As part of the Livingstone Museum project, students worked in teams to investigate a hidden collection and design a proposal that could meaningfully enhance the museum’s engagement with visitors. To demonstrate their research, creativity, and leadership, each team completed three core tasks:
Each group produced a written proposal outlining:
the hidden collection they selected,
why it matters for Zambia’s history and for today’s audiences,
the challenges or opportunities they identified,
their recommended solution, programme, or exhibition concept, and
how the museum could implement it in a realistic and sustainable way.
The proposal needed to be clear, persuasive, practical, and informed by evidence gathered through research, interviews, observations, and the design cycle (explore → imagine → plan → create & test → reflect & improve).
Teams created a short presentation for museum staff, teachers, and peers.
The presentation allowed students to:
communicate their idea effectively,
justify their design choices,
demonstrate prototypes or visuals, and
respond to questions as emerging leaders and problem-solvers.
The goal was not perfect polish, but clarity of thought, confidence, and the ability to persuade a real-world audience.
Every group also created a tangible output that the museum could potentially use. Depending on the project, this artefact could be:
a redesigned label, poster, or interpretive panel,
a prototype of an interactive activity or exhibit,
an educational resource or worksheet,
a digital mock-up (website, app screen, audio guide script, etc.), or
a community engagement tool, such as a survey or story-collection method.
This task ensured that students moved from ideas to real, usable products, mirroring the practical work museums undertake to support visitors and communities.