
Create a short story based on a concrete theme. Brainstorm story ideas. Pitch a theme(s) and story outline orally to classmates to see what is working. Create a story visually using a 10 picture series (photos/drawings/reference tears) to visually tell your story, or draft a short story (1000-2000 words), building your story arc, articulating where your story starts, what obstacles / challenges / puzzles / experiences will be presented and where it will end. Your story should reflect your chosen theme. Would your story work better with multiple endings? or is it more satisfying with one ending?
Required Readings
David Howard and Edward Mabley, Tools of the Screenwriting, A Writer’s Guide to the Craft and Elements of a Screenplay, p21-97
Kendall Haven, Story Proof: The Science Behind the Startling Power of Story, Excerpt fromChapter 4, p32-44
Lisa Cron, Wired for Story, p23-44
Brene Brown, TED Talk, Vulnerability (20 min) (Links to an external site.)
Student Story Examples (posted on Canvas)
We all have an idea of what makes a good story. But how does your thinking change when you put words on a page? create characters? themes? plots? narratives?
How will you create distinct stories and compelling experiences?
What makes stories engage and resonate?
What role does your reader play in bringing meaning to your story?
Workshopping your story starts to paint a picture of how a story is brought into existence.
Draft Stories created by FS 44 Students
Create a narrative that could not be as effective if it was a linear narrative. Build your interactive narrative in Twine 2 (~5 or 10 minutes playtime. It’s more work than it seems, I promise.) Bonus points if the interaction is meaningful and directly plays back into the theme of the work. Think about what you trying to make the player feel. What is the player ‘fantasy’? What is the theme? How can the mechanics of your game further that theme? How can you deepen your narrative by having active engagement? Try and get the player to figure out your themes instead of laying out your themes for them. Lean-in vs lean-back mentality (you want a narrative that the player ‘leans into’ as opposed to ‘leans back and observes’)
Required Readings
Play: each of these 4 games takes ~30 min or less
The Uncle Who Works at Nintendo (Links to an external site.)
Queers in Love at the End of the World (Links to an external site.)
Watch:
How To Choose A Theme For Your Game (Links to an external site.) (5mins)
The Future Of Storytelling: How Medium Shapes Story (Links to an external site.) (30 mins)
"Artificial" - written by our Friday Guest Speaker Evan Mandery
"Room 247" - audiences making meaning in action (watch ~15-20 minutes)
Read:
Kendall Haven - “Story Proof” Chapters5,6,7.pdf
Recommended Readings:
How to Write a Video Game Story - Links to an external site.
Four Questions to Help You Improve Your Design in Your Narrative Game - Links to an external site.
Narrative Talks from Game Design Conference (videos) - Links to an external site.
Uploading HTML5 from your Twine 2 Creation to itch.io Links to an external site.
As we encode and decode stories, where does passive reception end, and active story creation begin?
What happens when you add interactivity into your story?
Who controls the narrative?
What is the role of engagement in meaning making?
How Play Empowers Narrative - Special Guest Amanda Asofsky of Big Huge Games
Amanda Asofsky of Big Huge Games explains how play empowers narrative. Rather than focus on scripted narratives, Asofsky's talk focuses on how narratives emerge from play, and how different types of game design change how players becomes engaged with the narrative, and how integral they are to forming the narrative. Asofsky's insights into player interactivity, the role of the player in forming a narrative, levels of difficulty and engagement are drawn from walking through examples of both indie and bigger budget AAA games.
Play Some Interactive Narratives created by FS 44 Students
Explore Draft Story Maps created by FS 44 Students
The Parade
A Love Story
She Was the Universe
A Chance Encounter
The Story of Aleia
Poppy's Travels
Accidentally Murdered
Handwritten
Heist School
The Oracle
Homophobic Ghost
Through the Eyes of Joanie
Road Less Traveled
The Robot of New York
A Day in the Life of Lilu
Adapt your story to a visual/auditory/sensory driven media form. Turn your short story into a scenario-based concept in (at least) one of the following forms: music video, virtual-reality or other experiential media that relies heavily on a visual experience. Use words and visual references to describe the audience/user experience including a description of the CONCEPT, APPROACH, MOOD & TONE, CHARACTERS as well as a description of the SCENARIO/EXPERIENCE along with MOOD BOARDS. Use the medium to express something new about your theme, story or character. Create a 30s-1:30s video clip that explores the impact of visuals and sound on tone, theme, story or character. This clip must include at least 5 visuals, music, sound effect(s), and voice.
How do you a create a distinct mood and tone for your story?
Can the structures of visuals and sound tell a story?
What is the interrelation of style and content?
How does media form shape your story?
Where does a story end and an experience begin?
Watch some Tone Investigations created by FS 44 Students
Describe a character (or 2), their goal and objectives within a story, their relation to other main characters, their characteristics and traits that define/constrain them and make them who they are, and their character arc. How much of the character action and intention is decided by the author vs viewer/user? What complexities are built into your character? Will your character have the ability to change? What possibilities will your character change?
Why does it matter if a character is round vs flat, motivated vs passive, flawed vs admirable, exceptional vs ordinary?
How much do we have to know about a character to care what happens to them? how much is too much?
How can you use narrative structure, plot, or theme to engage people in your characters?
How can you create consistent characters that can move across media?
Design a concept for an interactive mediated reality experience designed to address a local challenge here at Dartmouth or in Hanover. Constrained by prompted themes (or a theme of your choice, pending review) and locations, you will describe the sensing/interactive environment, the rules of the world, and the user experience. How can you use change how people interact or see their physical world? Can you develop a theme through a physical experience? What are the new rules of this world?
Required Readings
1. Donella Meadows - Thinking in Systems (Ch 1, p1-35) .pdf
Nickoal Eichmann-Kalwara, Black + Speculative Futures - Toward A Digital Re-rendering (30 min)
Bill Gates Home of the Future from 1995 (3min 20 s) Links to an external site.
Imagining the Future at Sankofa City Links to an external site.
World-Building Tips from famous authors 1page (with links to details)
Recommended Readings
How do you create a consistent story world?
How does your voice shape the worlds you create?
How can you use a systems approach to world building to deliver multiple stories within the same world across different media?
How can immersion and sensorial experiences enhance world building and storytelling?
From VIRTUAL to REAL, FS 44 students took field trips to experience how rules and technology impact story worlds and engender interaction.
Explore Speculative Dartmouth created by FS 44 students as they reimagined spaces around campus and town to create a more inclusive community.
(Click on the heart icons on the map below to read about these re-envisioned spaces.)
Each student will develop and write a concept pitch, and design it along with visual references, for a project of their own design. You will develop and refine your key concept elements with a small team of students and then individually produce a full concept pitch that includes the key story elements explored in the course and practiced in earlier assignments, including scenario, character, world description, theme, tone with accompanying visual references. The concept pitch should convey the user experience, along with a sense of what type of technology/sensors/interactivity is used to produce this experience.
How do you write a concept for something that hasn't been created before?
How does the experience unfold?
What technology is required?
What is the nexus of interaction?
What does it all feel like?
What types of story elements will hook people in?
FS 44 Syllabus THEORY MEETS PRACTICE - Storytelling in the Digital Age