Neon on Glass is a chronicle that asks its players to consider a World of Darkness where the extremes are the only safe places, and where even that safety is a constant struggle with one's own instincts, desires, and politics. When one's Masquerade cannot be protected by hiding in the ordinary masses, which edges will you walk, and how will you coexist with others walking their own? When form defines function, and sub-cultural identity is everything, what face will you wear? Will you run into blinding digital glow, or will you dive into the analogue darkness? How will you keep your balance when walking the outermost lines is the only way to survive, let alone thrive?
Can the Anarchs of Boston still follow their city's constant rush to escape the mind-numbing normality of daily life, or will they fall prey to the petty exploitation and draconian control of their Camarilla forefathers? Will they keep pace with the uncontrollable course of life and their own Humanitas, or will they fall like the Sects they survived? How will they define Libertas when every Anarch must confront the grim necessity of the Circulatory System, of the Sabbat survivors and desperate Caitiff now swelling their ranks and demanding their own liberties? Without the ceaseless threat of FIRSTLIGHT hunter kill-squads, will the sacrifices the Boston Movement made to preserve itself become too terrible to bear? What do survivors look like when the war is over?
What does the Anarch Movement look like in this Brave New World, without anyone to rebel against except itself?
Immortal. Eternal. Constant. This is what we are. Or so the Elders dictate. But I don’t know if I believe them anymore.
Heresy, I know. But just listen to me. I need to tell you a story. Not one of the old stories. You’ve heard them enough, haven’t you?
Enoch.
The Dark Ages.
The Convention of Thorns.
The Camarilla.
The Anarchs.
And the Sabbat.
There was the Red Star. The rise of the Caitiff and the purges to wipe them out. The Sabbat crusades of ‘99 and the successful defence by Lucinde and Bell. The Tower and the Sabbat at war at the end of the Millennium.
And the tales of Gehenna, the Antediluvians, and Caine. I mean, we’ve told them so many times they’ve lost their meaning. Maybe that’s a good thing. Because this, all of this, isn’t the real story.
This is a story of transformation. Change for those who dismissed and reviled it; change for those who yearned and fought for it...
-- from Masquerade 2020
TBD.
TBD.