After reading several definitions and explanations about instructional design technology from several sources like from book and internet, I find myself that the core of each definition or explanation deals latest available resources on their particular era means hardware, software, stack holders means students and teachers, medium means physical classroom or online classroom, and discussing to develop systematic processes or a framework in which to integrate all above mentioned things in order to implement effective teaching in a classroom, where learners can enjoying learning, effectively participate in collaborating learning, and become a long-life learners.
My Instructional Design and Technology Definition:
“Instructional Design Technology is the process of combination of latest available hardware, software’s, people, educational theories to practice of designing, developing, implementing and continuously evaluating of process towards effective teaching and learning”.
Source: https://elearningfeeds.com/what-is-the-addie-model-of-instructional-design/
ADDIE training is a learning development model for Analysis, Design, Development, Implementation, and Evaluation. It’s a more time-consuming process than the SAM model, but it’s a complete cycle focusing on getting it right the first time. With ADDIE, a solution spends more time developing, where designers tweak and perfect the details before launch.
This phase requires a complete analysis of the instructional goals and objectives. The team is hammering out answers to these questions – and more:
What’s the learning environment?
Do you need to offer training in multiple locations? Does the course content require role-playing and hands-on skill building? What’s the technical situation? Do your learners have access to wi-fi and smart phones? Are there limiting factors such as technical resources, time, and financial investment?
Who is the audience?
What is the demographic of your learners (age, level of education, cultural background, etc.)? Are they familiar with digital learning? Do they have desk jobs or are they skilled laborers? Do they have previous knowledge of the course topic? How much time do they have to devote to learning? Are there barriers for achieving their professional goals? If so—what are they? What specific skills do they have, and what are the performance gaps?
What problem are you trying to solve?
Skills deficits? Communication issues? Lack of diversity awareness?
What are the expectations?
Are learners required to take the course? Do they expect this course to solve a problem, help them learn a new skill, or move up the ladder in their company? Would the course address the “what’s in it for me?” question? What do you want learners to achieve?
How do learners prefer to learn?
The answer to this question will help you determine the best delivery tool. Find out whether your learners prefer face-to-face learning, hands-on skill-building, or a mixture of both, which would point you to a blended learning approach.
Now that you know your audience, the next step in the ADDIE model is to think about creating a course that fills in the gaps. This is where you:
Determine learning objectives
Create content outlines
Develop scripts
Select the user interface and environment (web based? LMS? Face-to face instruction? Gamification? Instructional storytelling? mLearning? Videos? A blended learning approach?)
Map out time frames for each activity
Choose the course progression (linear or based on skill achievement? Can learners opt out of parts of the course through assessment? Can learners go at their own pace?)
Choose the assessment method
After all of these elements are determined, you’re ready to create storyboards so you can see the big picture.
Ready, set, action! Now it’s time to bring those storyboards to life.
Look back at the previous steps to make sure you’re focusing on your audience and the best way to reach them. This is where you create a prototype for the customer to make sure you’re on the right track.
If you get the green light, start creating course content—videos, audio, animations, assessments, graphics, hands-on tasks, instructional guides, multimedia presentations—whatever the team determined was the best delivery method in the DESIGN phase.
This is also where you choose the look and feel of the course, which includes fonts, colors, and other design elements that reflect the learning environment culture.
Instead of creating the entire course then dumping it all at once on your reviewers, it’s a good idea to divide the course into modules to save development time. This way, while the customer and/or QA is reviewing a module, the development team can continue working on the next one.
Pay attention to your Quality Assurance colleagues, who have the end user in mind, and are also really good at catching simple typos and more complex structural errors. Build, test, then rebuild: remember—the key to the ADDIE is iteration!
This is also the time to reach back again to the DESIGN phase to make sure the timing is right. If the course is taking too much time to complete, it might be time for the chopping block.
This is the nail biter stage where you find out whether the design team paid close attention to the previous three steps: it’s time to present and teach the course material to your learners. Here, you’re not only paying attention to learners’ (and instructors’, if that applies) reactions to the course itself, you’re also looking at whether the delivery method is working. Were there hiccups in accessing the LMS? Did learners have adequate wi-fi coverage? Were the instructors prepared? Did learners need constant guidance? Did the assessments tell you what you needed to know? Did the learners achieve the learning outcomes you set out to achieve?
The development isn’t over yet; you’re paying attention to learner feedback so you can make the course even better.
You paid attention to everything you learned in the implementation stage and delivered the course. So, how’d you do? Did the learners learn what you wanted them to learn? Were they able to apply new skills? Were they motivated to learn? You can find out by checking assessment targets through the LMS, surveying learners and instructors, conducting interviews—whatever method you choose to get feedback.
Based on that feedback, you can evaluate whether or not you achieved the goals you identified in the ANALYSIS phase, and, based on the answer, either forge ahead, make a few tweaks, or begin the ADDIE process anew.
The thing is, if you did everything right—allowing for an iterative process, completing each stage before beginning the next one, paying attention to your original course objectives, acting on feedback from your team, client, learners, and instructors—you have a pretty good chance of getting it right the first time.
Source: https://educationaltechnology.net/dick-and-carey-instructional-model/
Stage 1. Instructional Goals
* Instructional Goal: Desirable state of affairs by instruction
* Needs Analysis : Analysis of a discrepancy between an instructional goal and the present state of affairs or a personal perception of needs.
