The city of Ember was built as a last refuge for the human race. Two hundred years later, the great lamps that light the city are beginning to flicker. When Lina finds part of an ancient message, she's sure it holds a secret that will save the city. She and her friend Doon must race to figure out the clues before the lights go out on Ember forever.
Leaving your body is easy. Getting back is where the trouble starts. It is 1963 in Farro, Iowa, where not much happens—at least until the school bully goes missing and four seventh-graders find a book that allows them to literally have out-of-body experiences. Following the directions in the book, Henry, his twin sister, Helen, and their friends, travel through the "subtle plane," where they are both invisible and invincible. They quickly discover that they are not the only ones with this amazing ability. In addition to the creepy man who keeps appearing out of nowhere, a violin-playing ghost and the missing school bully, there is a whole organization dedicated to policing the subtle plane. But it is up to Henry and his friends to thwart the evil schemes of a crazy genius and see if they can rescue Carl, Alan's troubled brother.
After the death of his friend, Tony must work to make the basketball team, but when he gets the chance to join the squad as statistician, he must grapple with honoring the memory of his basketball-loving friend while also trying to fit in on the team.
Imagine finally getting the shoes of your dreams… and waking up to find both the shoes—and your dad—gone.
Before Coach was the man who gave caring yet firm-handed guidance to Ghost, Lu, Patina, and Sunny on the Defenders track team, he was little Otie Brody, who was obsessed with Mr. 9.99 (a.k.a. Carl Lewis) and Marty McFly from Back to the Future .
Like Mr. 9.99--and his own dad--Otie is a sprinter. Sprint free or die is practically his motto.
Running. That's all Ghost (real name Castle Cranshaw) has ever known. But Ghost has been running for the wrong reasons--it all started with running away from his father, who, when Ghost was a very little boy, chased him and his mother through their apartment, then down the street, with a loaded gun, aiming to kill. Since then, Ghost has been the one causing problems--and running away from them--until he meets Coach, an ex-Olympic Medalist who sees something in Ghost: crazy natural talent. If Ghost can stay on track, literally and figuratively, he could be the best sprinter in the city. Can Ghost harness his raw talent for speed, or will his past finally catch up to him?
The River - Sequel to Hatchet
Because of his success surviving alone in the wilderness for fifty-four days, fifteen-year-old Brian, profoundly changed by his time in the wild, is asked to undergo a similar experience to help scientists learn more about the psychology of survival.
Brian's Winter - Alternate ending to Hatchet
What if Brian was not rescued at the end of the Summer? What if he had been left to face his deadliest enemy -- Winter?
Mystery
Four kids sentenced to Saturday detention learn that their school grounds are hiding some sinister secrets. For Angelo and fellow students Hallie, Naira, and Gus, their punishment seems like the worst thing ever.
After seventh graders Benji and Felix 'borrow' $20 from a lost wallet, the billionaire owner challenges them to spend over $5 million dollars in thirty days in order to learn life lessons about money.
Graphic Novel
Pedro Martín has grown up hearing stories about his abuelito—his legendary crime-fighting, grandfather who was once a part of the Mexican Revolution! But that doesn't mean Pedro is excited at the news that Abuelito is coming to live with their family. After all, Pedro has 8 brothers and sisters and the house is crowded enough! Still, Pedro piles into the Winnebago with his family for a road trip to Mexico to bring Abuelito home, and what follows is the trip of a lifetime