CTE Pathways

Animation Pathway

Animation 1 Year 1 Course I.D. 8008

Animation students will explore a visual concern in depth and create themselves an original corresponding body of work that reflects the investigation, growth and development of their understanding of the subject matter, practice and application of Animation. Through the created artwork and written reflections, the student must demonstrate an awareness of historical and cultural reference of animation, current career trends, and personal significance. Through completed artwork, students will demonstrate mastery of various visual media and their applications appropriate to the visual concern of animation. At semester and year-end, the student will have documented they have been creating and showcase a portfolio which documents outlines the students personal journey, their own creative work, written reflections and assessments made throughout the academic year.

Digital Animation Year 2 Course I.D. 8450

Pathway: Animation

Students who follow the Game Design and Integration pathway prepare for careers within the game design industry and in related technical fields. Students will develop foundational knowledge in game design, animation, graphics, and computer software and hardware. They will apply skills in Mathematics, Physics, English Language Arts, Social Science, and Entrepreneurship. Most importantly, students will learn the twenty-first century skills of creativity, critical thinking, communication, collaboration, and technical expertise, which will increase employment capacity across the job market. In the Game Design and Integration Pathway students prepare for both entry-level employment and additional postsecondary training needed for advancement in the highly competitive game design industry. They prepare for occupations such as Game Tester/Analyst, 2-D and 3-D Animator, Storyboard, Level Artist, Texture Artist, Cinematic Artist, Game Designer, Game Programmer, and Production Team Manager. Students completing this pathway develop the skills and knowledge to be creative partners in video game design while building capacity for employment in all areas of the creative workforce.


Arts Media and Entertainment

Of all the career industries, the Arts, Media, and Entertainment sector requires perhaps the greatest cross-disciplinary interaction because the work in this sector has a propensity to be largely project-based, requiring both independent work and interdependent management skills for career success. New technologies are also constantly reshaping the boundaries and skill sets of many arts career pathways. Consequently, core arts-sector occupations demand constantly varying combinations of artistic imagination, metaphoric representation, symbolic connections, and technical skills. Successful career preparation involves both broad and in-depth academic and technical preparation as well as the cultivation of twenty-first-century skill assets, such as flexibility, problem-solving abilities, and interpersonal skills. Careers in the Arts, Media, and Entertainment sector fall into four general pathways: Design, Visual, and Media Arts; Performing Arts; Production and Managerial Arts; and Game Design and Integration. The anchor and pathway standards make explicit the appropriate knowledge, skills, and practical experience students should have in order to pursue their chosen profession, whether that profession requires postsecondary education, graduate training, or apprenticeship.

Learning the skills and knowledge for creating, refining, and sharing work in the Arts, Media, and Entertainment industry sector promotes teamwork, communication, creative thinking, and decision-making abilities—traits that are necessary to function successfully in the competitive and media-rich twenty-first century. Through the manipulation of sight, sound, and motion, those choosing a pathway from this sector reach out in unique ways to enhance the quality of life for those around them.

Year 1 Video Technology (A-G) Course I.D. 7243

Year 2 Digital Filmmaking (Concentrator) (A-G) Course I.D. 7244

Year 2 TV Broadcasting (Concentrator) (A-G) Course I.D. 7244

Year 3 Video Production (Capstone) (A-G) Course I.D. 7245


Cabinetry, Millwork, Woodworking Pathway

The Cabinetry, Millwork, and Woodworking pathway provides learning opportunities for students interested in preparing for careers in cabinet construction, millwork, finish carpentry, and furniture making for both production and custom products.

Year 1 (Grades 10-11) Fine Woodworking 1 (A-G) Course I.D. 7311

Year 2 (Grades 11-12) Advanced Woodworking Course I.D. 7312

Year 3 (Grades 12) Furniture Design and Construction Course I.D. 7341

Public Safety Pathway

The Public Safety pathway prepares students with a broad-based foundational knowledge in careers that involve public safety. The educational foundation will assist students who wish to pursue related professional training at the postsecondary level. Students will gain experience through classroom instruction, hands-on training, and community exercises. The evolving integration of state public safety organizations, their connections with federal and state intelligence and security agencies, interoperability and coordination of effort, and the shared mission to protect the public in a post-9/11 world are areas of emphasis for the pathway. The careers included in this pathway primarily address law enforcement services, homeland and cybersecurity services, and correctional services.


Year 1 (Grades 9-11) Administration of Justice (Concentrator) (A-G) Course I.D. 7950

Year 2 (Grades 10-12) Forensic Science (Capstone) Course I.D. 7952

Performing Arts Pathway

Professional Theater

The Performing Arts pathway focuses on the direct creation of art and entertainment by the individual artist instead of through a secondary physical medium. Performing artists are themselves the medium of creative expression.


