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Dinosaurs existed. That’s a fact we accept today. But not so long ago, the concept that these giant creatures could have roamed Earth millions of years before humans was unfathomable. People thought what we know as dinosaur bones were the bones of giant humans. Of large elephants. Of angels, even.
So, how did we get from angel wings to the T-Rex? The First Dinosaur tells the story of the ideaof dinosaurs, and the chain of fossil discoveries and advances in science that led to that idea. Be prepared to meet eccentric men and overlooked women who uncovered the pieces to a puzzle so much bigger than themselves, a puzzle far stranger and more spectacular than they could have ever imagined.
In his third book about deception during war, Paul B. Janeczko focuses his lens on World War II and the operations carried out by the Twenty-Third Headquarters Special Troops, aka the Ghost Army. This remarkable unit included actors, camouflage experts, sound engineers, painters, and set designers who used their skills to secretly and systematically replace fighting units — fooling the Nazi army into believing what their eyes and ears told them, even though the sights and sounds of tanks and war machines and troops were entirely fabricated. Follow the Twenty-Third into Europe as they play a dangerous game of enticing the German army into making battlefield mistakes by using sonic deceptions, inflatable tanks, pyrotechnics, and camouflage in more than twenty operations. From the Normandy invasion to the crossing of the Rhine River, the men of the Ghost Army — several of whom went on to become famous artists and designers after the war — played an improbable role in the Allied victory.
Get ready for a collection of thirteen short stories that will chill your bones, tingle your spine, and scare your pants off. Debut author Josh Allen masterfully concocts horror in the most innocent places, like R.L. Stine meets a modern Edgar Allan Poe. A stray kitten turns into a threatening follower. The street sign down the block starts taunting you. Even your own shadow is out to get you! Spooky things love hiding in plain sight.
The everyday world is full of sinister secrets and these page-turning stories show that there's darkness even where you least expect it. Readers will sleep with one eye open. . . .
The Swarm is unrecognizable, untraceable, and unpredictable – a mob that leaves death in its wake. Public places are no longer safe. Every day is a threat. Though it’s been two years since the last attack, Lia Finch has found clues that the Swarm is ready to claim a new victim.
The last victim was Lia’s father, attorney Steven Finch. Devastated and desperate for answers, Lia will do anything to uncover the reasons behind his death and to stop someone else from being struck down. However, the odds are stacked against her: Lia’s PTSD from her father’s attack has left her with a shaky grip on reality, and her debilitating asthma is a time bomb that could kill her at any moment.
After a close encounter with the Swarm puts Lia on their radar, she teams up with a teen hacker, a reporter, and a mysterious stranger who knows firsthand how the Swarm works. Together, they work to uncover the master puppeteer behind the group. If Lia and her network don’t stop the person pulling the strings—and fast—Lia will be the next victim.
Lintang is an island girl who longs for daring and danger. When she meets the feared pirate Captain Shafira and her all-female crew, Lintang is determined to join them. Secrets within secrets, life-or-death battles with spectacular monsters, and hair’s breadth escapes keep readers turning the pages of a story populated by women of color who are fighters, adventurers, and leaders.
Carter and his older sister Grace thought the hike with their dad and their dog would be uneventful. If anything, they figured it was Dad’s way of getting them off their screens for a while.
But the hike on Blood Mountain turns ominous, as the siblings are separated from their father, and soon, battling the elements. They are lost.
They are being hunted, but who will reach them first? The young ranger leading the search? Or the mysterious mountain man who has gone off the grid?
Could Dr. Frankenstein's machine ever animate a body? Why should vampires drink from veins and not arteries? What body parts are best for zombies to eat? (It's not brains.) This fascinating encyclopedia of monsters delves into the history and science behind eight legendary creatures, from Bigfoot and the kraken to zombies and more. Find out each monster's origin story and the real-world history that informed it, and then explore the science of each creature in fun and surprising ways. Tips and infographics―including monster anatomy, how to survive a vampire attack, and real-life giant creatures of the deep sea―make this a highly visual and fun-to-browse book.
Some dolls never die.
No one ever leaves Copper Hollow. It's a town with a deadly history . . . but nobody ever talks about it.
Kimberly thinks there might be something strange going on. She's not sure what - until the menacing doll appears with two words written across its clothes:
BURY ME
Kimberly and her friends try to destroy the doll . . . but every time they think it's gone, it comes back again. Is there any way to rid themselves of the evil once and for all?
They've lost control of the haunted house.
Every year, the town of Happy Hills holds its haunted house contest. In a spooky old manor, teams of kids come up with new ways to frighten people. The scariest team wins.
But this year, all the teams are going to lose. Because this year the house itself has awakened . . . and it won't be happy until it's devoured all the people inside. What started out as a game has turned into something much more deadly.
Is there any way out?
Before, I was a million things. Now I'm only one. The Burned Girl.
Ava Lee has lost everything there is to lose: Her parents. Her best friend. Her home. Even her face. She doesn't need a mirror to know what she looks like--she can see her reflection in the eyes of everyone around her.
A year after the fire that destroyed her world, her aunt and uncle have decided she should go back to high school. Be "normal" again. Whatever that is. Ava knows better. There is no normal for someone like her. And forget making friends--no one wants to be seen with the Burned Girl, now or ever.
But when Ava meets a fellow survivor named Piper, she begins to feel like maybe she doesn't have to face the nightmare alone. Sarcastic and blunt, Piper isn't afraid to push Ava out of her comfort zone. Piper introduces Ava to Asad, a boy who loves theater just as much as she does, and slowly, Ava tries to create a life again. Yet Piper is fighting her own battle, and soon Ava must decide if she's going to fade back into her scars . . . or let the people by her side help her fly.
When a storm strikes at Blackbrook Academy, an elite prep school nestled in the woods of Maine, a motley crew of students—including Beth “Peacock” Picach, Orchid McKee, Vaughn Green, Sam “Mustard” Maestor, Finn Plum, and Scarlet Mistry—are left stranded on campus with their headmaster. Hours later, his body is found in the conservatory and it’s very clear his death was no accident. With this group of students who are all hiding something, nothing is as it seems, and everyone has a motive for murder. Fans of the CLUE board game and cult classic film will delight in Diana Peterfreund’s modern reimagining of the brand, its characters, and the dark, magnificent old mansion with secrets hidden within its walls.
