3D Modeling & Animation
2025-2026
2025-2026
I struggled quite a lot with this model more than any others I and done in the module. While it may partly because it was the first independently designed project, but it also is because of my choice of reference. I modeled the Helldivers Helmet which is spherical and very detailed. This could be managed for the most part and I decided to choose it to challenge myself, but I could not have predicted how hard it was to get the precise model I wanted. For example the front of the mask the way I decided to make it was to have it be the same object as the bottom of the helmet and for that to happen I had to move every vertex by hand until it looked right. Another problem was the spherical base of the helmet, I had to redo it two times because of my stubbornness to use a cylinder and making the helmet all one object. Overall it was a challenge and it turned out okay for all the difficulties I faced. I decided to add this model to my quarter reflection is because its the first project we decided what we wanted to model and I wanted to reflect on how if I could do this again problems I could avoid or improve.
I decided to use this piece in my portfolio because of the new skills I learned from it. When I started this project by importing the predesigned scene because I would be learning how to light this scene according to a refence. Secondly I followed the video tutorial and moved the lights and cameras where they would mirror the reference. Thirdly I followed the video guide to change the parameters of the lights and cameras, but after his guidance he said to adjust the parameters ourselves. This change really taught me how the parameters work instead of just following the tutorial. After changing many settings I had my desired affect. Finally I am very proud of this project because of the new skills I learned from trying things on my own.
Still Life - Rendering and Materials Module 5
This is the most enjoyable model made this semester. At first the whole new menu seemed indomitable, but I now find it quite fun to use because of its intuitive nature. The main reason I enjoyed making the still life was the different materials we used for each object and how they were unique. For example the one ring wile it was very simple the process of slowly iterating and slightly changing the setting I find very rewarding . Additionally with the Heart of the Ocean when I got the transparency of the diamond just right it looked amazing also making the pedestal and the back wall with the different PBM's was the final touch. Overall I am proud of this piece because of how great it looks visually using the newly learned materials.
I decided to display this piece because of difficulty. This project is for rigging we followed brain buffet tutorial for it but because of a technical error the files that had the pre-rigged model we had to make it from scratch all by ourselves. That is why I am most proud of it the difficulty from making it myself but, in having to make it myself it caused me to understand rigging better than I would have if I just used the premade model. Overall I am very proud of how it turned out despite difficulty.
I am very proud of this project because it is the most polished thing we produced in the whole class. The Big Premier was a culmination of all the knowledge we learned in this class. It uses animation, rigging, UVWs , materials and modeling using previous assets like Frankenstone's monster and our Lego figure. The effort and trial and error needed to create this was a lot I had to render it multiple times because of continuous mistakes. In summary I love this project and had a very enjoyable time making it.
I wanted to show this project because of the new tool I used to get my desired affect. In the first artifact of the PBM we made our character. I decided to make a rock golem using geo-sphere but, instead of individual moving every single vertex I used paint deform while I don't know much it is like a paint brush and you can push and pull many vertices at once allowing me to make the rock shapes I wanted. In conclusion I enjoyed making this model because of a new and helpful tool.