3D Modeling & Animation
2025-2026
2025-2026
This piece was super fun to plan out and create. I chose this as my object for the Object Modeling assignment because I looked at the one I have at home and thought to myself, "Hey, I could ProBoolean that". That's exactly what I did. The ridges on the top of the console were probably one of the most frustrating parts to make. I had to create multiple width segments and move them around. doing this a few times was annoying since I kept making the ridges different sizes. I had to select every other polygon and then extrude it, which did give me the desired result. For the cartridge slot, I placed down a chamfer box and then subtracted it using the ProBoolean tool. The switches for the game difficulty were easy to make. I found the capsule object particularly useful when subtracting it with ProBoolean. The back of the console was a real hassle, since I messed it up quite a few times. It was misaligned with the bottom at first. I realized I didn't know how to undo an operand and just created a rectangle to cover up my mistake. I then subtracted two trapezoids with the ProBoolean tool. I liked making the bottom of the console since I got to add the little screws and the feet of the console. I made a cross and then subtracted it from a half sphere to achieve the Philips head screw look. The rest of the bottom was just adding objects and then subtracting them with ProBoolean.
I liked making the field scene. Although I had tutorials to help me make some of the initial models, it was fun playing around with the parameters of each modifier to achieve different results. To create the mushrooms I made a standard cylinder primitive. I used the Edit Poly modifier to edit individual vertexes and edges. After that I added a taper modifier, which gave the mushroom its shape. The noise modifier made it look more natural and randomized. Creating the flowers was a little more interesting. I had to create 3 or more different flowers, so I decided to model some tulips. It was a lot of trial and error with shrinking and moving vertices on a rectangle but I did eventually get the desired look. The problem was that the tulip had flipped normal, which is what those black splotches are. I'm still not sure why it happened but I think it's a good learning experience for the future.
The spaceship was also fun to make. I followed a tutorial for this as well. The cool thing is that this was made from one primitive. The extrude tool helped a lot during this modeling process. I learned about the connect tool which is super useful. The connect tool allows you to create more segments on an object which allows you to make more detailed models.
I really enjoyed making this piece because I developed an interest in plants recently. The leaves were made with planes. I individually moved each vertex and added a few to shape the actual leaf. I wanted it to be symmetrical, so I modeled half a leaf, used the mirror tool, and made some adjustments to make it look like one object. I was going to make the roots for the plant but it would have taken too long and I was running short of time. I also really loved the way I textured the leaves on this.
This was pretty fun but also frustrating to make. I used the weld and target weld tools to attach parts of the body together. I also used the soft selection tool for the first time to help me shape the body. I made both sides of the body symmetrical using the mirror tool because originally it looked like the rat had scoliosis.
I really like how I modeled this desk. It looks like these were very common in the 60s, especially with the aqua color. It's fairly simple looking and I could have made it more accurate. I used a multi-sub object material to apply different colors to specific polygons on the object. I can see I messed up a little on the back rest for the chair because I left a little bit of blue, oops.