Once a year, a road appears in the forest. And at the end of it, the ghost of Lucy Gallows beckons. Lucy's game isn't for the faint of heart. If you win, you escape with your life. But if you lose....
Sara's sister disappeared one year ago--and only Sara knows where she is. Becca went to find the ghost of Lucy Gallows and is trapped on the road that leads to her. In the sleepy town of Briar Glen, Lucy's road is nothing more than local lore. But Sara knows it's real, and she's going to find it.
When Sara and her skeptical friends meet in the forest to search for Becca, the mysterious road unfurls before them. All they have to do is walk down it. But the path to Lucy is not of this world, and it has its own rules. Every mistake summons new horrors. Vengeful spirits and broken, angry creatures are waiting for them to slip, and no one is guaranteed safe passage. The only certainty is this: the road has a toll and it will be paid.
Sara knows that if she steps onto the road, she might not come back. But Becca needs her.
And Lucy is waiting.
Edgar Allan Poe may be a hundred and fifty years beyond this world, but the themes of his beloved works have much in common with modern young adult fiction. Whether the stories are familiar to readers or discovered for the first time, readers will revel in Edgar Allan Poe's classic tales, and how they've been brought to life in 13 unique and unforgettable ways.
When Mr. Vanderbilt, the kind master of Biltmore, asks Serafina to move upstairs into one of the house's grandest rooms, she's sure it's to keep an eye on the guests who have arrived for the estate's annual hunt.
But as Serafina investigates, she becomes more and more unsettled by what Biltmore has become-a place haunted by nameless terrors where no dark corridor is safe. Even worse, she begins to doubt her own senses. Is Braeden really hundreds of miles away, or did he return to Biltmore for one strange night before vanishing? Is the bond between them truly broken or is it stronger than ever?
Then Serafina witnesses a crime that turns her world upside down. How can all that once seemed good and worthy of protection now be evil? And how can she guard those around her when she can't even be sure of the truth of her own heart?
Soldier. Summoner. Saint. Alina Starkov’s power has grown, but not without a price. She is the Sun Summoner—hunted across the True Sea, haunted by the lives she took on the Shadow Fold. But she and Mal can’t outrun their enemies for long.
The Darkling is more determined than ever to claim Alina’s magic and use it to take the Ravkan throne. With nowhere else to turn, Alina enlists the help of an infamous privateer and sets out to lead the Grisha army.
But as the truth of Alina's destiny unfolds, she slips deeper into the Darkling’s deadly game of forbidden magic, and further away from her humanity. To save her country, Alina will have to choose between her power and the love she thought would always be her shelter. No victory can come without sacrifice—and only she can face the oncoming storm.
Outlaw, assassin, art thief, and spy, these fourteen troublemakers and crooks--including Blackbeard the pirate, Typhoid Mary, and gangster Al Capone--have given the good guys a run for their money throughout the ages.
Some were crooked, some were deadly, and some were merely out of line--but they all got Caught! as detailed in this fascinating and funny study of crime, culture, and forensic science.
FEATURING HISTORY'S MOST WANTED: Joan of Arc, Sir Walter Raleigh, Caravaggio, Blackbeard, John Wilkes Booth, Jesse James, Billy the Kid, Mata Hari, Typhoid Mary, Rasputin, Vincenzo Peruggia (Mona Lisa thief), Bernard Kuehn (Pearl Harbor spy), Anna Anderson (Anastasia impersonator), and Al Capone
Ember St. George is a dragon. At least she was before her adoptive father—a powerful but accident-prone Magician—turned her into a human girl to save her life.
Unfortunately, Ember’s growing tendency to burst into flames at certain temperatures—not to mention her invisible wings—is making it too dangerous for her to stay in London. The solution: ship Ember off to her aunt’s research station in frigid Antarctica.
Though eccentric Aunt Myra takes getting used to, Ember quickly feels at home in a land of ice storms, mischievous penguins, and twenty-four-hour nights. She even finds herself making friends with a girl genius called Nisha and a mysterious orphan named Moss.
Then she discovers that Antarctica is home to the Winterglass Hunt, a yearly tradition in which rare ice dragons are hunted for their jeweled scales. Furious, Ember decides to join the hunt to sabotage it from the inside.
But being an undercover dragon isn’t easy—especially among dragon hunters. Can a twelve-year-old fire dragon survive the dangers that come her way in the Antarctic wilderness and protect the ice dragons from extinction?
Ellie’s a girl who tells it like it is. That surprises some people, who see a kid in a wheelchair and think she’s going to be all sunshine and cuddles. The thing is, Ellie has big dreams: She might be eating Stouffer’s for dinner, but one day she’s going to be a professional baker. If she’s not writing fan letters to her favorite celebrity chefs, she’s practicing recipes on her well-meaning, if overworked, mother.
But when Ellie and her mom move so they can help take care of her ailing grandpa, Ellie has to start all over again in a new town at a new school. Except she’s not just the new kid—she’s the new kid in the wheelchair who lives in the trailer park on the wrong side of town. It all feels like one challenge too many, until Ellie starts to make her first-ever friends. Now she just has to convince her mom that this town might just be the best thing that ever happened to them!
He believes in science, but only magic can help his mom.
Twelve-year-old Finn is used to people in his family disappearing. His twin sister, Faith, drowned when they were three years old. A few months ago, his mom abandoned him and his dad with no explanation. Finn clings to the concrete facts in his physics books―and to his best friend, Gabi―to ward off his sadness. But then his grandmother tells him a secret: the women in their family are Travelers, able to move back and forth in time. Finn's mom is trapped somewhere in the timeline, and she's left Finn a portal to find her. But to succeed, he'll have to put his trust in something bigger than logic.
On Choosing Day, children of Adranna who reach the age of fourteen are finally eligible to undergo the tests to determine if they are worthy of bonding a Frostsliver. Only one in a hundred are destined to succeed. If chosen, they will have to climb to the top of the glacier and cut a piece off for themselves, so that they may be granted the powers they've always dreamed of.
When Sabira is chosen, an entire world of possibilities opens up to her. But in order to see it through, she'll have to embark on a dangerous pilgrimage to the top of the glacier. When a huge avalanche traps her on the glacier and destroys the pass, she must face up to the merciless mountain -- but there are dark and fiery secrets hiding in its depths...
