Key Terms:
Code
Condition
criterion
false
true
program
pseudocode
flowchart
variable
Lesson Plan: Conditionals
If/Then and If/Then/Else Statements
TEKS 4A (4) Creativity and innovation--emerging technologies.
(A) evaluate how changes in technology throughout history have impacted various areas of study;
Learning Objective
I will learn how to create Conditional Statements
Success Criteria
I can create and If/Then Statement
I know explain conditionals
I can code and If/Then/Else Statement
Computer Science Concepts
Code
Condition
criterion
pseudocode
flowchart
Hook: "Who here likes to play video games? (Wait for responses) Great! Have you ever stopped to think about who makes these games? It's not just magic! There's a whole team of people with different jobs who work together to bring games to life. Today, we're going to explore some of those exciting careers."
Brainstorm: Ask students: "What do you think goes into making a game? What kinds of things do game creators have to think about?" (Write down their ideas on the board: story, characters, levels, art, music, coding, rules, etc.)
2. What is Game Design? (10 minutes)
Explain that game design is the art and science of creating games. It involves coming up with the core idea, defining the rules, designing the levels, developing the characters, and ensuring the game is fun and engaging.
Emphasize that game design isn't just about coding; it's about creativity, storytelling, problem-solving, and teamwork.
Show a brief video (if possible and time allows) of a "behind the scenes" of a game development studio, or images of different stages of game development (concept art, wireframes, coding, testing).
https://studio.code.org/s/course2/lessons/13/levels/1 Code.org Conditioanla if/Then Else lesson
Lesson Plan: Research Project
.
TEKS 4A (4) Creativity and innovation--emerging technologies.
(A) evaluate how changes in technology throughout history have impacted various areas of study;
Learning Objective
I will develop a research project about video games, careers or advancements
Success Criteria
I can create a research project about games, careers and emergent games
Computer Science Concepts
Boolean Expressions
True/False Values
Conditionals Statements
Introduction & Hook (10 minutes)
Hook: "We've talked about how games are made and the cool jobs involved. But the world of video games is HUGE! It's constantly changing, growing, and impacting our lives in many ways. Today, we're going to start a project where YOU become the expert on a specific part of this amazing world."
Brainstorm: "What are some things about video games you've always wondered about? What questions do you have about how they've changed, who makes them, or what new things are coming?" (Write down student ideas on the board.)
2. Understanding the Research Project (10 minutes)
Explain that this project will allow them to dive deep into a topic of their choice related to video games.
Introduce the three main categories for research:
Video Games (History & Impact): How have games evolved? What impact do they have on society, education, or culture? (e.g., "The History of Mario," "How Video Games Are Used in Schools," "The Rise of Esports").
Careers in Gaming: What specific jobs are there beyond what we discussed? What does a typical day look like for a game developer, streamer, or esports professional? (e.g., "The Role of a Game Animator," "Becoming a Professional Gamer," "Life as a Game Tester").
Advancements in Gaming: What new technologies are changing games? What does the future of gaming look like? (e.g., "The Impact of Virtual Reality on Gaming," "Artificial Intelligence in Games," "Cloud Gaming: The Future?").
Emphasize that the goal is not just to list facts, but to understand and explain their chosen topic.