Preseason & Regular Season - Best of 9
Tournament - Best of 3
The home team will create the lobby. The away team will have a choice of which team is which color, which will not change for the duration of the match.
The game settings should be set to the following:
Game Mode: Soccar
Arena: DFH Stadium OR another standard soccar arena agreed upon by both teams.
Team Size: 2v2 or 3v3 (as defined by the competition)
Bot Difficulty: No Bots
Team Settings
Team Names should be in accordance with the sides chosen by the away team
Primary and accent colors should be set to Default
Mutator Settings
Preset Settings: Custom
Match Length: 5 minutes
Max Score: Unlimited
Overtime: Unlimited
Series Length: 9 games
Game Speed: Default
Ball Max Speed: Default
Ball Type: Default
Ball Physics: Default
Ball Size: Default
Ball Bounciness: Default
Boost Amount: Default
Rumble: None
Boost Strength: 1x
Gravity: Default
Demolish: Default
Respawn Time: 3 seconds
Region: As decided on in 2.4.
Joinable By: Name/Password (to be determined by hosting team)
In the event that incorrect settings loaded on the server, the match should be stopped and reset. Previously played games with incorrect format will not count towards the series.
The following server regions are available for use in official matches:
US-West
Rocket team rosters require a minimum of 2 players for 2v2 and 3 players for 3v3 They are limited to "double the minimum roster size" (eg. 3 starting players and 3 substitute players for 3v3). Rosters that do not meet the minimum or exceed the maximum number of players will not be allowed to participate in official matches until their roster size meets the set requirements. Player Substitutions may be made between games.
Any bodies, decals, wheels, rocket boosts, toppers, antennae, goal explosions, trails, or engine audios that are currently disabled in competitive queues are not permitted for use in official matches.
Players are not allowed to leave their team and then rejoin to put them on the other side of the arena and will be considered cheating.
Should a player disconnect from the game less than 30 seconds into the match or before the shot to make the first goal of the game is taken the game will be restarted. If either of these events have occurred, the game will continue.