Robotics

Ozobots

The tiny Ozobot robots move by following lines that you have drawn either on a piece of paper or on a screen, and you can customize what they do by changing the colors of the lines and creating different color sequence combinations. Some of the actions include getting the Ozobot to spin in a circle, or speed up (turbo charge).

This is where the coding aspect comes in: you can “program” the robot to move using the app OzoBlockly right on your Chromebook, or code on paper with hand-drawn lines and color sequences.

Visit the Ozobot YouTube Channel for video tutorials, inspiration, and more!

Learning coding, gamified with Ozoblocky games. It’s a great way to learn how to control the Ozobot and begin coding. Head there now!

Ozobot Introduction

Coding with Markers

Coding with Flash Codes (on iPad)


Click the image for a full page view of the OzoCodes as well as descriptions of what each code entails.

What story will your Ozobot tell?

Once you have the story line down, it is time to build the setting- or background. Watch the video for some great ideas!

Ozobots can be made into characters easily... Use some art supplies, stickers, and imagination!


Bowling with Ozobots!

Click here to access the challenge...

All materials needed can be found in the Makerspace.

Happy Bowling!



Dash & Dot

Dash and Dot are robots that can sense, act and think! Students use block coding on two different iPad apps to control their robots. Record your voice to narrate these robots and share your learning/knowledge. Maker materials can be added such as- lego, tape, cardboard, and other accessories to transform your robots and create even more possibilities.

Providing a similar visual programming language to that of Scratch, the Blocky App (on the iPads) provides endless programming opportunities, sequence events, conditionals and loops. Snap blocks together to give commands to Dash & Dot. You can even record your voice or message and Dash will repeat it upon command. Learn to code with just a touch of a button.

Start with some Dash & Dot student challenges!

Use the Blocky app on an iPad, Legos, and other supplies to complete these 5 challenges.

Boss Level Warning!



Robot Film Maker Mission:

Make some movie magic from a robot’s point of view! Think about a story you might be able to tell with Dash’s help behind the camera lens. A story typically has a beginning, middle, and end, with a problem that gets resolved in the end. Use the SmartPhone Mount for recording.

Think about what your film will be about and who will star in it. Will it be you, a pet, Legos, etc? What types of characters will they portray? What conflict will your characters face? How will it be resolved? You can make a documentary, action movie, or comedy!

Boss Level Suggestion... Create your own camera bot. Make Dash "turn to voice" so Dash is facing the people or pets that are talking. You can also play director by having Dash go to the right place and film at the right angle as you move Dot around!

Share it out! Upload your video to YouTube, tag it #makewonder.

Check out this book in the LRC today!


Hummingbird

Hummingbird is designed to enable engineering and robotics for ages 13 and up (8 with adult supervision) that involve the making of robots, kinetic sculptures, and animatronics built out of a combination of kit parts and crafting maHummingbird terials.

The Hummingbird Duo premium kit contains everything you need to build an intricate, complex robot with tons of moving parts and flashing lights. Sensors in the premium kit allow your robot to sense nearby objects or humans, sounds, light levels, or temperature.

Start by watching the videos shown below.

The first will show you how to attach components to the Hummingbird board, and the second will show you how to connect the Hummingbird to the computer and how to open Scratch when using the Hummingbird.

  1. Use the USB cord to connect the Hummingbird to your computer, and connect the AC power adapter.
  2. Then open the Birdbrain Robot Server (or the Hummingbird Connection App, if you are using a Chromebook).
  3. This program must remain open the entire time that you are programming in Scratch. It is like a translator between Scratch and your Hummingbird board.
  4. The Birdbrain Robot Server should tell you that the Hummingbird is connected. Click Open Scratch.


Programming in Scratch

  • This is the Scratch window. It has a few different parts. To write a program, you will drag blocks from the Blocks area to the Scripts area. In Scratch, programs are also called scripts. You can use Scratch to write scripts that use the Hummingbird or scripts that use cartoon characters called sprites. These lessons will focus on the Hummingbird.
  • The Blocks area in Scratch contains 10 different menus - Motion, Looks, Sound, etc. Click on the different menus to get an idea of the blocks that they contain. All the Hummingbird blocks are located in the More Blocks menu in Scratch.
  • It is very important to save your work often! Otherwise, you might lose something important.

To save a new project in Scratch, click on File and then Save as (Save Project for Chromebooks using ScratchX). Give your project a name and then click Save. Once your project has a name, you can save it by going to File and then Save. DO NOT name your Scratch file HummingbirdStart. This will overwrite the blank file that should appear when you open Scratch from the Birdbrain Robot Server.

  • Want to continue your learning? Then head here!

Premium Kit Includes...



Ready to start a project?