The Marist Cricket carnival discourages all forms of gamesmanship and any win‐at‐all costs attitude. The spirit envisaged in the early seventies for the Carnival was one of participation, exposure to the Marist ethos, friendship and enjoyment. It is therefore emphasised that the spirit that is uniquely Marist be the dominant priority for coaches and managers, on whose shoulders rests the responsibility of maintaining that spirit.
With this in mind, it is timely to direct that all boys in a squad be given ample opportunities to participate, that key players not be unfairly rested during a game and that the rules, which follow, be so interpreted as to uphold a genuine Marist spirit.
1. ELIGIBILITY AND SELECTION
1.1. All players must be bona fide students of the school they represent, i.e. must be enrolled at the School at the time of the Carnival. All players must be 18 years or under on the first (arrival) day of the Carnival.
1.2. Individual circumstances are dealt with through a direct written application to the Chair of the Marist Cricket Committee.
1.3. Squads shall consist of not more than 14 players.
1.4. For any game a team a maximum of 13 players may be nominated, two of whom will be designated non‐batsman, one who may bowl and a designated fielder who cannot bat or bowl.
1.5. All 13 players selected for a game shall be expected to participate in the field. It is not in the spirit of the Marist Carnival to abuse this rule by resting key players during the game. Only the 13 nominated players for any game should provide for substitutions on the field unless there is more than one injury/illness to the nominated team in which case another member of the squad may be used as a substitute fielder.
1.6. Restriction on over spells for the various age groups must follow the guidelines prescribed by Cricket Australia. Team lists with their ages must be exchanged and given to umpires before play commences.
2. LAWS
All matches shall be played under the Laws of Cricket 2017 Code (latest edition), including any Experimental Laws of Cricket, with any disputes being resolved by reference to the laws of the host State Cricket Association, subject to any variations herein.
No penalty runs (as specified in the Laws of Cricket 2017 Code), except those which are stipulated in Law 41, will apply to Marist Carnival games.
3. NUMBER OF OVERS
3.1. Each team shall have fifty (50) six‐ball overs (300 legitimate balls) bowled to it, (subject to variation in 3.5) unless dismissed beforehand; or, in the case of the team batting second, unless it has passed its opponent’s score
3.2. In the event of a bowler being injured and unable to complete an over, the remaining balls shall be bowled by another player at the same end provided he does not bowl consecutive overs.
3.3. A bowler who leaves the field for any reason cannot bowl again until he has been back on the field for as many overs as he was off the field, subject to rule 4.
3.4. A batsman who leaves the field when his team is fielding prior to his team’s innings may not bat until the equivalent number of overs that he was off the field has elapsed in his team’s innings.
3.5. If one or two turf wickets are unplayable, and the alternative hard wickets are also unavailable, the Host School may arrange two 20/20 or 25/25 games on the one playable wicket, one before and one after lunch. The remaining two teams take their Rest Day and play a similarly formatted game on the scheduled Rest Day. Points will be allocated as for the 50‐over game.
4. RESTRICTION ON BOWLERS
4.1. The Umpires shall ensure that no bowler shall bowl more than 10 overs in a full innings.
4.2. In keeping with the guidelines from Cricket Australia, fast and medium‐paced bowlers (broadly defined as those to whom the wicket‐keeper would normally stand back), are limited to six consecutive overs for a player under 16, and eight consecutive overs for a player under 19. It is the responsibility of the Team Officials, and not the Umpires, to ensure Captains follow this directive.
4.3. The minimum time for spells for medium and fast bowlers will be at least the same number of overs bowled from the same end as the bowlers immediately concluded spell.
4.4. In a delayed or interrupted innings where the overs are reduced, no bowler may bowl more than one‐fifth of the total overs available to his team. Where the total overs are not divisible by 5, one additional over shall be allowed to the maximum number per bowler necessary to make up the balance.
5. NO BALL
5.1. A special rule applies for the Carnival which allows one fast short pitched delivery per over. A fast short pitched delivery is defined as one which passes or would have passed above shoulder height of the batsman standing upright in his normal guard position at the crease, but not clearly above his head. Additional fast short pitched balls in an over shall be called No Ball by the umpire at the bowler’s end. Any ball that passes or would have passed above the head height of the batsman standing upright in his normal guard position at the crease shall be called and signalled No ball by the umpire at the bowler’s end – this will also count as the one allowable ball above shoulder height for that over.
