3D Modeling & Animation Reflections
2025-2026
2025-2026
My name is Daniel Velasco Lopez, I started taking this class for my Autodesk 3dsmax certification. Last year when i was a freshmen i didn't have any electives i wanted, the majority of them were classes i had to take to please my parents but then i decided that my sophomore year i wanted to take the electives that I wanted, not the electives that my parents wanted me to have. When we were choosing our classes for sophomore year i originally wanted to take ceramics but then this class caught my eye, i have never had a computer before outside of school so i was a bit hesitant at first since this was something completely foreign to me. I decided not too and chose ceramics instead but fast forward a few months and they somehow put me in marching band when i had never signed up for it so naturally i requested a class change to my counselor, she told me to wait until the end of the week to see what opened up and frankly there weren't many options. As she listed my options i decided to take this 3d modeling and animations class since i was intrigued and a bit intimidated since I have never had any kind of experience with computers or 3d modeling beforehand. So there i was, one week late to the class and everybody seemed to know what they were doing meanwhile Mr. B had to help me sign into the computer, during class Mr. B told me to do some work i had missed over the weekend, so when i got home i started watching the videos he told me to watch, and as i watched video after video i was very intrigued, not only by the idea that i would practically be working with computers everyday but because if i worked hard and stayed dedicated i could get my certificate and really make a living from this. That very next Monday i was determined to stay dedicated and try my best to get my certificate to do something i had never though id see myself doing, and i have Mr. B to thank for that.
This first module i learned how to shape simple primitives into shapes that i needed to make into more complex shapes by using tools like the scale tool, non and the rotate tool. using primitives i managed to combine shapes into a rough outline of what i wanted and shaped the primitive until i was satisfied. I made the temple of primitives for module 1 which required me to create pillars and use several shapes to create a pedestal where the ceiling of the temple would be, i also learned to use the array tool to quickly and accurately make copies of the pillars.
This module taught me to use tools and techniques that will prove to be useful in the future because of the sheer amount of utilities these simple yet useful tools i learned to use. So far i think that the array tool is one of the most useful tools because of how easy it makes copies for you. another tool i found very useful use is the non uniform scale, i didn't understand it at first and mostly left it alone but ever since i found out the absolute wonders it can do for you and your 3d models i can never go back, i mostly like it because if you mess up the parameters or something doesn't look quiet right you can just stretch out the the shape until it looks right. The rotate tool is also very useful when you have all the parameters and everything just right but your shape is in the wrong direction, instead if having to restart you can just turn it until its the right direction. when i first made the pillar the top of it looked weird and i tried to restart or do anything i could to make it look rigtht but in the end i just brushed it off, that is until Mr. B simply used the non uniform scale to fix it and it completely blew my mind.
This module was filled with different tool and strategies that really gave us more freedom and possibilities to create more complex and detailed creations. This module i made the front legs and torso of Alfie the cat by using tools like angle snaps. With the help of the video i made the front legs of Alfie and lines them up neatly to the torso by using angle snaps which helped me truly place the legs in the center instead of just eyeballing it. I also made a field with an igloo, trees and squares by using set parameters and placing the shapes in the right places.
Tools like angle snaps really helped since before i knew how to use it i would use the rotate tool and get uneven tilts or turns, but now i can use angle snaps to accurately placing my shapes where they needed to go, giving my models an overall cleaner look. I also learned how to make my main tool bar more organized by being able to use the ''children-parent'' tool which also helped me edit general things together instead of having to edit every single shape or model individually. I can see myself using tools like angle snaps and the parent-children tool in the future because of how much they simplify things and make everything look much neater, the angle snaps tool although very useful can be very confusing when you're just starting out and even now i mess up every once in a while but i'm sure with practice i can learn to use the tool to its best potential. Although i like the use of the parent tool i honesty dont see myself using it much since i can just group the shapes but im sure ill have to use it at some point to get a better and cleaner result than just grouping it.