Stage 2. Instructional Analysis
* Purpose : To determine the skills involved in reaching a goal
* Task Analysis (procedural analysis) : about the product of which would be a list of steps and the skills used at each step in the procedure
* Information-Processing Analysis : about the mental operations used by a person who has learned a complex skills
* Learning-Task Analysis : about the objectives of instruction that involve intellectual skills
Stage 3. Entry Behaviours and Learner Characteristics
* Purpose : To determine which of the required enabling skills the learners bring to the learning task
* Intellectual skills
* Abilities such as verbal comprehension and spatial orientation
* Traits of personality
Stage 4. Performance Objectives
* Purpose : To translate the needs and goals into specific and detailed objectives
* Functions : Determining whether the instruction related to its goals.
Focusing the lesson planning upon appropriate conditions of learning
Guiding the development of measures of learner performance
Assisting learners in their study efforts.
Stage 5. Criterion-Referenced Test Items
*To diagnose an individual possessions of the necessary prerequisites for learning new skills
*To check the results of student learning during the process of a lesson
*To provide document of students progress for parents or administrators
*Useful in evaluating the instructional system itself (Formative/ Summative evaluation)
*Early determination of performance measures before development of lesson plan and instructional materials
Stage 6. Instructional Strategy
* Purpose : To outline how instructional activities will relate to the accomplishment of the objectives
*The best lesson design : Demonstrating knowledge about the learners, tasks reflected in the objectives, and effectiveness of teaching strategies
e.g. Choice of delivering system.
Teacher-led, Group-paced vs. Learner-centred, Learner-paced
Stage 7. Instructional Materials
* Purpose : To select printed or other media intended to convey events of instruction.
* Use of existing materials when it is possible
* Need for development of new materials, otherwise
* Role of teacher : It depends on the choice of delivery system
Stage 8. Formative Evaluation
* Purpose : To provide data for revising and improving instructional materials
* To revise the instruction so as to make it as effective as possible for larger number of students
* One on One : One evaluator sitting with one learner to interview
* Small Group
* Field Trial
Stage 9. Summative Evaluation
* Purpose : To study the effectiveness of system as a whole
* Conducted after the system has passed through its formative stage
* Small scale/ Large Scale
* Short period/ Long period
ETEC 5440 Design and Development of Instructional Materials I:
In ETEC-5440 course I examine various models of instructional design and procedures used in the design and development of instructional materials and to work in a team to engage in the entire process of instructional design (ID) processes. I also examine and apply learning theories, models, assessment strategies, and technologies. We encountered some challenges working as a team, but communication was a key component in ensuring the delivery of a worthy product. Designing my own instructional design seemed like a daunting task. Working with my partner in a project had made it seem manageable, but now I was expected to do it on my own. Luckily for me, Dr. Tracy Medrano made the whole project simple and easy. Through her instructions, promptly feed backs, assignments, classroom lectures, and discussion, I was able to create a competent and complete project that fulfilled the needs of my target population. I now feel very confident in my ability to complete Instructional Design projects.
ETEC-5440
When I did enrolment in course ETEC-5440, I was a bit confused and worried that this course will be tough and very challenging. Designing my own instructional design seemed like a daunting task but firstly I have to thanks to Dr. Tracy Medrano, the way she professionally executed the course is outstanding. Indeed, the course is challenging because I have to implement my instructional design technology information into a real life project. I learned different ID model like SAM, Dick and Carey, and ADDIE model. I used ADDIE model in my project making and it is wonderful experience, I also examine and apply learning theories, models, assessment strategies, and technologies, while effectively using time management skills, people skills, communications skills, research skills, and creativity. This course ETEC-5440 will influence my professional growth and my coming future projects. With the help of this course, I can develop more effective course materials for my teaching and learning process. I plan to continue developing my skills in these areas by continuing to work in the field of instructional design and creating more effective materials for my students. In terms of my professional job career this course will also play a pivotal role and I will be a great asset for my company as an instructional designer.
ETEC-6440
The course of ETEC-6440 is great for my learning as a future instructional designer. I learned several things in the course and while working on a project. The project-based learning is always very effective, and my teacher Mrs. Tracy used Project-based learning and as a learner I benefited a lot. Well, overall, the whole project processes are challenging and open new learning dimensions for me, but it was challenging for me, while I was designing performance objectives. My previous learning instructional designing course and instructional model like ADDIE also really helped me in project designing. furthermore, I learned how the Dick and Carey model works and was enthralled with my skill to efficiently to develop a good interactive and user-friendly website for my course. Creating a website would have taken me a long time a semester ago, and I would not have known what tools to use or how to embed things to make the course more appealing. I used Google Sites to create my website because I used other Google products for this project, and embedding Google Docs or a Google form was much easier. After completing the formative evaluation, I see the importance of this step and how it fits into the Dick and Carey model. Although it seemed like this model had many steps, it all made sense once I got to the formative evaluation. I believe that this model's formative evaluation step could be applied to any large project or training in the workforce. Finally, I am very much pleased and satisfied with the course and my learning which I learned during the course.
* Briggs, L. J., Gustafson, K. L. & Tellman, M. H., Eds. (1991), Instructional Design: Principles and Applications, Second Edition, Educational Technology Publications, Englewood Cliffs, NJ
* Dick, W. & Cary, L. (1990), The Systematic Design of Instruction, Third Edition, Harper Collins
* Edmonds, G. S., Branch, R. C., & Mukherjee, P. (1994), A Conceptual Framework for Comparing Instructional Design Models, Educational Research and Technology, 42(2), pp. 55-72.
* Gagne, R. M., Briggs, L. J. & Wagner, W. W. (1992). Principles of Instructional Design (4th ed.), Holt, Reihhart, and Winston Inc.