When Jameela Mirza is picked to be feature editor of her middle school newspaper, she’s one step closer to being an award-winning journalist like her late grandfather. The problem is her editor-in-chief keeps shooting down her article ideas. Jameela’s assigned to write about the new boy in school, who has a cool British accent but doesn’t share much, and wonders how she’ll make his story gripping enough to enter into a national media contest.
Jameela, along with her three sisters, is devastated when their father needs to take a job overseas, away from their cozy Georgia home for six months. Missing him makes Jameela determined to write an epic article—one to make her dad extra proud. But when her younger sister gets seriously ill, Jameela’s world turns upside down. And as her hunger for fame looks like it might cost her a blossoming friendship, Jameela questions what matters most, and whether she’s cut out to be a journalist at all...
Charlie Thorne is a genius.
Charlie Thorne is a thief.
Charlie Thorne isn’t old enough to drive.
And now it’s up to her to save the world…
Decades ago, Albert Einstein devised an equation that could benefit all life on earth—or destroy it. Fearing what would happen if the equation fell into the wrong hands, he hid it.
But now, a diabolical group known as the Furies are closing in on its location. In desperation, a team of CIA agents drags Charlie into the hunt, needing her brilliance to find it first—even though this means placing her life in grave danger.
In a breakneck adventure that spans the globe, Charlie must crack a complex code created by Einstein himself, struggle to survive in a world where no one can be trusted, and fight to keep the last equation safe once and for all.
Discover the secret missions behind America's greatest conflicts.Danny Manion has been fighting his entire life. Sometimes with his fists. Sometimes with his words. But when his actions finally land him in real trouble, he can't fight the judge who offers him a choice: jail... or the army.Turns out there's a perfect place for him in the US military: the Studies and Observation Group (SOG), an elite volunteer-only task force comprised of US Air Force Commandos, Army Green Berets, Navy SEALS, and even a CIA agent or two. With the SOG's focus on covert action and psychological warfare, Danny is guaranteed an unusual tour of duty, and a hugely dangerous one. Fortunately, the very same qualities that got him in trouble at home make him a natural-born commando in a secret war. Even if almost nobody knows he's there.National Book Award finalist Chris Lynch begins a new, explosive fiction series based on the real-life, top-secret history of US black ops.
The Great Barrier Reef, off the coast of Australia, is the world's largest coral reef system. Stretching more than 1,400 miles, it provides a home to a wide diversity of creatures. Designated a World Heritage Site, the reef is suffering from the effects of climate change but this fascinating book shows this spectacular part of our planet.
Kristy's mom is getting married, and Kristy is going to be a bridesmaid! The only problem? Fourteen kids are coming to town for the wedding. Kristy, Claudia, Mary Anne, Stacey, Dawn, and Mallory think they can handle it, but that's before they spend a week changing diapers, stopping arguments, solving mix-ups, and planning activities. It's the biggest job the BSC has ever had, but they'll work together to make sure Kristy's big day is a success!
When the world sees Frey, they think they see her twin sister Rafi. Frey was raised to be Rafi's double, and now she's taken on the role . . . without anyone else knowing.
Her goal? To destroy the forces that created her.
But with the world watching and a rebellion rising, Frey is forced into a detour. Suddenly she is stranded on her own in Paz, a city where many of the citizens attempt to regulate their emotions through an interface on their arms. Paz is an easy place to get lost . . . and also an easy place to lose yourself.
As the city comes under a catastrophic attack, Frey must leave the shadows and enter the chaos of warfare - because there is no other way for her to find her missing sister and have her revenge against her murderous father.
Jeffrey Lionel "Maniac" Magee might have lived a normal life if a freak accident hadn't made him an orphan. After living with his unhappy and uptight aunt and uncle for eight years, he decides to run--and not just run away, but run. This is where the myth of Maniac Magee begins, as he changes the lives of a racially divided small town with his amazing and legendary feats.
Josie always liked visiting her grandmother in the countryside. But when her mother loses her job in the city and they're forced to relocate along with Josie's sister, Annie, she realizes she doesn't like the country that much. Especially because Grandma Jeannie has some strange rules: Don't bring any dolls into the house. And never, ever go near the house in the woods behind their yard. Soon though, Josie manages to make friends with the most popular girl in the sixth grade, Vanessa. When Vanessa eventually invites Josie back to her house to hang out, Josie doesn't question it. Not even when Vanessa takes her into the woods, and down an old dirt road, toward the very house Grandma Jeannie had warned her about.
As Josie gets caught up in her illicit friendship with Vanessa, Annie is caught in the crossfire. What follows is a chilling tale of dark magic, friendship, and some verrrrrry creepy dolls.
Ever since Cass almost drowned (okay, she did drown, but she doesn't like to think about it), she can pull back the Veil that separates the living from the dead . . . and enter the world of spirits. Her best friend is even a ghost.
So things are already pretty strange. But they're about to get much stranger.
When Cass's parents start hosting a TV show about the world's most haunted places, the family heads off to Edinburgh, Scotland. Here, graveyards, castles, and secret passageways teem with restless phantoms. And when Cass meets a girl who shares her "gift," she realizes how much she still has to learn about the Veil -- and herself.
And she'll have to learn fast. The city of ghosts is more dangerous than she ever imagined.
When Nikola Tesla arrived in the United States in 1884, he didn't have much money, but he did have a letter of introduction to renowned inventor Thomas Edison. The working relationship between the two men was short lived, though, and the two scientist-inventors became harsh competitors. One of the most influential scientists of all time, Nikola Tesla is celebrated for his experiments in electricity, X-rays, remote controls, and wireless communications. His invention of the Tesla coil was instrumental in the development of radio technology.
Nicky Roth should be happy--he's finally proven that his best friend, Aaron, and Aaron's younger sister, Mya, are missing. Better yet, the police are actually doing something: they've plastered the town with missing posters, and have organized weekend search parties for the kids. But Nicky can't seem to pry his eyes from the house across the street, especially after he sees a frantic SOS coming from Aaron's room in the Peterson house. After what happened in the winter, and the warnings they got from their parents, Nicky's friends insist they can't help him investigate his neighbor anymore. If Nicky wants to find out what's going on in the Peterson house, he's going to have to do it alone
Ghosts are alive on the island of Nantucket. You can hear them in the wind, and in the creaks of the old homes. They want to be remembered. And, even more, they want to protect what was once theirs.