5.2. The current law (Laws of Cricket 2017 Code) on high full pitched deliveries (fast/medium above waist height, slow above shoulder height) will apply.
5.3. A free hit shall be awarded as a result of all No Balls except for fielding infringements. The field cannot change unless the batsman has changed strike. The only dismissal on a free hit will be a run out.
6. WIDE BOWLING – JUDGING A WIDE
Law 25 Wide ball shall apply subject to the following.
If in the Umpire's opinion the bowler is attempting to utilise the rough outside a batsman's leg stump, or is bowling down the leg side as a negative tactic, the Umpire will call and signal Wide ball unless the ball passes sufficiently within the reach of the striker for him to hit it with his bat by means of a normal cricket stroke.
A penalty of one run shall be scored for any Wide ball called. This penalty shall stand in addition to any other runs which are scored.
7. FIELDING RESTRICTIONS
7.1. Unless wearing a full helmet, no fieldsman may be stationed within 10 metres of a batsman
a. in front of the wicket on the off‐side
b. on the leg‐side, expect for a conventional leg‐slip.
7.2. Where possible Every effort should be made to have 30m circles marked on grounds being used for the carnival, with 4 fieldsman required to be inside this area
7.3. In the event that marking this is not practicable or possible teams should still have four fieldsmen inside an area approximately 30m from the batsman.
8. CONDUCT ON THE FIELD
The sledging of batsmen by the fielding side is contrary to the agreed Code of conduct and is expressly forbidden. This includes any form of talk TO or ABOUT the batsmen. Umpires are asked to be strict in reporting any breach of this Rule. Cases of on field incidents should be dealt with at a hearing of the local Disputes/Appeals Committee that day, and action taken as outlined in accordance with the guidelines set out by MSA in 4.2 (p.14) and Code of Behaviour (participants) (p.37).
9. TIMES OF PLAY
The starting time shall be determined by the Host School, but the following timings are recommended:
First Session of Play: 9.30am‐1.00pm
Luncheon Break: 1.00pm‐1.30pm (subject to Rules 11 & 13)
Second Session of Play: 1.30pm‐5.00pm (subject to Rules 11, 12 & 13)
10. DRINKS
Drinks may be taken on the ground after seventeen (17) overs and after thirty‐four (34) overs in a full innings. If a wicket falls during the sixteenth (16th), seventeenth (17th), thirty‐ third (33rd) or thirty‐fourth (34th) over, then the scheduled drinks break will be taken immediately.
When the number of overs is reduced (see Rule 13), drinks are taken by mutual agreement. An individual player may be given a drink on the boundary at the fall of a wicket provided no playing time is lost.
11. LUNCH
11.1. If the innings of the team batting first has not been previously completed, it shall be compulsorily closed after 50 overs have been bowled (subject to Rule13), and lunch shall be taken.
11.2. Thirty (30) minutes shall be allowed for lunch, and this shall be taken 210 minutes after the scheduled start of play (at 1.00pm for a 9.30am start; 2.30pm for an 11.00am start), unless
a) The team batting first has received its quota of overs in fewer than 210 minutes; or
b) The team batting first is dismissed in fewer than 50 overs; or
c) The team batting first is not dismissed and has not received its quota of overs; or
d) When an interruption or completion of an inning occurs within forty (40) minutes
of the agreed lunch break, when lunch shall be taken immediately.
12. RESULT
12.1. Play will continue until such time as the team batting second has been dismissed or has received its quota of overs or until a result has been achieved, or, on the event of an overs reduction, until the team batting second has reached the Target Score [see Rules 12.2 & 13].
12.2. If, due to suspension of play after the start of the match, the organizing committee will inform all coaches what “app” will be used to make the necessary calculations to complete the match.
12.3. Schools are encouraged to carry a laptop to (a) allow for prompt and accurate entry of statistics at the end of each innings (using the My Cricket website); and (b) to ensure easy access to the Duckworth/Lewis program.