Year 1 (Grades 9-10) Introduction to Theater Arts (Concentrator) (A-G) Course I.D. 7236

Year 2 (Grades 10-12) Play Production (Capstone) (A-G) Course I.D. 7237



Professional Music

Year 1 (Grades 9-11) Chorus (Concentrator (A-G) Course I.D. 7234

Year 2 (Grades 10-12) Pop Ensemble (Capstone) (A-G) Course I.D. 7235

Design, Visual, and Media Arts Pathway

The Design, Visual, and Media Arts pathway includes those occupations that use visual art, digital media, and Web-based tools and materials as the primary means of communication and expression. In addition to an understanding of current workplace practice, this career pathway requires the development of knowledge and skills in both visual art concepts as well as new and emerging digital processes by which individuals are able to create and communicate complex concepts in a broad range of occupations and professions.

Visual Commercial Art

Year 1 (Grades 9-11) Photo Commercial Art (Concentrator) (A-G) Course I.D. 7217

Year 2 (Grades 10-12) Digital Photography II (Capstone) (A-G) Course I.D. 7218

Year 3 (Grades 11-12) AP Art 2-D ( Capstone) (A-G) Course I.D.

Patient Care

The standards in this sector represent the academic and technical skills and knowledge students need to pursue a full range of career opportunities in health science and medical technology, from entry level to management as well as technical and professional career specialties. The standards describe what workers need to know and be able to do to contribute to the delivery of safe and effective health care. The six career pathways are grouped into functions that have a common purpose and require similar attributes. The pathways are Biotechnology, Patient Care, Health Care Administrative Services, Health Care Operational Support Services, Public and Community Health, and Mental and Behavioral Health. Standards for each career path build on and continue the anchor standards with more complexity, rigor, and career specificity.



Year 1 (Grade 9-11) Sports Physical Therapy (Concentrator) (A-G) Course I.D. 5193

Year 2 (Grades 10-12) Advance Physical Therapy (Capstone) Course I.D. 5194


Drone Pathway

Unmanned Aircraft Systems and Safety: UAS Foundations (Grades 10-11)

The course provides an understanding of the capabilities and limitations of Unmanned Aircraft Systems (UAS), commonly referred to as drones. Students are provided with the opportunity to gain a holistic view of concerns facing UAS integration into the National Airspace.

Because of its depth of content, this course provides students an opportunity to discover a new area of academic discipline that will form the basis for future major or minor studies at the University and future career paths.


Unmanned Aircraft Systems and Safety: UAS Applications (Grades 11-12)

Prerequisite: UAS Foundations

In the Unmanned Aircraft Systems (UAS) Applications course, students study how unmanned aircraft are used to accomplish a variety of tasks in a complex environment. Students learn how remote pilots apply drone technology to commercial, scientific, and government enterprises while respecting physical and regulatory limitations.

This course strengthens general study skills, creates a foundation for the concept of professionalism and ethics, and develops a foundation of disciplines that may become the basis of future major or minor studies in the University or specific career paths.

Computer Science

Intro to Computer Science

Introduction to Computer Programming is the first course in computer programming using the Python programming language. This course covers basic programming concepts such as variables, operations, input/output, control of flow, iteration, functions, and data types. One goal of this course is to give students a solid foundation in Python, upon which they could build with further study. But the course's larger goal is to encourage a conceptual understanding of programming techniques and computer science concepts that transcend any single programming language. Students will acquire powerful problem-solving skills as they write Python scripts to solve increasingly complex problems. The exacting syntax and the conceptual nature of programming require students to think analytically and to attend carefully to details. Similar to learning a new language, students will succeed in this course through regular practice and persistence.

AP Computer Science Principles

AP Computer Science Principles is an introductory college-level computing course. Students cultivate their understanding of computer science through working with data, collaborating to solve problems, and developing computer programs as they explore concepts like creativity, abstraction, data and information, algorithms, programming, the internet, and the global impact of computing.

Welding

9050 Welding I Semester

Fundamentals of welding processes related to the areas of fabrication, construction, machine tool, aerospace and the transportation industries.

Education Pathway

The Education Pathway is designed for students interested in becoming an Early Childhood Caregiver, Early Childhood Educator, Preschool Teacher, Special Education Teacher, or an Elementary School Teacher.


Intermediate Education Grades 10-11 (A-G)

This concentration course prepares students for professional or learning support positions in education, prekindergarten through grade twelve. Students study human development; standards, regulations, and codes; positive guidance and counseling techniques; age-appropriate and grade-appropriate learning strategies; learning theories; and standards-based curriculum and instructional design.


Advanced Education Grades 11-12 (A-G)

This capstone course builds on concentration course content and is the final course taken in the Education Pathway sequence. Students are prepared for a career or further postsecondary training. Students can apply and practice their knowledge and skills at a variety of elementary and secondary education sites. In addition, students will complete fieldwork at a feeder school in a classroom under the guidance of a mentor teacher. Note: The students in the course belong to a California Partnership Academy