Before you start, identify:
🎯 Goal: What do I want to accomplish today?
⚠️ Challenge: What problem or limitation do I expect to face?
🔍 Criteria for success: How will I know it works?
Examples:
“Design a gear system that increases speed by at least 2:1.”
“Build a wooden prototype that balances upright for 5 seconds.”
“Create a circuit that triggers a light automatically when it gets dark.”
“Program a KODU game where my character collects three objects to win.”
Or “Create a Scratch animation that shows cause and effect between two scientific events (like day and night or lunar phases).”
📘 Think like an engineer: Every project — physical or digital — solves a problem or improves something.
Sketch or outline your idea before touching materials.
Include:
Steps in order
Materials/tools list
Safety check
Prediction: What do you expect to happen?
💬 Checkpoint: Share your plan with a partner or teacher. Get one suggestion to improve it before building.
Work carefully and purposefully:
Follow your plan — or adapt it with a reason.
Record changes in your notebook: Why did you change this?
Test as you go. Don’t wait until the end.
💡 Pro tip: Real engineers test early, fail fast, and adjust.
When you finish (or run out of time):
✅ Did your design meet your criteria?
⚙️ What worked better than expected?
🔄 What needs improvement, and why?
📈 How could you redesign it next time for better results?
Encourage evidence-based reflection:
“My gear ratio worked, but friction from the axle slowed it down.”
“The wood joint was uneven, so I’ll measure twice before cutting next time.”
Choose one:
Optimize: Make your design faster, stronger, or more efficient.
Communicate: Create a short presentation or video explaining your process.
Connect: Find a real-world example of a similar invention or engineering principle.
Mentor: Help a classmate debug or improve their design.
“Good makers don’t wait for directions — they make decisions.”
“If it fails, you learned something. If it works, prove why.”