After the GameJam theme was announced Erin and Brennan decided to join the small beginner’s team. They were drawn to the team’s enthusiasm, talent, and positive energy, and knew they could make a big impact on the team. Within the next few minutes, brainstorming began. The team met at the cafeteria and after getting some snacks they sat down to brainstorm what came to mind when they heard the word "repair".
The team is largely bilingual, and the Colombian students were gracious enough to brainstorm in English. When one team member associated the word ‘broken’ with repair, another teammate misheard, and repeated in confusion, ‘Burger?’ After many laughs and jokes, a lot of chatter, excitement and arduous thinking, they returned to the idea of a burger, but not any burger. Instead, they created a magical godly-like burger on which the whole of the Universe depends.
The team returned to their work station and started to plan out both the game mechanics and the storyline. They separated into two teams that would later come together to start working on what we now know as, The Holy Burger.
He who understands the burger, understands the universe. The critical question remains: Do you understand the burger?
Read about our story making the game from Brennan's perspective on LinkedIn
Working on storyboard and directing the animation process, Alejandro is a young artist and enthusiast for animation and videogames.
For the Global GameJam 2020 he worked as a creative director and storyboarding the game animations.
An awarded VR developer and Social Entrepreneur with over 12 years experience making games, Brennan is the co-Founder of Equal Reality.
For the Global Game Jam, he ran Dev Ops & VR implementation while leading the team through their first jam, teaching and inspiring the group.
Working on 2D ilustration, Catalina "Cat" is creative and friendly and brought the team together.
For the Global Game Jam she managed the audio and media areas, combined with 2D ilustration as well.
Down to earth, and very focused, David is a 2D concept artist and animator.
For the Global GameJam 2020 he developed the 3D models and the app logo.
Compassionate, curious, and creative, Erin is a trilingual global adventurer and the Founder of Entrada.
For the Global Game Jam, Erin learned Particle Effects in VR and brought upbeat, motivating energy to the team.
He's resilient and introverted.
Gabriel works on concept design and illustration.
For the Global Game Jam 2020 he worked on the very first concept of the game and designing levels.
A chaotic neutral programmer who works on QA.
For the Global Game Jam 2020 he worked on the programming of the game mechanics outside of VR.
He's relaxed and creative and works on 2D ilustration and direction.
For the Global Game Jam 2020 he ilustrated and designed characters and enviroments both in game and for the animatics.
Joining later on the team, Juan Pedro helped with the configuration of the audio inside the game.
Here is his portfolio: