What is Science Olympiad?
In grades 6-12, Science Olympiad functions much like a football or soccer team, requiring preparation, commitment, coaching and practice throughout the year. Science Olympiad competitions are like academic track meets, consisting of a series of 23 team events. All events require teamwork, group planning and cooperation. The emphasis is on learning, participation, interaction, having fun and developing team spirit.
Student Informational Meeting
September 9th in Room 2107
Pick up at 3:45
Weekly meetings on Mondays or Tuesdays 3:15-3:45:
Once the team is selected, students work with partners to study for Knowledge Events, build their Lab Event skills, and prototype their Build Event devices.
Try Out Information
All participants will select a subject area of their interest for examination.
The top performers in each category will be considered for placement on the science olympiad team.
Mon 10/7 - Life, Personal & Social Science
Tues 10/8 - Physical Science & Chemistry
Wed 10/9 - Earth & Space Science
The following must be completed to tryout:
▢ Google Form Permission form submitted
▢ Present on the day of try-out examination
Communication:
Please join the following to stay up to date on all things SciOly related!
Schoology Class Code:
4WRB-MBJQ-WDGDR
Competition Expectations
Competitions are held on Saturdays.
Check-in starts at 7am and competition goes until 4 pm. Awards ceremony is at 7pm.
Students will need to provide their own transportation to competitions.
Bring your own drinks, snacks & money for concessions.
There are only 15 spots on the Science Olympiad team. There will be 3 categories to tryout for. There will be 75 questions per test. Each student may bring a binder of any size with information to use on their test. Binders may not be shared during tryouts. Study resources can be found on the Science Olympiad Tryout Schoology Page. (Schoology Code: 4WRB-MBJQ-WDGDR)
TryOut Events Descriptions:
ANATOMY AND PHYSIOLOGY Participants will be assessed on their understanding of the anatomy and physiology for the human Integumentary, Muscular, and Skeletal systems.
CRIME BUSTERS Given a scenario, a collection of evidence, & possible suspects, students will perform a series of tests. Test results along with other evidence will be used to solve a crime and answer questions.
DISEASE DETECTIVES Participants will use investigative skills in the scientific study of disease, injury, health and disability in populations or groups of people.
DYNAMIC PLANET Participants will demonstrate an understanding of the large-scale processes affecting the structure of Earth’s crust.
ECOLOGY Participants will answer questions involving content knowledge and process skills in the area of ecology and adaptations in featured North American biomes.
ENTOMOLOGY Students will be asked to identify insects and selected immature insects by order and family, answer questions about insects, and use or construct a dichotomous key.
FOSSILS Teams identify and classify fossils and demonstrate their knowledge of ancient life. Tasks will be related to interpretation of past environments and ecosystems, adaptations, evolutionary relationships, and the use of fossils in dating and correlating rock units.
METEOROLOGY Participants will use scientific process skills involving qualitative and quantitative analyses to demonstrate an understanding of the factors that contribute, cause and influence Severe Weather and Storms.
MICROBE MISSION Teams will answer questions, solve problems and analyze data pertaining to microbes.
OPTICS Teams must participate in an activity involving positioning mirrors to direct a laser beam towards a target and are tested on their knowledge of geometric and physical optics.
POTIONS AND POISONS This event is about chemical properties and effects of specified toxic and therapeutic chemical substances, with a focus on household and environmental toxins or poisons.
REACH FOR THE STARS Participants will demonstrate an understanding of the formation and early-stage evolution of stars and their observation across the electromagnetic spectrum.
ROAD SCHOLAR Participants will answer interpretive questions that may use one or more state highway maps, USGS topographic maps, Internet-generated maps, a road atlas or satellite/aerial images.
WIND POWER Teams construct a blade assembly device prior to the tournament that is designed to capture wind power and complete a written test on the principles of alternative energy.
Events that are not included in TryOuts:
Due to the nature of the events listed below, they will not be included in tryouts. Once the Science Olympiad Team has been determined, students will rank all the topics they are the most interested in competing for. Students will be required to compete in 3+ events at each competition. Assigned events may change due to the scheduling on competition days.
AIR TRAJECTORY Prior to the competition, teams will design, construct, and calibrate a single device capable of launching projectiles onto a target and collect data regarding device parameters and performance.
CODEBUSTERS Teams will cryptanalyze and decode encrypted messages using cryptanalysis techniques for historical and modern advanced ciphers.
EXPERIMENTAL DESIGN This event will determine a participant's ability to design, conduct and report the findings of an experiment entirely on-site.
HELICOPTER Prior to the tournament, teams will construct, collect data on test flights, analyze and optimize a free flight rubber-powered helicopter to achieve maximum time aloft.
METRIC MASTERY
Teams will estimate and then measure properties of identical objects including mass, area, volume, density, force, distance, time, and temperature. Teams will also perform metric unit conversions.
MISSION POSSIBLE
Prior to the competition, participants design, build, test, and document a Rube Goldberg®- like Device that completes required Start and Final Actions through a series of specific actions.
SCRAMBLER
Teams design, build, and test a mechanical device, which uses the energy from a falling mass to transport an egg along a track as quickly as possible and stop as close to the center of a Terminal Barrier without breaking the egg.
TOWER Teams will design and build a Tower (Structure) meeting requirements specified in these rules to achieve the highest structural efficiency.
WRITE IT DO IT One student will write a description of an object and how to build it, and then the other student will attempt to construct the object from this description.