3D Modeling & Animation
2025-2026
2025-2026
Concept and Story Development
A character is trying to fix a power box but keeps failing
The power has long since gone out and the robot is trying to fix it without drawing attention to the rouge droids
The character is going to be a working droid who has escaped his code and is able to freely do as he wishes as for the expressions, he will use a lot of body language as he will not have lips but the eye(s) will also be used to show emotions and i am thinking about using 3D exclaims but they may not make the final cut
The scene will include a lot of body language and movement with each action showing more frustrated actions that fit the scene as the robot reluctantly goes to fix the power
Asset and Prop Design
The power box that the robot will fix, the fuses, the generator(s), and the lights
The power box will have special as most of the action will take place around it with one of the shots even being in the box. The generator(s) will also require attention as they will be futuristic with complicated componentsĀ
The power box door as it swings open, the pistons on the generator(s), and of course the robot i will make.
they will look friendly to show they are the "good guy" in this story and ill show their some of their many functions to reflect their past as a working droid.
Environment and Layout
The scene will have the power box attached or very close to the generator(s) both of which will be in the open corner with not much motion going on in the background but it will still be filled
for the first shot, the camera will follow the robot as he is slumped over going to the power box. The scond shot will be inside the power pox, showing its components and the process of the robot fixing it. The third shot will be on the ground pointing up to get the generator in frame as it boots up while still including the robot as he walks away
Ill put the power box right next to the generator to get a shot of it booting up while still being able to show the robot in the same picture and the generator(s) being in the open corner supports the shot of the robot walking back without him having to go inside another room or out of the building to show his frustration more clearly when he has to turn back around again.
Object 1
Object 2
etc.
The concept for my character was for him to be a mass produced robot so i tried to keep the design for him some what simple as for his personality, i thought of him as a robot who had broken his constraints from his lifeless code and became a more emotional robot hence his friendly design. I had originally thought of him more of a skinny robot sortive like the battle droids from star wars, but as i sketched him out i realized he looked exactly like a character that already exists so i changed the proportions dramatically. Even before i changed my character, i had thought about a bronze and silver design which i had got from a character from Astro boy and as i applied the materials i realized he looked like a Duracell battery.
I had faced many challenges making my character as it was my first character. one main problem i had was trying to figure out how to put my sketch in 3D as i didn't want to use all of my time getting the detail from the sketch but still keeping him from just being a sphere with cylinders sticking out. There was also many other small problems, many of which was just me not realizing i had something selected in the edit poly tab. The part im most proud of with my character is the arms as i think i made them very realistic with the hinges and the proportions. I will most likely keep to his original purpose and have him fix things or move heavy things as it is his specialty.
I chose to create all of my assets by myself as i didn't want to waste time looking for a asset that matched the mood i was going for which also relates to the environment which was a abandoned factory that had been long abandoned .scaling was also a issue i ran into as i made my character pretty tall and the scene i had originally set was way to small and but i had added a monitor to my generator and that helped me scale a lot along with the circuit breaker and all of these assets had rust and gunk all built up on them which helps a lot when its trying to show decay and how its been left there for so long. Organizing my files has always helped when doing projects more quickly but another thing i started doing on this project is group the asset all together after I'm done making so i move it around more easily and quickly. I kept the same scene about the same as i had planned it but i made it a bit smaller as you wouldn't even see anything i had planned in the background so i didn't waste my time on it. I definitely need to work on how much polygons I'm using as i have been using a lot just from where i don't lower a segment count on a object but i haven't noticed a difference yet. The scene looks dark and gloomy with tight spaces showing how lonesome it is with the factory being abandoned and it will match the bluish fog i will add later. The scene assets have been fun to make and i made sure not use any other pre made assets as i wanted the scene to be completely original and other assets would just slow me down looking for them and doing that made the asset creation more fun for me. If i had the chance id do it again.
While setting up the lighting i was going for more of a dim mood with some rays coming through the small windows to show how it would of been for the factory workers and the reason i wanted it to be dim is because of the character i made and how he has some glowing parts and its the same for generator. I also used the a more bluish tone of lights to show more of a gloomy mood and it would also make the fog look more dirty like dust floating around. some difficulties came mostly with the sunlight that peers through the windows as i wanted light rays to come through to show contrast between the outside and inside to show better show how gloomy the inside is. The lighting wasn't as annoying as i thought it would be but it still took quite a bit and its a skill i should build on.
i went into the animation part thinking it would be easy but i was immediately proven wrong as my characters pivot point were super wonky and they were really annoying to deal with but after i reloaded the save i fixed the problem. The animation wasn't going off on a good start but i was able to pick it up later in the project and that brings me to the part I'm most proud of which is the robot flipping the switches as it shows the most detailed part of the robot while also being detailed with the movement as each component moves. although I'm proud of the part, it stillĀ wasn't easy for me as i kept having trouble with the timing of the parts and the forearm would go forward while the upper arm would stay behind but i was eventually able to fix it. The animation turned out to be really fun to make even though the beginning was frustrating and i am very proud of the results of my first original animation.