Create an Escape Room puzzle where vocabulary knowledge unlocks clues using HTML.
This is the Vocabulary List for The Giver
1. Dystopia - A fictional society that is undesirable or frightening, often characterized by oppressive control and lack of personal freedoms.
2. Utopia - An imagined perfect society where everything works harmoniously, often used as a contrast to dystopia.
3. Memory - The mental ability to store, retain, and recall information, experiences, and skills, playing a crucial role in personal identity and history.
4. Ceremony - A formal event or ritual that marks an important occasion, such as the transition from childhood to adulthood in the community depicted in the book.
5. Receiver - A specific role in the community responsible for holding and preserving all past memories, experiences, and emotions to guide the society’s decisions.
6. Emotions - Complex psychological states that involve subjective experience, physiological response, and behavioral or expressive response; a key theme in "The Giver."
7. Conformity - The act of matching attitudes, beliefs, and behaviors to what is considered normal or expected in a society, often at the expense of individuality.
8. Choice - The act of selecting between two or more possibilities, which is limited in the society presented in "The Giver."
9. Sanctuary - A place of refuge or safety, representing the need for protection from the harsh realities of the society.
10. Individuality - The quality or character of being an individual; a unique identity that is often suppressed in the community of "The Giver."
Create a matching game where the words disappear based on difficulty where easy words disappear faster and harder words disappear slower using HTML.
Create a matching game where the words disappear based on difficulty where easy words disappear faster and harder words disappear slower using HTML.
This one is easier because there isn't a timer!