3D Modeling & Animation
2025-26
2025-26
12/7/2025
Concept and Story Development
What is the title and concept of your original game? (Identify which prompt you used)
My game would be called Cockroach Milk and would be about an experimental robot powered by super cockroach milk that must escape a laboratory
What is the purpose of your cutscene in the game's story?
This cutscene shows the process of the robot coming to life
Who or what is the ‘character’ in your animation? What makes this character unique or expressive?
The character is an experimental and unstable robot powered by super cockroach milk. This character is unique in how they are very powerful in energy, but are limited by their experimental body.
How does your cutscene tell a story without using dialogue?
The cutscene shows the story of how the robot was created through a difficult process and the strange laboratory the robot must escape from
Asset and Prop Design
What are all the models (assets or props) you will need to build for your scene?
I will need to make the robot, the articulated bed, the control console, the injection equipment, and possibly some other scientific equipment.
Which of these items will require detailed modeling or special attention?
the robot will need the most attention, but a lot of the other scientific equipment that will be focused on will also need to be detailed more.
Which objects or characters (if any) will need to be rigged for movement?
The only object I will likely have to rig is the robot.
How does the design of your character reflect their personality or role in the story?
The robot is incomplete and has exposed motor parts that are constantly moving. This design shows how the robot hasn't been able to develop itself due to being stuck in the lab and being experimented on. The constantly moving parts show the instability of the robot and its personality.
Environment and Layout
What does the layout of your scene look like? Where are the key objects placed?
The layout of the scene features the robot on an articulated bed in the middle of the room, with vaious scientific equipment around it.
Where will your camera(s) be placed, and why?
There will be various cameras and camera angles throughout the scene including some focusing on the robot, and other cameras on the outside of the room, where they focus on the action of the scientific equipment.
How does your layout support the flow of the cutscene?
The layout has the robot surrounded by the active technology, with mostly dark lighting. This layout supports the flow of the scene because of the chaotic action around the room and how the scene is rather fast paced with the cockroach milk technology.
Design and Planning
How did sketching your design help guide your modeling process?
Sketching my design helped a lot with creating the model. I wanted to make sure I had a good mechanical design before modeling the character. The sketching phase helped me get a lot of good ideas to work on in the final product.
Modeling and UV Techniques
Which modeling tools and techniques did you use most effectively?
I enjoyed using modifiers on different parts. I used Edit Poly a lot to create specific details. Using Edit Poly definitely made it easier to make different details and helped make the different shapes of the model.
Texturing and Materials
How does your material setup (PBR or Physical) enhance the realism of your model?
Most of the materials I used on the model are meant to be metallic. I tried to have a good balance between the reflectiveness and the roughness so the materials would look metallic and reflective, but not unrealistically so. I included materials on the model that keep its visual design while being realistic.
Reflection
What part of your finished model are you most proud of, and why?
My favorite part of the character is probably the clawed arm. I enjoyed planning and making the claw. I had to make sure that the claw arm could do what I needed it to do in the animation, so I had to rig the claw parts to be able to open to fire a laser. I rigged the arm by linking the parts together so that I wouldn’t have to deal with linking them with bones.
asset list:
articulating bed
status screen
Cockroach milk storage tank
Cockroach milk tube
Cockroach milk pump block
connecting pipes
cockroach milk supplying hub
Planning and Concept
How do your assets connect to the chosen prompt?
Which assets did you choose to create yourself and which did you choose to find online? Why?
What kind of environment did you decide to build (e.g., classroom, sci-fi lab, fantasy forest)? Why did you choose this setting?
What references or inspiration did you use to plan your props and environment? (Include images if available)
What was your process for deciding which objects were essential for your scene?
Modeling Process
Which 3D modeling tools or techniques did you use most often when creating your scene assets?
Describe one prop or object you’re most proud of. What makes it successful?
What challenges did you face while modeling your assets, and how did you solve them?
How did you make sure your models were in scale with your main character?
How did you ensure that your models matched the genre and visual style of your chosen prompt?
Workflow and Organization
How did you organize your scene and files (naming, layers, groups, etc.)?
How did creating an asset list help you plan or stay on track?
Did you make any changes to your scene plan after you started modeling? Why?
Reflection and Evaluation
If you could improve one part of your workflow or modeling process, what would it be?
What did you learn about asset creation or scene design during this phase of the project?
How does your completed scene (without textures or animation yet) support the story or idea behind your prompt?
What are you most excited to work on next (for the upcoming texturing, lighting, or animation phase)?