STEAM Learning
~ Critical Thinking ~ Collaboration ~ Creativity ~ Communication ~
~ Critical Thinking ~ Collaboration ~ Creativity ~ Communication ~
"STEAM is an educational approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking. The end results are students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process. These are the innovators, educators, leaders, and learners of the 21st century! "
Focus Points for K-5 Creative Computing
Focus Points for K-5 Creative Computing
Arts Integration
Arts Integration
- Curricular Connections
- Curricular Connections
Digital Citizenship
Digital Citizenship
- Online Safety/Balance
- Online Safety/Balance
Computer Science
Computer Science
- Coding/Computational Thinking
- Coding/Computational Thinking
Keyboarding/Typing
Keyboarding/Typing
- Productivity
- Productivity
Within the ARCAE STEAM Studio all student learning is centered by the following frameworks;
Within the ARCAE STEAM Studio all student learning is centered by the following frameworks;
The Engineering Design Process (EDP)
The Engineering Design Process (EDP)
- Design
- Create
- Innovate
Scientific Method
Scientific Method
- Observe
- Question
- Hypothesize
- Experiment
- Analyze
- Conclude
Creative Process
Creative Process
- Prepare
- Incubate
- Illuminate
- Implement
Problem Solving Process
Problem Solving Process
- Think
- Make
- Improve
Computational Thinking (CT)
Computational Thinking (CT)
- Logical reasoning
- Decomposition
- Abstraction
- Generalisation
- Pattern recognition
- Algorithms
- Evaluation
- Testing
- Debugging
Making, Tinkering and Engineering
Making, Tinkering and Engineering
To learn more STEAM, the maker movement and hands on learning this watch the following.