I created a program which control a robot with the purpose of destroying castles. To do this I used coding blocks and repeated a system of trial and error until I was satisfied with the result.
I created this project with the end goal of not destroying the castles but to create a code that could function for many utilities in the real world like cleaning, transporting, vacuuming, etc.
I used a platform provided by my teacher called VR VEX that provided me with a "playground" and the necessary coding blocks to create my code.
I finished this project with a satisfactory result where my robot followed my instructions and had a system that was never ending, which can come in clutch in various events. This prototype is activated once you start the "game" and goes on forever or until you press stop.
These results are important because they provide a good system for robots that can be used fore various causes. I'm satisfied as this was my first coded robot and I learned the basics like "When started", "Wait until", etc.
I would like to extend this project into other playground and make a more complex code that can provide different actions like for example picking up objects. I would eventually like to make this project in real life as well.
I got mainly my support from Mr. Shelden my Engineering and Robotics teacher and my classmates who helped me with any problem I had.
This is such a cool game! The premise of the game is interesting and the graphics engaging. I wonder how you could expound upon it. What would be the natural enemy of a castle? Perhaps some archers with bows? Could you introduce a time limit aspect?