13. TIME LOST
13.1. General: If the commencement of play is delayed or there is an interruption in play:
a) The maximum quota of 50 overs each team is unaffected for the first aggregate 60 minutes lost.
b) The finishing time is adjusted by the period of time lost, up to a maximum of 60 minutes.
c) Play continues after the scheduled close of play, if necessary, to achieve the minimum quota of overs; except if an interruption occurs after 60 minutes extra time, when stumps will be drawn.
13.2. Late Start or Interruptions during the Innings of the Team Batting First: The number of minutes lost (after 60 minutes have been lost) shall be divided by seven (7) and the resultant whole number adjusted up shall be the number of overs lost to EACH team.
Example 1: A 95‐minute late start means a 45‐over match; a 150‐minute late start means a 37‐over match.
Example 2: Team A commences batting and faces 30 overs before play is interrupted for 110 minutes. A total of 8 overs are lost and each team will face 42 overs. The target score for Team B would be determined by the Duckworth/Lewis method.
13.3. After Completion of the Innings of the Team Batting First: Once an aggregate (including time lost previously) of 60 minutes or more of playing time is lost, an over shall be lost by the team batting second for each 3.5 minutes or part thereof lost in addition to 60 minutes (see Table 1). Example 3: Team A completed its innings of 50 overs without any time loss. Team B batted for 10 overs before 2 hours playing time is lost. On resumption Team B would face a maximum of 32 overs. The target score would be determined by the Duckworth/Lewis method.
13.4. If one or two turf wickets are unplayable, and the alternate hard wicket(s) are also unavailable the Host School may arrange two T20 or T25 games on the one playable wicket, one before and one after lunch. The remaining two teams take their rest day and play a similar formatted game on the scheduled rest day. Points will be allocated as for the 50‐ over game.
14. CHANGES TO THE RULES FOR HARD WICKETS
When matches have to be transferred to hard wickets because of wet or adverse conditions, the following additional rule shall apply:
Any ball pitching off or on the edge of the pitch shall be deemed a WIDE and a DEAD ball, even if it subsequently comes back towards or onto the pitch. One wide shall be recorded.
15. ADDITIONAL RULES FOR FITNESS OF GROUND, WEATHER AND LIGHT
15.1. Rain: If conditions during a rain stoppage improve and the rain is reduced to a drizzle, the Umpires must consider if they would have suspended play in the first place under similar conditions. If both Umpires agree that the current drizzle would not have caused a stoppage then play shall resume immediately.
15.2. Lightning:
a. Play shall cease immediately in the event that a lighting flash is followed by thunder less than 30 seconds later. Play shall not resume until 30 minutes after the last lightning flash.
b. No player may enter the field of play during the period that play is suspended under this rule.
15.3. Extreme Heat: The Organising Committee shall be guided by the local State’s Rules with regard to extreme heat, with 38 degrees as guide. They will decide whether games should proceed or be abandoned. Drinks to be taken every 30 minutes where games proceed.
16. CRICKET EQUIPMENT
The match ball shall be a red four‐piece top quality leather ball equivalent to what’s used in the local 1sts grade competition and supplied by the Host School for each match regardless of the cricket surface. It shall remain in the custody of the Umpires when not in use throughout the innings.
The same make and type of ball shall be used for all matches for the duration of the carnival.
Players are to appear in whites, not coloured clothing.
Stumps, bails and boundary markers (where required) shall be supplied by the Host School for each match. It is the responsibility of each competing School to ensure their team has all other cricket gear required for the match.
17. POINTS
Points shall be awarded as follows:
- Win on first innings: 6 points
- Loss on first innings: 0 points
- Draw: 3 points each
- Tie: 3 points each
18. WINNING SCHOOL
The winning School shall be the one with most points at the end of the Competition. In the event that more than one School finishes equal first on points, the winning School shall be determined as follows:
The School with the larger quotient X/Y shall then be declared the winning School.
19. TROPHIES
19.1. Trophies to be awarded:
· The Champion School: the perpetual Stan McCabe or Ray Lindwall Trophy, with medallions for each team member and team official.