The ghosts seem to have chosen a few local kids to be their messengers -- and to help save the island. But in this mystery, the line between those who haunt and those who are haunted is a thin one -- and the past and the present must come to terms with one another in order to secure the future.
It's been four years since Carmen and Papa moved from Italy to Boston. Life here is exciting, but not always easy. And then there's the massive metal tank that rises up over their crowded North End neighborhood. The ugly tank, filled with sticky brown molasses, has always leaked. But nobody imagined that it could one day explode apart, sending a tsunami of molasses into the streets.
Caught in the flood, Carmen must fight for her life - the life that she and Papa built together in America. But where will she find the strength?
When her adorable baby brother is replaced by an ugly, ill-tempered changeling, Mollie is determined to find the so-called Kinde Folke who took baby Thomas, return the changeling she calls Guest, and make them give Thomas back. Natural and magical obstacles and her own reckless temperament make her journey arduous and full of dangers, and a plot rich in surprises and twists makes this book a must-read for Mary Downing Hahn’s fans.
With four hundred miles of dangerous Colorado wilderness separating one brave dog from her beloved person, Bella sets off on a seemingly impossible and completely unforgettable adventure home.
Discover the secret missions behind America's greatest conflicts.
Fergus Frew thought he knew what to expect when he signed up with the Navy's demolitions team. But as the Korean War rages on, Fergus and his fellow divers -- a.k.a. "frogmen" -- are tasked with more than just scouting mudflats. Soon they're planting mines. And sabotaging tunnels, bridges... and even fishing nets. Scariest of all, it falls to Fergus to discover where the enemy has placed their mines, a job as painstaking as it is dangerous.
But frogmen are amphibious. And Fergus may not realize it, but he's in a position to change the way the whole world thinks about combat.
Emma Saylor doesn’t remember a lot about her mother, who died when Emma was twelve. But she does remember the stories her mom told her about the big lake that went on forever, with cold, clear water and mossy trees at the edges.
Now it’s just Emma and her dad, and life is good, if a little predictable…until Emma is unexpectedly sent to spend the summer with her mother’s family that she hasn’t seen since she was a little girl.
When Emma arrives at North Lake, she realizes there are actually two very different communities there. Her mother grew up in working class North Lake, while her dad spent summers in the wealthier Lake North resort. The more time Emma spends there, the more it starts to feel like she is also divided into two people. To her father, she is Emma. But to her new family, she is Saylor, the name her mother always called her.
Then there’s Roo, the boy who was her very best friend when she was little. Roo holds the key to her family’s history, and slowly, he helps her put the pieces together about her past. It’s hard not to get caught up in the magic of North Lake—and Saylor finds herself falling under Roo’s spell as well.
For Saylor, it’s like a whole new world is opening up to her. But when it’s time to go back home, which side of her—Emma or Saylor—will win out?
Saskia, Dorian, Evie, and Victor aren't exactly friends at their small high school on the middle-of-nowhere colony world of Meridian. Each has their own problems, from absent parents to supporting their family, getting into a good college to making the next hit holo-film. But those problems were nothing next to the threat now facing their world: The alien alliance known as the Covenant is laying siege to Meridian, for reasons that aren't so easily explained.
With their village in flames, the four teens find themselves stuck aboveground, locked out of the town shelter where the rest of the survivors are gathered. Together, Saskia, Dorian, Evie, and Victor are thrust into battle with nothing but a few scavenged weapons and an injured Spartan, one of the UNSC's super-soldiers. What's forged from the destruction will determine the fate of Meridian, and tilt the battle for humanity's survival.
Stacey and Mary Anne are baby-sitting for the Pike family for two weeks at the New Jersey shore. Things are great in Sea City: There's a gorgeous house right on the beach, a boardwalk, plenty of sun and sand... and the cutest boy Stacey has ever seen!
Mary Anne thinks that Stacey should leave Scott alone and focus on the Pike kids, but Stacey's in love. Looking for reasons to hang around his lifeguard stand takes up all her time, which means Mary Anne has to do the job of two baby-sitters! How can she tell Stacey that Scott just isn't interested without ruining their friendship and breaking Stacey's heart?
Danny Owens is dedicating his seventh-grade season to his Super Bowl champion father, who recently passed away. Danny promises everyone that, just like his dad, he’ll dominate the big game at the end of the season and earn a spot on the high school varsity team.
Then his English teacher catches him cheating on a test. Even though Danny can retake it, he knows there’s no point. He can’t read. And if Danny can’t pass this class, he won’t be eligible to play in the championship game that could unlock his future.
While his resentment rises against the only person willing to help him win off the field, the pressure to succeed begins to weigh heavily on Danny’s shoulders. Danny is being tested on every level now, and to pass, he may very well have to choose a different path from his father’s.
Phase one of the invasion is over.
The small town of Creek's Cause is decimated, a war zone.
Everyone over the age of eighteen years is either dead or unrecognizable,
all transformed into vicious, inhuman beings.
The kids and teens who remain hide in the high school, struggling to survive―at least until their eighteenth birthdays.
But phase two is about to begin...
And the Rain brothers might be humanity's only hope of survival.
Ten years after the horrific murders at Freddy Fazbear's Pizza that ripped their town apart, Charlie, whose father owned the restaurant, and her childhood friends reunite on the anniversary of the tragedy and find themselves at the old pizza place which had been locked up and abandoned for years. After they discover a way inside, they realize that things are not as they used to be. The four adult-sized animatronic mascots that once entertained patrons have changed. They now have a dark secret . . . and a murderous agenda.
In the first official guidebook to Five Night at Freddy's, fans and gamers alike can immerse themselves in the series' mythology, gameplay, and secrets as we unwind the twisted mysteries hidden at the heart of Freddy Fazbear's Pizza. Delving into each game, players can map the animatronics' paths, learn how timed elements of the games work, and discover how to trigger unique events
The highly anticipated sequel to the bestselling Five Nights at Freddy's: The Silver Eyes.It's been a year since the horrific events at Freddy Fazbear's Pizza, and Charlie is just trying to move on. Even with the excitement of a new school and a fresh start, she's still haunted by nightmares of a masked murderer and four gruesome animatronic puppets. Charlie thinks her ordeal is over, but when a series of bodies are discovered near her school bearing wounds that are disturbingly familiar she finds herself drawn back into the world of her father's frightening creations. Something twisted is hunting Charlie, and this time if it finds her, it's not letting her go.
