3D Modeling & Animation
2025-2026
2025-2026
Concept and Story Development
The game name would be called Arcane Essence.
To assert that there is still a roaming essence there.
My character will actually be a tv and It is unique as usually characters are real live but their is a spirit haunting the Tv.
It shows that although the place is deserted there is still paranormal life.
Asset and Prop Design
Desks Chairs Windows/Broken Windows Pencil Ruler Chalkboard Chalk Hanging Light Project/Old Tv
Definitely the light and the Tv.
The light will be swaying and the tv will have static or maybe even messages on it in red.
It shows that its paranormal and not their for human life its meant for the bad side of things.
Environment and Layout
All desks will be slammed into the ground the place will look beat down, broken glass, Tv on a desk sitting in the top left of the room.
They will likely be placed inside the classroom and on a desk that hasn't fallen and the camera would fall shattering and breaking to pieces.
It shows the broken down part of the school and how its almost apoctalyptic
Desks
Chairs
Windows/Broken Windows
Pencil
Ruler
Chalkboard
Chalk
Hanging Light
Project/Old Tv
Sketching my projector helped me design my projector as I could go for the design off my paper and basically copy it and it was easier then trying to do it without looking at a sketch. The concept was an a projector that flickers too life and I was doing a modern type classroom and I felt that this met that standard. The modeling tools I used was mainly edit poly for this as you needed to inset and extrude all the holes on both sides. The material editor helped me make the projector reflect more as I didn't want it to just bee a plan grey I wanted it to have a little of reflection of it. I am most proud of the little edits around the box primitive such as the back entrance or the little slits in the projector. This can be used If I need to make a movie scene of such to use this projector to project on the screen.
My assets connect to the prompt as they are all things you would see in your typical japanese classroom. My enviroment was a classroom. The objects that were essential were the background ones such as the door just to show extra detail. Often I would use inset and extrude to make my items such as the locker to delete the top area, and the door to create the window and the lower part. I made sure they were a lot bigger than the projector but I used the camera to make the projector the focal point and add detail to it. Im the most proud of the door because It took a long time and I like how it came out. I made another file named PBM items and made like 10 items there and then put them into the real pbm project. The assest list told me what next to model instead of thinking of what I need to add and then having to search up items in the classroom.I think it would be not to restart and make sure you put detail into your first one so that you dont have to restart. I am most excitied about the lighting and animation phase because I already have the idea of what it is and have the play set in mind.
My lighting goals were to make sure that the main points were lit such as the projector, desks, and the board. I wanted a dim lighting as shown in the 2nd image but I wanted the sun shining in from the side/windows as shown in the first shot. Made sure that the lights were in the correct position so that they reflect the shine but keep it reasonable. I also made sure there was light on my main item the Projector.