· The Cricketer of the Carnival: one of the 3 perpetual Evan O’Halloran Trophies, with an appropriate smaller trophy.
· The Captain of the Combined Marist XI: one of the 3 perpetual Br Crispin O’Sullivan Trophies, with an appropriate smaller trophy.
· The Best Bowler of the Carnival: one of the 3 perpetual Tony Lantry Trophies, with an appropriate smaller trophy.
· The Best Batsman of the Carnival: one of the 3 perpetual Br Jordan Redden Trophies, with an appropriate smaller trophy.
· The Best Fieldsman of the Carnival: one of the 3 perpetual David Parsons Trophies, with an appropriate smaller trophy.
To ensure each of the perpetual trophies can be presented at the Carnivals, three of each shall be available. Trophies shall be engraved by the winning School with the winners from each of the three Carnivals.
19.2. Movement of Trophies: To ensure each Host School has each of the six perpetual trophies available for presentation at the conclusion of their Carnival, the MSA Cricket Committee will promulgate early in Term 4 each year a Trophy Movement Document which will advise which School is responsible for ensuring each trophy is so available. Winning Schools from the previous Carnival are to ensure the trophy is engraved and passed on to one of the Hosts for the following year, as indicated above.
19.3. Additional end of Carnival Award: The Champagnat Award: an appropriate memento for a player from each team who best exemplifies the true Marist spirit during the course of the Carnival.
NOTE: On days where games are not completed (minimum 25 overs each), there is to be no inclusion of statistics in determining the winning School, using the quotient method (Law 18).
20. COMBINED MARIST ELEVEN
A Combined Marist Team of twelve (12) players shall be selected at the end of each Carnival. The team will consist of the best performed players throughout the competition in a balanced team. A suggested method of selection is included in 4.4 (p.13). The Coach of the winning team shall be appointed nominal Coach of the Marist Team. Players and the coach so selected shall be presented with a standard Marist cap (sky blue with red embroidery Marist XI, and the year).
Each School is responsible for the conduct of the members of its team. The total ethic of living away from home with a sometimes false sense of freedom, of being guests in the home of a local Marist family, of acting as guests of the host School and its community can be a problem for some young men and needs to be firmly addressed by the visiting School long before the team leaves for the carnival. Likewise there is a high expectation that Marist men will conduct themselves with behaviour of the highest acceptable level on the cricket field.
The current Principals have formulated a Code of Conduct, which will be the yardstick for behaviour at Carnivals.
Serious breaches of School Rules should also be referred to the particular College Administration as outlined in 4.2 of the Handbook under Rules and Awards.
MARIST COMPETITIONS – CODE OF BEHAVIOUR
(Conditions for participants)
PREAMBLE: As a player I need to remember:
· To be a good sport
· Play for enjoyment
· Work hard for your team as well as yourself
· Treat all team‐mates and opponents as you enjoy being treated yourself
· Play by the rules
· Co‐operate with team and game officials
· Control your behaviour on and off the field
· Learn to value honest effort, skilled performance and improvement
As a member of the ______________________________________________ Cricket Team, I recognise the responsibilities that being selected in the team carry.
I am prepared to abide by the following conditions:
1. Normal school rules apply during the entire trip.
2. All students are expected to follow the direction and expectations of billeting families and to respect their wishes.
3. Students may not consume alcohol for the duration of the Carnival.
4. Smoking or use of any illegal substance is strictly prohibited throughout the Carnival.
5. All players are expected to participate in their matches in accordance with the normal expectation of good sportsmanship.
6. Students must remain with the families to whom they are assigned and not make private arrangements.
7. Billeting parents who have difficulties with any student are asked to contact the staff accompanying the students.
8. Students who breach these expectations will be dealt with in accordance with the situation, as well as existing school rules.