Kira Walker has found the cure for RM, but the battle for the survival of humans and Partials is just beginning. Kira has left East Meadow in a desperate search for clues to who she is. That the Partials themselves hold the cure for RM in their blood cannot be a coincidence - it must be part of a larger plan, a plan that involves Kira, a plan that could save both races. Her companions are Afa Demoux, an unhinged drifter and former employee of ParaGen, and Samm and Heron, the Partials who betrayed her and saved her life, the only ones who know her secret. But can she trust them? Meanwhile, back on Long Island, what's left of humanity is gearing up for war with the Partials, and Marcus knows his only hope is to delay them until Kira returns. But Kira's journey will take her deep into the overgrown wasteland of postapocalyptic America, and Kira and Marcus both will discover that their greatest enemy may be one they didn't even know existed.The second installment in the pulse-pounding Partials saga is the story of the 11th hour of humanity's time on Earth, a journey deep into places unknown to discover the means - and even more important, a reason - for our survival.
The hero-narrator of The Catcher in the Rye is an ancient child of sixteen, a native New Yorker named Holden Caulfield.
Through circumstances that tend to preclude adult, secondhand description, he leaves his prep school in Pennsylvania and goes underground in New York City for three days. The boy himself is at once too simple and too complex for us to make any final comment about him or his story. Perhaps the safest thing we can say about Holden is that he was born in the world not just strongly attracted to beauty but, almost, hopelessly impaled on it.
Adventure is in Tory Brennan's blood. After all, she’s the grandniece of world-famous forensic anthropologist Temperance Brennan. Always up for a challenge, Tory and her science-geek friends spend their time exploring the marshlands of Loggerhead Island, home to the very off-limits Loggerhead Island Research Institute, where something strange is going on. After rescuing a stray wolfdog pup from a top-secret lab, Tory and her friends are exposed to a rare strain of canine parvovirus, changing them--and their DNA--forever. Now they are more than friends. They are a pack. They are Virals. And they're dangerous to the core. But are they unstoppable enough to catch a cold-blooded murderer?
Soldier. Summoner. Saint. The nation’s fate rests with a broken Sun Summoner, a disgraced tracker, and the shattered remnants of a once-great magical army.The Darkling rules from his shadow throne while a weakened Alina Starkov recovers from their battle under the dubious protection of the zealots who worship her as a Saint. Now her hopes lie with the magic of a long-vanished ancient creature and the chance that an outlaw prince still survives.As her allies and enemies race toward war, only Alina stands between her country and a rising tide of darkness that could destroy the world. To win this fight, she must seize a legend’s power—but claiming the firebird may be her ruin.
Tory and her friends are just starting to get a handle on their super-heightened wolf-like capabilities—contracted during a medical experiment gone horribly wrong—when they find out funding is being pulled from the institute where their parents work. The pack now faces its greatest fear—separation. So when Tory stumbles across ancient lore hinting at a lost pirate treasure, the Virals devise a risky plan that pits them against fiendish traps, headless corpses, and deep underground tunnels. But they're not the only ones looking, and the competition could be lethal. They'll need to work as one mystery-solving canine force if they to hope to uncover the lost fortune, save the institute, and stick together!
The Virals are back—but they’re not the only pack in town anymore. Terminal finds Tory Brennan and the rest of the Morris Island gang tracking a pack of rogue Virals who call themselves the Trinity. The new pack was infected by a strain of supervirus created by Tory’s nemesis and sometimes-crush, Chance Clayborne, who accidentally infected himself, too. These red-eyed Virals have openly challenged Tory’s pack for domination of Charleston, and they’ll stop at nothing to bring their rivals down—even if that means giving them up to a shadowy government agency intent on learning the secret to the Virals’ powers. Surviving it all is going to test the limits of the gang’s abilities. In the riveting conclusion to the Virals series, Tory and the others are nearing an impossible choice—and the ultimate showdown.
Fans of the Virals series will be thrilled with this companion volume that includes three short stories originally published as eSpecials as well as an all-new, never-before-seen Virals adventure! Shift, Swipe, Shock and the new story Spike give further glimpses of the Virals' world as they work with Tory's famous great aunt, Temperance Brennan, to solve more mysteries, take look at where it all started before they became Virals, and get to the bottom of an attempted sabotage at Kit and Whitney's wedding.
CLEO: Reeling after a shocking realization about Magnus, Princess Cleo must cast aside her feelings and look toward her kingdom with the eyes of a queen.
MAGNUS: The steely prince of Limeros is once again torn between love and duty, leaving him wondering whether he's strong enough to rule his people.
LUCIA: Heartbroken and blind with fury, the betrayed sorceress allies with the awoken Fire god, who also seeks revenge.
JONAS: The defeated rebel leader reunites with Princess Cleo, only to become a pawn in the dangerous hunt for the elusive Kindred.
KING GAIUS: A desperate King of Blood flees Mytica and sails to Kraeshia, where he attempts to ally with the famously brutal emperor across the Silver Sea.
Jonas continues to willfully defy his destiny, but the consequences of plotting his own course are drastic. As the fight for Mytica rages on, he must decide just how much more he's willing to sacrifice.
Lucia knows there's something special about her daughter and she'll do anything to protect her, even if that means facing Kyan alone.
Amara is called back home to Kraeshia. Grandma Cortas has her own plans for Mytica's future. She promises Amara power, revenge, and dominance if she agrees to be part of her scheme.
Magnus and Cleo's love will be put to the ultimate test. Dark magic is causing widespread destruction throughout the kingdom. Enemies across the sea are advancing. And unrest is stirring throughout the land. Is their love strong enough to withstand the outside forces tearing them apart?
Shay Remby arrives in Hollywood with $58 and a handmade knife, searching for her brother, Odin.
Odin’s a brilliant hacker but a bit of a loose cannon. He and a group of radical animal-rights activists hit a Singular Corp. research lab in Eugene, Oregon. The raid was a disaster, but Odin escaped with a set of highly encrypted flash drives and a post-surgical dog.
When Shay gets a frantic 3 a.m. phone call from Odin—talking about evidence of unspeakable experiments, and a ruthless corporation, and how he must hide—she’s concerned. When she gets a menacing visit from Singular’s security team, she knows: her brother’s a dead man walking.
