(Reiser, & Dempsey, 2015)
Instructional Design
Instructional Design is a systematic way to create learning experiences based on meeting and/or exceeding learning objectives. It is a process that analyzes the needs of learners and creates materials for learning and ensures that the desired outcomes, skills are achieved. (Karri Rogers 2023)
A.D.D.I.E. is an iterative instructional design framework. It is based on a systematic product development concept. It is a process model developed for and adopted by the military to hasten and standardize the production of training materials (Reiser, Dempsey 2018).
Analysis- gather information, Identify needs
Design- create the blueprint for instructions
Development- create, assemble, and organize digital and print deliverables
Implementation- training is accessed and delivered
Evaluation- Formative: an examination is done throughout the other 4 stages of training
Summative: examine the outcome of training during the implementation stage
A.D.D.I.E. has become a colloquial term used to describe a systematic approach to instructional design. (Reiser & Dempsey, 2018)
The Dick and Carey model is an instructional design framework developed by Walter Dick and Lou Carey. It provides a systematic and structured approach to the design and development of materials.
Image retrieved from: https://bit.ly/3REOQSo
Gagné’s Nine Events of Instruction is a systems-oriented model that arguably provides adequate guidance for the design and development of straightforward instruction with reference to a well-defined learning domain (Reiser, Dempsey 2018).
1. Gain the attention of students
2. Inform students of the objectives
3. Stimulate recall of prior learning
4. Present the content
5. Provide learning guidance
6. Elicit performance (practice)
7. Provide feedback
8. Assess performance
9. Enhance retention and transfer (connect to real life)
This is an examination on how to create an online course. An interview was conducted with a professional business consultant who reviewed the work and provided input about the project.
Middle schoolers arrive at school tired. They reveal it's due to using devices throughout the night. This presentation explores the issue with a class of middle schoolers.
This video covers media/life balance for middle schoolers. It defines terms and provides alternatives for better balance in their lives.
This video is our class presentation which discusses the project we did with middle schoolers. We explored the issue of middle schoolers' excessive screen use and the connection to their arriving at school tired.
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This page represents the wide swath of material covered in this class. It also represents the multiple layers of skill required to do the job of an Instructional Design and Technology professional. We studied theory and had a chance to perform practical applications of what we learned in class. These lessons will help with employment. There is practical information about the business side of the job that will be critical if self-employment is the goal. Understanding budgets, and costs, and working with the client, and subject matter experts will make my candidacy for work much better.
The curriculum is very important. Working on a team has taught me a valuable lesson. Be open to collaboration and diverse perspectives to achieve a common goal. Each team member has unique expertise that they contribute to the project. This provides an opportunity for growth. It is best to combine everyone’s strengths to benefit the learners. Creating a product that can have a lasting impact on the lives of learners is the goal.
References
Gilmartin, S., Storier, T., Sabbagha, H., Harney, O., Dasari, K., Ryan, K., & Linn, M. (2022). ‘just in time’ teaching using department internet searches. Medical Education, 56(11), 1135–1136. https://doi.org/10.1111/medu.14909
(Gilmartin et al., 2022)
Misman, F. N., Jaini, A., Abdul Kadir, J. M., Mahmood, C. F., Abdul Rashid, N. R., & Dzulkifli, M. R. (2021). Cognitive constructivism in the classroom: The case for online distance learning. International Journal of Academic Research in Business and Social Sciences, 11(11). https://doi.org/10.6007/ijarbss/v11-i11/11596
Reiser, R. A., & Dempsey, J. V. (2018). Trends and issues in Instructional Design and Technology. Pearson Education.
Rosemaliza. (2018). What is Behaviourism (learning theory)? YouTube.com. Retrieved November 27, 2022, from https://www.youtube.com/watch?v=Tb_OvsINBYM
Xerou, E., Papadima-Sophocleous, S., & Parmaxi, A. (2016). A social constructionist approach to teaching and learning vocabulary for Italian for academic purposes. CALL Communities and Culture – Short Papers from EUROCALL 2016, 485–489. https://doi.org/10.14705/rpnet.2016.eurocall2016.611