PaperClickers Project
Project Motivation:
This project was developed as my Master thesis proposal called Paperclickers. In my thesis, I proposed two affordable solutions for classroom response systems aiming at teachers and students’ use of active learning tools as part of classroom reality which may cause positive impact. One solution uses Bring your own device (BYOD) idea and the other solution approaches image-processing idea. Our image-processing proposition is called Paperclickers. Paperclickers kept the BYOD idea, but in this case the instructor has to be the one to bring the device instead of the student. That way, we will avoid student distraction during lecture and also will guarantee all students participation. In addition, the instructor will carry on his device through all his classes and may use the application when appropriated. The instructor will use his smartphone camera to scan the class, then he will visualize the results on his device.
Project Goal: propose affordable tools to support teacher and students on the use of active learning tools.
What we've done:
Role: Leading Research, Mentor Undergraduate Students, Project Management, Plan and execute User Studies
Methods: Literature Review, Project Ideation, Project Implementation in Android, User feedback study
Timeline: 2 years
Project Outcome:
This project was published at the Journal of Computer Applications in Engineering Education
Design Ideation
This image above illustrates paperclickers ideation of design interaction in class.
As said, the instructor will use his personal phone with an application to capture the class response. Instead of a personal device for each student in class, the students will hold up a cardboard with a sign. This sign will represent the student identification and can be printed in a small sheet of paper. Also, the sign orientation represents multiple-choice answer. The result of class response will be shown on the device in real time. Then, as a contribution of our project, we will provide a mobile application to recognize the codes accomplishing the system requirement.
Application Flow
I brainstormed the paperClicker application storyboard by considering the application flow. Each screen would prompt the user to input data for the app use.
Paperclicker Screenshot (a) Initial Screen
Paperclicker Screenshot (b) Graph with Students Answers
Virtualclicker Web Page - Instructor and Student View
Image Processing Test: Paperclicker Application identifying the codes and counting the students answers