What Singular doesn’t know—yet—is that 16-year-old Shay is every bit as ruthless as their security force, and she will burn Singular to the ground, if that’s what it takes to save her brother.
Shay Remby and her gang of renegades have struck a blow to the Singular Corporation. When they rescued Shay’s brother, Odin, from a secret Singular lab, they also liberated a girl. Singular has been experimenting on her, trying to implant a U.S. senator’s memories into her brain—with partial success. Fenfang is now a girl who literally knows too much.
Can the knowledge brought by ex-captives Odin and Fenfang help Shay and her friends expose the crimes of this corrupt corporation? Singular has already killed one of Shay’s band to protect their secrets. How many more will die before the truth is exposed?
Shay Remby and her band of renegade activists have got the corrupt Singular Corporation on the run. Their expose is finally working. Or is it?
Even as revelations about the human experimental subjects break in the news, Singular’s employees are slithering out of sight. And then their CEO is killed in a plane crash... Was it a freak accident? Or a cover-up?
Shay’s gang begins to see signs that there may be even more powerful figures than they knew managing events—publicly expressing outrage and mopping up the mess, but secretly gathering up their scientists and moving the operation further out of sight.
It will take nothing short of a rampage to stop the Singular menace for good...
Tory and the rest of the Virals are put to the ultimate test when they find a geocache containing an ornate puzzle box. Shelton decodes the cipher inside, only to find more tantalizing clues left by "The Gamemaster." A second, greater geocache is within reach—if the Virals are up to the challenge. But the hunt takes a dark turn when Tory locates the other box—it contains a fake bomb, along with a sinister proposal from The Gamemaster. Now, the real game has begun: another bomb is out there—a real one—and the clock is ticking.
Fifteen-year-old Eragon believes that he is merely a poor farm boy—until his destiny as a Dragon Rider is revealed. Gifted with only an ancient sword, a loyal dragon, and sage advice from an old storyteller, Eragon is soon swept into a dangerous tapestry of magic, glory, and power. Now his choices could save—or destroy—the Empire.
When twin classmates are abducted from Bolton Prep, Tory and the Virals decide there’s no one better equipped than them to investigate. But the gang has other problems to face. Their powers are growing wilder, and becoming harder to control. Chance Claybourne is investigating the disastrous medical experiment that twisted their DNA. The bonds that unite them are weakening, threatening the future of the pack itself.
The Virals must decipher the clues and track down a ruthless criminal before he strikes again, all while protecting their secret from prying eyes. And everyone seems to be watching.
MAGNUS and CLEO are forced to test the strength of their love when Gaius returns to Mytica claiming he's no longer the King of Blood but a changed man seeking redemption.
LUCIA, pregnant with the child of a Watcher, has escaped the clutches of the unhinged fire god. Her powers are dwindling as she goes forth to fulfill a prophecy that will keep her baby safe . . . but could mean her demise.
JONAS treks back to Mytica with a plan to overtake Amara, but fate takes hold when he runs into the beautiful Princess Lucia and joins her on her perilous journey.
AMARA has taken the Mytican throne, but with no way to unleash the water magic trapped within her stolen crystal, she'll never be able to seize glory and get sweet revenge.
Presents the private and public life of the Nazi dictator who involved Germany in the Second World War and tried to exterminate Jews and other citizens he considered undesirable.
THE REBELS forge ahead. Princess Cleo slays with sweetness—and a secret that might control Lucia’s magic—as she and vengeful Jonas lead the hunt for the all-powerful Kindred.
THE KRAESHIANS join the fray. Ashur and Amara, the royal siblings from the vast kingdom across the Silver Sea, prove to be just as ruthless as they are charming as they manipulate their way to victory.
THE WATCHERS follow Melenia out of the Sanctuary. They ally, in the flesh, with King Gaius, who vows to use Lucia’s powers to unveil the Kindred.
This fantastic second installment of the Falling Kingdoms series picks up in the middle of thrilling drama that made the first Falling Kingdoms novel a New York Times bestseller. The kingdom of Auranos--and Princess Cleo along with it--has been conquered and the three kingdoms of Auranos, Limeros, and Paelsiaare now unwillingly united as one country called Mytica. But alluring, dangerous magic still beckons, and with it the chance to rule not just Mytica, but the world. When King Gaius announces that a road is to be built into the Forbidden Mountains, formally linking all of Mytica together, he sets off a chain of cataclysmic events that will forever change the face of this land.
The lives of Cyra Noavek and Akos Kereseth are ruled by their fates, spoken by the oracles at their births. The fates, once determined, are inescapable.Akos is in love with Cyra, in spite of his fate: He will die in service to Cyra’s family. And when Cyra’s father, Lazmet Noavek—a soulless tyrant, thought to be dead—reclaims the Shotet throne, Akos believes his end is closer than ever.As Lazmet ignites a barbaric war, Cyra and Akos are desperate to stop him at any cost. For Cyra, that could mean taking the life of the man who may—or may not—be her father. For Akos, it could mean giving his own. In a stunning twist, the two will discover how fate defines their lives in ways most unexpected.
When the dawn breaks, a hero rises.
Clark Kent has always been faster, stronger--better--than everyone around him. But it's not like he's earned his powers . . . yet. Lately it's difficult to hold back and keep his heroics in the shadows. When Clark follows the sound of a girl crying, he comes across Gloria Alvarez and learns that people are disappearing from the Mexican-American and undocumented worker community in Smallville. Teaming up with his best friend, Lana Lang, Clark discovers that before he can save the world, he must save Smallville.
Something wicked was brewing in the small town of Salem, Massachusetts in 1692. It started when two girls, Betty Parris and Abigail Williams, began having hysterical fits. Soon after, other local girls claimed they were being pricked with pins. With no scientific explanation available, the residents of Salem came to one conclusion: it was witchcraft! Over the next year and a half, nineteen people were convicted of witchcraft and hanged while more languished in prison as hysteria swept the colony. Author Joan Holub gives readers and inside look at this sinister chapter in history.
