Research

Key Insights


Primary Research

Interviews

Mary C. 

Dr. Mary McAvoy

Main Takeaways:

Actionable Insights: 

Professor of Theatre for Young Audiences and Early Childhood Development at Arizona State

Main Takeaways:

Actionable Insights: 

Jeff S.

Shawn & Jess M.

Generation: X

Parent of:  

Male (18), Female (14), Male (7)

Main Takeaways:


Actionable Insights: 

Generation: Millenia 

Parents of:  

Female, 2

Main Takeaways:


Actionable Insights: 

Article Summaries

User and other Stakeholders

19th Century Consumerism of Toys

Anthropology study on the culture of toys in Transylvania during the nineteenth and twentieth centuries. As a rise in consumerism and urban living separates from traditional lifestyles. Social debate on the growing luxuries for children’s leisure activities. 

Actionable Insight: Importance of "Play is Culture," as play reflects community lifestyles

Further Reading: "Don't Buy Toys, Invent Them! Children, Toys, and Consumption in Transylvania in the Nineteenth and Twentieth Centuries" - Google Docs   

Business, Market, Existing Product Solutions

Trends Driving The Toy Industry

The Pandemic significantly affected the toy industry and consumers' buying patterns.  Toy entities see an increase in sales when there is a physical toy in conjunction with a digital show/movie. Nostalgia is still something parents are willing to pay for, as well as entities that value Corporate Social Responsibility (CSR). Toy subscriptions and technology integrations have also risen in popularity. 

Actionable Insight: Environmental CSR and integrated tech appear to be two of the biggest driving factors in toy purchasing patterns past the Pandemic.

Further Reading:  7 Trends Driving The Toy Industry 

Existing Product Solutions (Technology Focus)

CNC Manufacturing

The introduction of "translation software" which converts easily accessible design tools into machine code is increasing the utilization of CNC manufacturing systems (Computer Controlled Manufacturing equipment) and reducing the need for specialized CNC engineering personnel in design firms and manufacturing sites.

Actionable Insight: Designing products with manufacturing in mind reduces costs significantly.

Further Reading:  Toy Molds Are Child’s Play For CNC 

Smart Toys

Among other findings,  a study based on the Chinese toy market found that "perceived innovativeness" is a significant factor in  customer's "willingness to pay" for a product, even when isolated from other factors.  Additionally, social factors are affect a customer's interest more than quality, cost, or emotional factors, at least in some markets.

Actionable Insight: Innovative Toys are desireable, even isolated from other factors.

Further Reading: Consumer Innovativeness, Product Innovation and Smart Toys

Emerging Product Solutions (Technology Focus)

Automatic Design

Complex algorithms are being developed to “synthesize mechanical toys solely from the motion of their features”, greatly simplifying the engineering phase of design, and opening up further possibilities in automated design, particularly in conjunction with CNC and 3D printing capabilities. However, further development is necessary before this process can be used in production.

Actionable Insight: Complexity in design is increasingly accessible.

Further Reading:  Motion-Guided Mechanical Toy Modeling 

Bio-Plastics

PLA “Bioplastics”, which come from renewable resources and are biodegradable, are able to mimic other types of plastic and will likely soon replace them in some fields, possibly including toys and packaging. Most bioplastics still suffer from stability issues, but some current applications exist. Further development will likely widen potential use cases.

Actionable Insight: Plastics are becoming more sustainable, but other sustainability factors should be addressed as well.

Further Reading:  Commodity Polymers from Renewable Resources: Polylactic Acid

Society and the Environment

Recycling of Electronic Toys

Typical plastic waste needs to be seperated from PCBs, wire, and other "e-waste" when recycling. Providing programs to gather toys near the end of their usage and separating out the electronic components multiplies the rate of recycling materials twelvefold. 

Actionable Insights: The onus lies on the manufacturing company to provide an easy-to-access sustainable waste management solution for its products.

Further Reading: A Pilot Project for the Recovery and Recycling of Toys

Section Summaries

Users and Other Stakeholders

Users

Stakeholders

Manufacturers

Distributors

Retailers

Children

Caretakers

User Summary

Our target market is Generation Alpha children and Millienial parents. Generation Alpha are children 12 years old and younger, while Millennials are 26 - 41 years old. Generation Alpha was born during the digital age, they are more tech savvy and adaptable. With access to the internet they are more informed about global news and care more about family, inclusivity and world affairs. The pandemic was during their formative years leading to a rise in mental health issues and online learning. They need emotional support, engagement, and creative output.  