THE CODE
1. FOR PLAYERS
Be a good sport Play for enjoyment
Work hard for your team as well as yourself
Treat all team mates and opponents as you enjoy being treated yourself Play by the rules
Co‐operate with team and game officials Control your behaviour on and off the field
Learn to value honest effort, skilled performance and improvement
2. FOR TEACHERS AND COACHES
Set a good example for your players
Encourage and create opportunities to develop individual skills Teach a wide range of team skills
Ensure that the sport is appropriate for the age group and the skill development level of the players involved
Teach your players to be friendly towards officials and opponents
Give all interested students a chance to participate in training and games
Remove from the field of play any of your players whose behaviour is not acceptable Keep your own knowledge of coaching and the developments of the game up to date
3. FOR HOST PARENTS
Set up Communication Channels
How does the student address you? Mr/Mrs? Mum/Dad? First names? Can he come to you with problems?
Clarify House Rules
May he use the telephone? Reverse charges or pay at the time? Does he do his own washing? Can he use the washing machine? Iron?
Where can he put his personal effects? When is the best time to shower/bath?
Family
What help does he give with house chores? Washing up? Help with meal preparation?
Setting table and clearing table? Sweeping? (As membership of any family involves participation in chores it is an important part of the student’s stay)
Are there any pet dislikes that he should know to avoid? Yours, your spouse’s, your children’s? (Does he have any pet dislikes?)
Lights Out time is a family matter; however, please remember that each player is expected to perform his best each day and would normally require a minimum of eight hours sleep each day.
School Rules
As the carnival is a school function, normal school rules apply, i.e. no smoking, no drinking at cricket venues or during any Carnival function. (A drink with the family at meal times is a family matter).
Team managers are happy to be available to discuss any area, clarify a situation, or be consulted with any difficulty pertaining to a student’s stay with the family. The hosting time should be fun for host parents and family as well as visiting students; if this is not true for you, talk to the team manager early rather than later. It may then be possible to solve problems and restore the fun.
4. FOR PARENTS
Encourage participation by your children.
Provide a model of good sportsmanship for your child to copy.
Be courteous in your communication with players, team officials, game officials and sports administrators.
Encourage honest effort, skilled performance and team loyalty. Make any new parents feel welcome on all occasions.
Do not interfere with the conduct of any events.
5. FOR SPECTATORS
Demonstrate appropriate social behaviour.
Remember children play for enjoyment. Don’t let your behaviour detract from their enjoyment.
Let game officials conduct events without interference.
Support skilled performances and team play with generous applause.
6. FOR ADMINISTRATORS AND OFFICIALS
Demonstrate respect for opposing players and their supporters.
Ensure rules, equipment, training schedules and games are safe and match the needs and skill level of the children involved.
Ensure that equal opportunities for participation in sports are available for all children. Involve children in planning, evaluation and decision‐making.
Ensure everyone involved, including parents, understand their responsibilities regarding fair play and appropriate behaviour.
Encourage a positive attitude towards children’s sport.
i) Emphasise fun and enjoyment
ii) Encourage both teams
iii) Set a good example
Be consistent, courteous and helpful towards all participants.
Use commonsense to ensure that the ‘spirit of the game’ for children is not lost by overcalling violations.
Ensure that the adequate supervision is provided by qualified and competent coaches and officials capable of developing appropriate sports behaviour and skill technique, and that these officials are given the opportunity to improve their coaching and officiating.
Remember that children play for enjoyment, down play the importance of rewards.
Avoid allowing children’s sport programs to become primarily spectator entertainment. Focus on the needs of the participants rather than the enjoyment of the spectators.
Distribute a code of behaviour sheet to spectators, officials, parents, coaches, players and the media, and take other positive steps to ensure people understand their responsibilities regarding fair play in children’s sport.
7. FOR THE MEDIA
Provide coverage of children’s sports as well as reporting adult sport.
Be aware of the difference between adult sports programs and children’s sports programs.
Children are not miniature professionals and adults should not place unfair expectations on them.
Place in proper perspective the isolated incidents of unsportsmanlike behaviour rather than make such incidents the ‘highlight’ of the event.
Focus upon children’s fair play and their honest effort. Identify and report on the benefits of children playing sport.
Be aware of the difference between the goals of amateur sports and those of professional sports. Make the readers, viewers and listeners aware of these differences. Make it clear that the professional is an entertainer and wage earner and this, on occasions, may be reflected in the professional athlete’s behaviour.