It’s been three months since the Winterians were freed and Spring’s king, Angra, disappeared—thanks largely to the help of Cordell. Meira just wants her people to be safe. When Cordellan debt forces the Winterians to dig their mines for payment, they unearth something powerful and possibly dangerous: Primoria’s lost chasm of magic. The last time the world had access to so much magic, it spawned the Decay. So when the king of Cordell orders Meira and Theron on a mission to discover the chasm’s secrets, Meira plans on using the trip to garner support to keep the chasm shut and Winter safe—even if it means clashing with Theron. But can she do so without endangering the people she loves? Mather just wants to be free. The horrors inflicted on the Winterians hang fresh and raw in Jannuari—leaving Winter vulnerable to Cordell’s growing oppression. When Meira leaves to search for allies, Mather decides to take Winter’s security into his own hands. Can he rebuild his broken Kingdom and protect his people from new threats?As the web of power and deception is woven tighter, Theron fights for magic, Mather fights for freedom—and Meira starts to wonder if she should be fighting not just for Winter but for the world.
Sixteen years ago the Kingdom of Winter was conquered and its citizens enslaved, leaving them without magic or a monarch. Now the Winterians' only hope for freedom is the eight survivors who managed to escape, and who have been waiting for the opportunity to steal back Winter's magic and rebuild the kingdom ever since. Orphaned as an infant during Winter's defeat, Meira has lived her whole life as a refugee. Training to be a warrior—and desperately in love with her best friend, Winter's future king—she would do anything to help Winter rise to power again. So when scouts discover the location of the ancient locket that can restore Winter's magic, Meira decides to go after it herself—only to find herself thrust into a world of evil magic and dangerous politics—and ultimately comes to realize that her destiny is not, never has been, her own.
For those left living, it’s kill or be killed. When Shy pulled himself from the wreckage of the Paradise Cruise luxury liner, he met Addie. Addie was rich and blond, and with no one else to trust, she told Shy a secret she never should have revealed.
It’s a secret that people would kill for—have killed for—and she has the piece that could turn everything on its ear. The problem? Shy has no idea where Addie is. Back home in California seems logical, but there are more ways to die back home than Shy could ever have guessed. And thanks to what Shy knows now, he’s a moving target.
Angra is alive, his Decay is spreading—and no one is safe.
Meira will do anything to save her world. With Angra trying to break through her mental defenses, she desperately needs to learn to control her own magic—so when the leader of a mysterious Order from Paisly offers to teach her, Meira jumps at the chance. But the true solution to stopping the Decay lies in a labyrinth deep beneath the Season Kingdoms. To defeat Angra, Meira will have to enter the labyrinth, destroy the very magic she’s learning to control—and make the biggest sacrifice of all. Mather will do anything to save his queen. He needs to rally the Children of the Thaw, find Meira—and finally tell her how he really feels. But with a plan of attack that leaves no kingdom unscathed and a major betrayal within their ranks, winning the war—and protecting Meira—slips farther and farther out of reach.Ceridwen will do anything to save her people. Angra had her brother killed, stole her kingdom, and made her a prisoner. But when she’s freed by an unexpected ally who reveals a shocking truth behind Summer’s slave trade, Ceridwen must take action to save her true love and her kingdom, even if it costs her what little she has left. As Angra unleashes the Decay on the world, Meira, Mather, and Ceridwen must bring the kingdoms of Primoria together…or lose everything.
Tom Joad and his family are forced from their farm in the Depression-era Oklahoma Dust Bowl and set out for California along with thousands of others in search of jobs, land, and hope for a brighter future.
Kira, Samm, and Marcus fight to prevent a final war between Partials and humans in the gripping final installment in the Partials Sequence, a series that combines the thrilling action of The Hunger Games with the provocative themes of Blade Runner and The Stand.
There is no avoiding it—the war to decide the fate of both humans and Partials is at hand. Both sides hold in their possession a weapon that could destroy the other, and Kira Walker has precious little time to prevent that from happening. She has one chance to save both species and the world with them, but it will only come at great personal cost.
Humanity is all but extinguished after a war with Partials—engineered organic beings identical to humans—has decimated the population. Reduced to only tens of thousands by a weaponized virus to which only a fraction of humanity is immune, the survivors in North America have huddled together on Long Island. But sixteen-year-old Kira is determined to find a solution. As she tries desperately to save what is left of her race, she discovers that that the survival of both humans and Partials rests in her attempts to answer questions about the war's origin that she never knew to ask. Playing on our curiosity of and fascination with the complete collapse of civilization, Partials is, at its heart, a story of survival, one that explores the individual narratives and complex relationships of those left behind, both humans and Partials alike—and of the way in which the concept of what is right and wrong in this world is greatly dependent on one's own point of view. Supports the Common Core State Standards
It's not easy being Apollo, especially when you've been turned into a human and banished from Olympus. On his path to restoring five ancient oracles and reclaiming his godly powers, Apollo (aka Lester Papadopoulos) has faced both triumphs and tragedies. Now his journey takes him to Camp Jupiter in the San Francisco Bay Area, where the Roman demigods are preparing for a desperate last stand against the evil Triumvirate of Roman emperors. Hazel, Reyna, Frank, Tyson, Ella, and many other old friends will need Apollo's aid to survive the onslaught. Unfortunately, the answer to their salvation lies in the forgotten tomb of a Roman ruler . . . someone even worse than the emperors Apollo has already faced.
When a forty-seven-foot sailboat disappears in the Gulf Stream during a disastrous storm, it leaves behind three weary sailors struggling to stay alive on a life raft in the throes of violent waves eighty feet tall. This middle-grade adaptation of an adult nonfiction book tells the story of the four intrepid Coast Guardsmen who braved the sea and this ruthless storm, hoping to rescue the stranded sailors.
New York Times bestselling author Michael J. Tougias adapts his histories of real life stories for young readers in his True Rescue Series, capturing the heroism and humanity of people on life-saving missions during maritime disasters.
As the second book in the Last Descendants trilogy begins, Owen and his friends have lost. When they located the first piece of an ancient and powerful relic long considered a legend - the Trident of Eden - it seemed little could stop them. This piece was sought by the Brotherhood of Assassins and the Templar Order, but before either organization could take the piece, it was stolen by an unknown third party. The relationship between the teens fractured-Owen and his friend Javier taking sides with the Assassins, the others with the Templars.Now there are still two pieces of the Trident of Eden to find, and both are determined not to repeat their mistakes. The next piece is said to have been buried with the Mongol warlord Mongke Khan, whose tomb has never been found. Teens on either side of the conflict will have to go into simulations in war-torn Mongolian China in a race against time to discover the next piece, and ensure their safety before their enemies find it first.