Parent’s wants while looking for a toy is to focus on functionally, safety, and engagement of the toy. While the user’s want it to be new, fun, and attached to previous shows or knowledge they know.  The stakeholders of toys are children, guardians/caretakers, manufacturers, retailers, and distributors. 

Business, Market, Existing Product Solutions

Competitors

Business Summary

Babies from birth to 12 months play with toys that engage their senses. One to two year olds need engagement with their motor skills. Three to five is when more of their curiosity is sparked hence the increase in asking questions, following directions, and movement and coordination. Six to seven year olds start to develop their own interests. Lastly, ages 8 and up start to develop their own interests and hobbies.

For the most part, “[Research] indicated no differences in the level of utilization between age-appropriate and younger toys”, meaning that children do not “age out” of toys as might otherwise be assumed. (Source in footnotes).


Mattel, Hasbro, Lego, and MGA are all direct competitors in the toy industry.

Existing and Emerging Product Solutions (Technology Focus)


Nearly universally, toys are Petrochemical Plastics made with CNC Manufacturing using Injection Molding 

Today, CNC semi-automated manufacturing is the dominant manufacturing system, combined with injection molding for petrochemical plastics and die-casting for light metals.  Designing products with these manufacturing methods in mind can significantly reduce per-unit and overall cost of manufacturing, increasing product reach.

Smart Toys are increasingly popular, and offer an expanded range of possibilities in the interactive play space.  Increasing technology in toys allows for further complexity in play, increasing age ranges on individual products and allowing for direct competition with videogames in the physical toy market. Additionally, innovative toys are desireable for their innovativeness alone, even considering other factors.


Soon, Toys will soon be made with Renewable Bio-Plastics made with Automated Design using 3D Printing

In the near future, Automated Design will largely replace CNC manufacturing, where the algorithms which produce the CNC manufacturing system will also create the mechanical design elements of the product. Emerging renewable bio-plastics will also likely replace traditional petrochemical plastic, as the renewable aspect and lowered cost of semi-local production will overtake the traditional plastics. Although these technologies are not yet developed enough to be utilized, they will be very soon. Developing products keeping these new manufacturing systems in mind will increase adaptability in the market and reduce future costs.


Further Reading:  Motion-Guided Mechanical Toy Modeling 

Further Reading:  Commodity Polymers from Renewable Resources: Polylactic Acid

Society and the Environment



Society Summary

Given the state of our post-pandemic reality, our project needs to consider how quarantines have affected child development. One such study back at development data from the 2003 SARS pandemic within China. While their culture and environment differs from ours, the data collected by the researchers shows delays in very early and universal milestones in child development. These kids struggled with taking their first steps and learning the very beginnings of spoken language. In addition, researchers found a direct correlation between the size of the pandemic and the increase in developmental milestones. The emphasis the article gives towards social stress indicates that society hurts not just from the isolation and sudden change, but from the real confrontation with death so many families had to face. Grief comes with big emotions, and these are emotions worth processing. 

Further Reading: Pandemic Effects on Childhood Development

Research Activities

Personas

Gia M.

Savannah M.

Maria M.

Mood Board

Benchmarking

Survey Results

User Hierarchy of Needs 

Generation Alpha Children

Millennial Parents


Actionable Insights & POGs

Actionable Insights

POGs

I am a Gen Alpha trying to make friends but I’m shy because the pandemic has isolated me which makes me feel lonely.



I am a young teen [Gen Z (13-18)] trying to be myself but I don’t know where to start because my parents are my identity so far which makes me feel lost with a lack of control.



I am a Gen Alpha trying to go on an adventure but I can’t go/participate because I need supervision which makes me feel stifled.



I am a Gen Alpha trying to be (re)connect with people but I don't know where to start because I have been in Isolation due to Covid which makes me feel scared.



I am a Gen Alpha trying to express my needs but I don’t always have the words or power to communicate which makes me feel frustrated



I am a Gen Alpha (6-12) trying to complete everyday tasks but I struggle to follow through because nobody is there to guide me which makes me feel unmotivated.