STEAM Learning

~ Critical Thinking ~ Collaboration ~ Creativity ~ Communication ~

"STEAM is an educational approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking. The end results are students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process. These are the innovators, educators, leaders, and learners of the 21st century! "

https://educationcloset.com/steam/what-is-steam/

Focus Points for K-5 Creative Computing

Arts Integration

- Curricular Connections

Digital Citizenship

- Online Safety/Balance

Computer Science

- Coding/Computational Thinking

Keyboarding/Typing

- Productivity

Within the ARCAE STEAM Studio all student learning is centered by the following frameworks;

The Engineering Design Process (EDP)

    • Design
    • Create
    • Innovate

Scientific Method

    • Observe
    • Question
    • Hypothesize
    • Experiment
    • Analyze
    • Conclude

Creative Process

    • Prepare
    • Incubate
    • Illuminate
    • Implement

Problem Solving Process

    • Think
    • Make
    • Improve

Computational Thinking (CT)

  • Logical reasoning
  • Decomposition
  • Abstraction
  • Generalisation
  • Pattern recognition
  • Algorithms
  • Evaluation
  • Testing
  • Debugging

Making, Tinkering and Engineering

To learn more STEAM, the maker movement and hands on learning this watch the following.