Following the success of the 2nd WSR at IEEE VR 2025 with 15 peer-reviewed papers and 1 invited keynote, we further explore the theme of "Seamless Reality." By the term we envision the seamless integration of cyber and physical spaces, following the development of VR/AR display technology and perception understanding.
We define "Seamless Reality" as a concept that seamlessly integrates physical perception with behavior and cognition between cyber and physical spaces. Through this workshop, we aim to promote research on the fundamental technologies for realizing Seamless Reality, including AR display systems that enhance the realism of virtual images, AR representation design applying insights from visual cognition and psychology, and physical interactions with AR representations based on changes in physical space and haptic feedback.
1st Workshop on Seamless Reality @ IEEE VR 2024
2nd Workshop on Seamless Reality @ IEEE VR 2025
Update (26th Jul. 2025) We extended the submission deadline. New submission deadline is July 28, 23:59 AoE.
Update (17th Jul. 2025) We have opened the submission page.
Update (14th Jul. 2025) For this time's workshop, we will use the Microsoft CMT as the submission page. The page will open in a few days.
Update (4th Jun. 2025) We have opened the workshop webpage.
Our workshop targets the following but not limited to:
3D User Interface
Avatar simulation and embodiment
AR/VR Display technologies
Brain-computer interfaces, physiological computing
Body-based interfaces
Engineering of interactive systems,
Evaluation of interactive systems
Human-Computer Interaction,
Haptic feedback
Haptic interfaces
Learning and training,
Multimodal interfaces
Multisensory feedback and interfaces.
Neuroscience and cognitive science,
Perception in AR/VR environments
Sports, performance, motor skills,
Tangible interfaces
User and perceptual studies
Prof. Kiyoshi Kiyokawa, Nara Institute of Science and Technology, Japan
Title: TBD
Bio: Kiyoshi Kiyokawa received the Ph.D. degree in information systems from Nara Institute of Science and Technology (NAIST), in 1998. After working at the National Institute of Information and Communications Technology (NICT) and Osaka University, he is currently a Professor at NAIST, leading the Cybernetics and Reality Engineering Laboratory. His research interests include virtual reality, augmented reality, human augmentation, 3D user interfaces, CSCW, and context awareness. He is a fellow of the Virtual Reality Society of Japan. He is an Associate Editor-in-Chief of IEEE Transaction on Visualization and Computer Graphics and an Inductee of the IEEE VGTC Virtual Reality Academy (Inaugural Class).
TBD
Schedule:
Submission deadline: July 25, 2025 July 28, 2025 (Anywhere on Earth, 23:59)
Notification: August 1, 2025
Camera-ready deadline: August 8, 2025
Workshop date: October 8, 2025
All paper submissions must be in English and must comprise 6 pages maximum, NOT including references. We also welcome a short paper of 2 pages, not including references.
All Paper submissions must be prepared in IEEE VGTC Conference Style Papers (https://tc.computer.org/vgtc/publications/conference/) and submitted in PDF format. We highly encourage authors to use the LaTeX template. However, authors who choose to use the MS Word template should ensure that the PDF submission matches the PDF format template. We accept supplementary materials (document, image, and video format) with the submission.
The review process is single-blind. Starting with this workshop, we request that authors include a brief (2–4 sentences) statement, answering: “How does this work contribute to the realization of seamless reality in VR/AR?” in the submission system. This statement will help guide the review process and inform workshop session planning.
Accepted papers will be published in the IEEE Digital Library within the IEEE ISMAR Abstract and Workshop proceedings. Please note that we considers papers of 3 or more pages to be archival. At least one author of each accepted paper is required to register, attend, and present their work at 3rd WSR.
Acknowledgement: The Microsoft CMT service was used for managing the peer-reviewing process for this conference. This service was provided for free by Microsoft and they bore all expenses, including costs for Azure cloud services as well as for software development and support.
The University of Tokyo, Japan
IMT Atlantique, France
Cluster Metaverse Lab, Japan
If you have any questions, please contact: vr2025seamlessreality@googlegroups.com