10/28/25
Module 3, where do i even begin? this module was a completely different experience as we practically ditched everything we knew and started making everything from scratch. I was introduced to the very useful tool known as edit poly and various other tools like the mirror tool which is pretty self explanatory. Module 3 was packed with projects and things to do but one of the more impressive ones is the Lego mini figure which took me a while to make but in the end was worth it. The Lego mini figure required me to figure out and use all the different uses that edit poly had to offer, like vertexes, polygons etc... I was also introduced to splines and neat tools like pro Boolean, mesh smooth, sound, taper, etc.... Using splines i made a chest pawn by tracing the general shape and smoothing it out to match the picture and making it into 3d. My personal favorite was the field scene project that really let me go wild with my creations since we were only shown how to make the initial mushroom or rock and we had to do the rest ourselves.
like i said before my favorite project that i made was the field scene, i liked the amount of freedom i had especially with the mushrooms. This project will definitely help me in the future since it really inspired me to think outside the box and really rack my brain for something that would be unique. I made a mushroom and used the pro Boolean tool to make indents into it giving it a really gnarly look which i personally like and was very proud of. The Lego figurine was without a doubt the hardest for me since i kept messing up the leg but in the end i managed to persevere and finish the rest without a problem. I found that the spline tool along with the loft tool can make 3D objects really quickly from just a 2D line which i found very cool and useful since its hard to make everything 3d, especially with harder shapes like gears and whatnot. Mesh smooth was really interesting and fun to mess around with since it immediately made all of my rigid and weird looking shapes into something akin to a blob of sorts but for making rocks it was just what i needed.
In module 4 we learned to use cameras and lights to make a render of our scene look as best as possible. We first started learning about the different kinds of cameras and their targets like physical camera, regular camera etc... What i found really interesting was the fact that you can use real life settings on your camera to get the exact results you want in 3ds max. After learning about cameras I was taught about how to use and manipulate lights to our liking. There are many different kinds of lights that we can use but one of my personal favorites is the spotlight since it gives a more dramatic effect. This module was very interesting because instead of just learning one new technique we learned how to use both lights and cameras together to truly render something cool. What i found challenging was working with the shadows since they depend a lot on the light (obviously) and just one mistake can make your scene look off. My favorite piece that we worked on was the citizen Kane scene since it really gave us a chance to work with the lights and shadows and give everything that classic grimy noir look that put everything together. I see myself using these techniques in the future to make even better pieces since i reckon that its very important to know how to work with lights and cameras.
Module 5 was one of the most interesting modules so far due to the fact that i started learning how to use different textures on objects instead of just having my model be one single solid color. I learned to use the slate tool which might look scary and complicated at first but isn't really that complicated when you have a guide. I also learned that if i want to include a picture into my scene for a background or something and get rid of a watermark i can use opacity to make the image a part of my background. The process of actually making the models was already done for me so i didn't have to do much, only tweak a few things but thats it. This module we really only had one single big project called the still life, I found it very fun since i got to work on a whole module with a new tool to really make my scenes pop and look good. I mostly had trouble with the heart of the sea prop because the prop itself was two separate items and you had to make one side silver and the other side diamond, it was kinda tricky but once it was done everything else was pretty straight forward. I know that these tools will be very useful in the future due to the fact that it would be unprofessional if you post a prop without the proper materials.
1/8/26
Module 6 was completely different from the other modules mostly because we had more overall control about our textures. I learned how to use a tool named unwrap uvwv which allowed me to upload textures or clothes for my characters and place it on them more accurately. I didn't find anything necessarily difficult, Moreso it was more tedious if anything because you had to line everything up perfectly or you would get white spots on your model. Adding clothes to the Lego figure was definitely one of my favorite projects because you get a really satisfying feeling of accomplishment when you finally do.
Module 7 so far has been one of the most difficult modules to master because of how many things you have to take into consideration.
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