3D Modeling & Animation
2025-2026
2025-2026
What is the title and concept of your original game? Whispers in the study
2. What is the purpose of your cutscenes in the games story? Its like a magical place that's quiet with objects like a crystal ball, spell book,hourglass,cursled amulet,runic key.
3. Who or who is the character in your animation? The crystal ball.What makes this character unique or expressive? Its the thing the object that were mainly focused on its the main idea in the whole scenery.
4. How does your cutscence tell a story without using dialogue?By using powerful visual and audtiory cues.
1. What are all the models or props you will need to build your scene? A table,chair,Bookshelf,books and a crystal ball
Which of these items will require detailed modeling or special attention? the crystal ball
Which objects or characters will need to be rigged for movement? the crystal ball
How does the design of your character reflect their personality or role in the story? it shows the main
What does the layout of your scene look like? where are the key objects placed?
Where will your cameras be placed and why they will be placed far away from the object so that it will show most of the place.
How does your layout support the flow of the cutscene?
Object 1 - Table
Object 2 - Chairs
Object 3 - Bookshelf
Object 4 - Books
Object 5 - Crystal ball
What was the concept for your main character and how does it fit your chosen prompt?
How did sketching your design help guide your modeling process? it helped alot by sketching what im gonna before i make it .
What inspired your texture design choices ?
Which modeling tools and techniques did you use most effectively?
What steps did you take to unwrap your model cleany and evenly?
What challenges did you face while unwrapping or packing your UVS and how did you solve them?strecthing,wasted space,seams,and poor packing.
Which texture maps did you Create, and what role does each play in the final look?
How did you ensure your texture aligned properly with the UV layout?using checker grid textures to spot stretching.
How does your material setup enhance the realism of your model?
What challenges did you face during modeling or texturing and how did you overcome them?
What part of your finished model are you most proud of and why ? The crystal ball because it was the hardest part to do out of all the objects I made.
How will this character be used in your future scene and animation artifacts?
How do your assets connect to he chosen prompt?
Which assets did you choose to create yourself and which did you choose to find online?Why? i choose to create a chair a table and a crystal globe and books and i choose to find darl library pictures online
What kind of enivorment did you decide to build? Why did you choose this setting?
What references or inspiration did you use to plan your props and enviornment? the scene that i picked
What was your process for deciding which objects were essential for your scene?
Which 3d modeling tools or techniques did you use most often when creating your scene assets?
Describe one prop or object your most proud of. What makes it successful?my bookshelf because it was one of the hardest parts to do.
What challenges did you face while modeling your assets and how did you solve them?making the objects, i solved my problems by working hard and not giving up.
How did you make sure your models matched the genre and visual style and style of your chosen prompt?
How did you organize your scene and files?
How did creating an asset list help you plan or stay on track? it helped me stick to what i wrote instead of changing it overtime
Did you make any changes to your scene plan after you started modeling? Why? no
If you could improve one part of your workflow or modeling process, what would it be? the background because i feel like i could make it more realistic
What did you learn about the assets creation or scene design during this phase of the project? that you can do it as long as you try.
How does your completed scene support the story or idea behind your prompt?
What are you most excited to work on next for the upcoming texturing lighting or animation phase?
What mood or atmosphere did you aim to create with your lightning?
Which types of lights did you use, and how did they work together?i used omni light and it worked very well by itself
How did color temperature and light intensity affect your scenes tone?
What challenges did you face when setting up or balancing your lights? getting it to look exacaly how i want it to look
How does your lighting enhance the storytelling of your project prompt?
What did you animate, and why did you choose these elements? i animated the crystal ball and i choice these objects because i thought that it would go well with the name of the scene that i decided to make.
What part of your final animation are you most proud of? the animation part because it was the hardest part to do and it took the longest and it took me alot of thinking.