with Marco M. Bagliani and Silvana Dalmazzone
Biodiversity loss is a major concern for the welfare of our ecosystems. So far, we have a limited understanding of how countries cause biodiversity loss outside their own borders through their demand for agricultural and forestry products grown in other countries.
Using data on embodied deforestation, we combined it with a LCA approach to quantify the potential impacts on biodiversity of land use change and CO2 emissions due to deforestation. The final result is a measure of Biodiversity Risk linked to global supply chains, which allows both a production-based and a consumption-based analysis.
We find that the Deforestation Risk and the Biodiversity Risk have a different spatial distribution: higher values of Biodiversity Risk are given to countries importing from areas which are hosting more endangered species. Even for commodity groups there is no perfect overlapping between the two measure of Risk. Palm oil is responsible for a quarter of the total Biodiversity Risk, but only for 10% of the Deforestation Risk.
The study offers an alternative and additional evaluation to that suggested by the Deforestation Footprint, giving greater importance to countries where the richness of endemic species is higher and allowing a look at the phenomenon of deforestation that focuses on the impacts, rather than on the cause itself.
with Leonardo Boncinelli and Silvana Dalmazzone
Climate change has severely affected water resources today, highlightning the importance of promoting education on water conservation measures. Gamification, the application of game design principles to a nongaming context, has been used to promote pro-environmental behaviors. We estimate the impact of a game-based educational program aimed at promoting water conservation knowledge among 4th and 5th graders in the city of Turin, Italy. The game board adopted aims at enhancing the understanding of the complex relationship between the meteorological events and behavioral and technological decisions at the individual, firm and city level. We perform a Randomized Control Trials with three arms to estimate the effect on knowledge and environmental behavior of a board-game, compared to a lecture on the same topics. Based on previous researches on serious game, we expect the board-game to result in a higher effect.