Audiences are invited along on A Dog's Journey, the next chapter of the beloved bestselling series by author W. Bruce Cameron. The family film told from the dog’s perspective serves as the much-anticipated follow-up to the soulful story of one devoted dog who finds the meaning of his own existence through the lives of the humans he teaches to laugh and love.
After searching for his purpose through several eventful lives, Buddy is sure that he has found and fulfilled it. Yet as he watches curious baby Clarity get into dangerous mischief, he is certain that this little girl is very much in need of a dog of her own.
When Buddy is reborn, he realizes that he has a new destiny. He's overjoyed when he is adopted by Clarity, now a vibrant but troubled teenager. When they are suddenly separated, Buddy despairs―who will take care of his girl?
When a small troop of American soldiers capture a German spy, they uncover an unexpected secret: Hitler has kidnapped the world's finest purebred horses and hidden them in a secret Czechoslovakian breeding farm. But, starving Russian troops are drawing closer and the horses face the danger of being slaughtered for food. With little time to spare, Colonel Hank Reed and his soldiers cross enemy lines to heroically save some of the world's most treasured animals.
In this thrilling young readers' edition of her New York Times bestselling book, Elizabeth Letts details the terrifying truth of Hitler's eugenics program during World War II and shares the story of the courageous American troop dedicated to stopping it.
Highlighting bravery in the face of incredible odds, this tale will shed light on a little-known piece of our past and speak to history fans and animal lovers
Enzo knows he is different from other dogs. Most dogs love to chase cars, but Enzo longs to race them.
He learns about racing and the world around him by watching TV and by listening to the words of his best friend, Denny, an up-and-coming race car driver, and Denny's daughter, Zoë, his constant companion. Enzo finds that life is just like being on the racetrack—it isn't simply about going fast.
Applying the rules of racing to his world, Enzo takes on his family's challenges and emerges a hero. In the end, Enzo holds in his heart the dream that Denny will go on to be a racing champion with his daughter by his side.
The Graveyard Book
The 10th anniversary edition of The Graveyard Book includes a foreword by Margaret Atwood as well as sketches from the illustrator, handwritten drafts, and Neil Gaiman’s Newbery acceptance speech.
IT TAKES A GRAVEYARD TO RAISE A CHILD.
Nobody Owens, known as Bod, is a normal boy. He would be completely normal if he didn’t live in a graveyard, being raised by ghosts, with a guardian who belongs to neither the world of the living nor the dead. There are adventures in the graveyard for a boy—an ancient Indigo Man, a gateway to the abandoned city of ghouls, the strange and terrible Sleer. But if Bod leaves the graveyard, he will be in danger from the man Jack—who has already killed Bod’s family.
When five kids are invited to a cemetery at midnight, they think it's just a prank. When they find a gravestone that instructs them to dig up a grave, they think it's just a joke.
It's no joke.
An evil force is unleashed - a force that takes the shape of their worst fears.
Sometimes man's best friend is loyal for life... and beyond!
Lucas Trainer has just moved to the middle of nowhere -- a town called Hounds Hollow, where ghostly dogs prowl at night. At first, he's terrified by the nightly apparitions. But as he slowly uncovers the mystery behind the town, he learns that a ghost dog's bark is worse than its bite... and in fact the dogs are protecting the town from an even more terrifying threat.
Spooky, fun, and mysterious, this is author Jeffrey Salane's stand-alone follow-up to the Lawless series, and is perfect for fans of Miss Peregrine's Home for Peculiar Children... and dog lovers of all stripes.
The heart-stopping third book in the New York Times bestselling Asylum series follows three teens as they take a senior-year road trip to one of America's most haunted cities, uncovering dangerous secrets from their past along the way. With all the thrills, chills, and eerie found photographs that led Publishers Weekly to call Asylum "a strong YA debut," Catacomb is perfect for fans for Miss Peregrine's Home for Peculiar Children.
Sometimes the past is better off buried.
Senior year is finally over. After all they've been through, Dan, Abby, and Jordan are excited to take one last road trip together, and they're just not going to think about what will happen when the summer ends. But on their way to visit Jordan's uncle in New Orleans, the three friends notice that they're being followed . . . and photographed. Then Dan starts receiving messages from someone he didn't expect to hear from again—someone who died last Halloween.
When the trio arrives in New Orleans and the strange occurrences only escalate, Dan is forced to accept that everything that has happened to him in the past year may not be a coincidence but fate—a fate that ties Dan to a group called the Bone Artists, who have a sinister fascination with notorious killers of the past.
Now Dan's only hope is that he will make it out of his senior trip alive.
What really happened to Charlie? It's the question that John can't seem to shake, along with the nightmares of Charlie's seeming death and miraculous reappearance. John just wants to forget the whole terrifying saga of Freddy Fazbear's Pizza, but the past isn't so easily buried.Meanwhile, there's a new animatronic pizzeria opening in Hurricane, along with a new rash of kidnappings that feel all too familiar. Bound together by their childhood loss, John reluctantly teams up with Jessica, Marla, and Carlton to solve the case and find the missing children. Along the way, they'll unravel the twisted mystery of what really happened to Charlie, and the haunting legacy of her father's creations.
Four Months Ago
Sara Zapata's best friend disappeared, kidnapped by the web of criminals who terrorize Juárez.
Four Hours Ago
Sara received a death threat -- and with it, a clue to the place where her friend is locked away.
Four Weeks Ago
Emiliano Zapata fell in love with Perla Rubi, who will never be his so long as he's poor.
Four Minutes Ago
Emiliano got the chance to make more money than he ever dreamed -- just by joining the web.
In the next four days, Sara and Emiliano will each face impossible choices, between life and justice, friends and family, truth and love. But when the criminals come after Sara, only one path remains for both siblings: the way across the desert to the United States.
It's been four months since Nicky Roth has seen his best friend and neighbor, Aaron Peterson. Aaron's father, a reclusive theme park designer, told the town that Aaron and his sister Mya are living with a relative far away, but Nicky can't seem to accept it.
Plagued by terrifying nightmares of robotic mannequins, rotting theme parks, and a dark basement, Nicky teams up with his friends from school to find out what really happened to Aaron and Mya. Together, they start piecing together a picture more disturbing than they could have imagined. The screams coming from the neighbor's house can't be nothing, and Nicky is determined to get to the bottom of where his friends went, and what-if anything-can be done to save them.