My project consists of owning a total of 100 double chests (345600 items) of pumpkin pie in our community Minecraft server. Pumpkin pie is a top-tier food source that is crafted using two farm-able materials, sugar and pumpkin. This means that to achieve my goal, I chose to design a sugar cane and a pumpkin farm for both to be crafted into pumpkin pie.
On our community server, we were having an ongoing discussion on what was the best food source, pumpkin pie, or golden carrots. Pumpkin pie satiated hunger more, but golden carrots were easier to come by. I, a supporter of pumpkin pie, was in dire need of a solid objective to dedicate to, so in the midst of brainstorming, I decided to test my technical Minecraft skills acquiring 100 double chests of pumpkin pie as as efficiently, economically and with as little lag as possible.
Crop farms are different to other Minecraft farms in the way that you can't make crops grow faster. This shifts the direction of a good crop farm design towards a more compact and economically viable one.
The standard design for a pumpkin farm is horizontal, meaning you need a collection layer in between each layer of the farm. However, that was too expensive and that many collection layers could cause lag problems. Instead, I opted for what I called a vertical design, where the items are pushed to the side down into one collection system, eliminating the need for several ones. Even better, since the items don't fall on any ground until the collection layer, you can use water instead of a mine cart and rails, minimizing lag even more.
As for the sugar cane farm, I designed a simple one where an observer detects when the sugar cane has reached a certain height. This observer then launches a flying machine to harvest all the sugar cane, which get collected by water and supplementary mine cart hoppers. This farm is simple in concept and is easily to upgrade since Minecraft flying machines can fly forever until they hit a player made block.
The farms I designed were compact and cheap. Apart from that, they produced 3 sugarcane/h/sugarcane crop and 2 pumpkin/h/pumpkin crop. On the other hand, my lag tests proved that the difference in server latency with and without the farms went down 47% with my designs compared to traditional ones.
These results are very good because they prove that my designs improve lag and economy without sacrificing farm efficiency. When comparing these results to other attempts I'd made, I saw that the earlier versions would see major lag spikes at random intervals because of the destroying mechanisms being too complicated, while the final versions don't cause those spikes.
Building more modules is always possible and my next objective. However, that takes time and materials. Another step I need to take is to construct an egg farm, which is another essential component of pumpkin pie. Even after that, I still need to manually craft everything into pumpkin pie, which will take hours and hours.
The philosophy of improving lag and economy above all else was taken from the YouTubers Ilmango and Gnembon. I also have to give a huge thanks to Corrsse, Eaglenjj and Sh1fu who I talked to along the way and made the journey more enjoyable.
We love your detailed approach to this project and method for trying to solve the problem. You'll definitely be able to apply this problem solving to many different domains in your life.
Pumpkin pie definitely sounds more appealing than golden carrots. After the egg farm is constructed, it will be interesting to see the return on investment of pumpkin pie to golden carrots.