Multiplication War
Divide the deck in half. Players hold cards face down.
Each player flips over one card face up at the same time.
First person to correctly say the product gets both cards.
If the players tie saying the product, a war occurs.
Each player flips over three cards face down.
Then at the same time each player flips one card face up.
First person to correctly say the sum gets all the cards.
First person to collect all the cards is the winner. OR player with the most cards after 5 minutes.
Multiplication Odds
Shuffle the cards and place them face down in a pile in the center.
Players take turns to draw two cards from the center pile.
The player multiplies the two numbers together.
If the total is an odd number the player keeps the cards.
If the total is an even number, the cards are placed face down in a discard pile.
When no cards remain in the original pile the discard pile is shuffled and placed in the center to become a new playing pile.
When this pile is used the game ends and the winner is the player who has collected the most cards.
Dice Wars
Player 1 rolls two dice and multiplies the dice together.
Player 1 records the product on their score sheet.
Player 2 rolls two dice and multiplies the dice together.
Player 2 recrods the product on their score sheet.
Players 1 and 2 take turns adding their products each time as they go. First person to reach 100 is the winner.
Addition War
Divide the deck in half. Players hold cards face down.
Each player flips over one card face up at the same time.
First person to correctly say the sum gets both cards.
If the players tie saying the sum, a war occurs.
Each player flips over three cards face down.
Then at the same time each player flips one card face up.
First person to correctly say the sum gets all the cards.
First person to collect all the cards is the winner. OR player with the most cards after 5 minutes.
Closest To
Select the number of digits to be in the numbers for this game, e.g. 2 digit numbers, 3 digit numbers, 4 or 5 digit numbers. Each player is deal that number of cards.
The aim of the game is to make a number as close as possible to 50 if making 2 digit numbers (or to 500 for 3 digit numbers, 5000 for 4 digit numbers or 50,000 for 5 digit numbers.)
The players arrange their cards to make a number as close as possible to 50 (or 500, 5000, or 50,000).
The player with the closest number wins the round and scores one point. The winner is the player who scores the most points.
Pick Three
Remove K, Q, J----Aces will equal 1
Lay the cards face down in rows and columns. (5 rows of 8)
The players then take turn to turn over 3 cards. If the player can create an accurate number sentence with the numbers on the three cards, the player can keep the cards, e.g. with 2, 3 and 6 a player could make, ‘2 x 3 = 6’.
Players can make a +, -, x or ÷ number sentence. If a number sentence can’t be made the cards are turned face down again.
Play continues until no cards remain or only a few cards remain and a number sentence can’t be made with those cards. The winner is the player with the most cards.
Make 10 Concentration
Remove K, Q, J----Aces will equal 1
Lay the cards face down in rows and columns. (5 rows of 8)
Players take turns flipping over two cards. If the cards add to make 10 the player gets to keep those cards. If the cards do not add to ten they are flipped back over and the next person gets to go.
Roll To….
For this game you will need 2 dice, a pencil and paper for each player.
In this version, players attempt to create 3 numbers that will add to 100 or as close as possible to 100.
To play, the teacher or a player rolls the 2 dice and tells the two numbers that are rolled.
Players make a 2 digit number from these 2 numbers, e.g. roll 3 and 5 and students can record 35 or 53. Once the number is recorded, it can’t be changed.
Repeat twice so that players have recorded three 2 digit numbers.
Players add these three numbers together and the player who is closest to 100 is the winner.
If you have time you can play several rounds.
Harder Versions:
5 Rolls to Make 200: Roll 2 dice three times to create three, 2 digit numbers. Add them together. Aim to get as close as possible to 200.
3 Rolls to Make 1000: Roll 3 dice three times to create three, 3 digit numbers. Add them together. Aim to get as close as possible to 1000.
2 Rolls to Make 7000: Roll 4 dice two times to create two, 4 digit numbers. Add them together and aim to get as close as possible to 7000.