Junior High will be competing using the VEX V5 robot and competition. VEX V5 Robotics Competition High Stakes is played on a 12’ x 12’ square field configured as seen above. Two (2) Alliances – one (1) “red” and one (1) “blue” – composed of two (2) Teams each, compete in matches consisting of a fifteen (15) second Autonomous Period, followed by a one minute and forty-five second (1:45) Driver Controlled Period.
JH TEAMS: Each campus can have 4 teams, Up to 2 coaches per campus
District Supplies: 1 field per campus, Engineering Notebooks for all teams, Parts kit per campus, Storage rack per campus, Laptops, 23-24 Game Kit
(These were delivered in the summer (except for 23-24 game kit) and should be somewhere on your campus. DJHS’s are in my room.)
Coaches: DJH – Lisa Ivy and Rebecca Rachel
KJH –
MJH – Mrs. Luamba
VEX V5 Robotics Competition High Stakes is played on a 12’ x 12’ square field configured as seen above. Two (2) Alliances – one (1) “red” and one (1) “blue” – composed of two (2) Teams each, compete in matches consisting of a fifteen (15) second Autonomous Period, followed by a one minute and forty-five second (1:45) Driver Controlled Period.
The object of the game is to attain a higher score than the opposing Alliance by Scoring Rings on Stakes, Placing Mobile Goals, and by Climbing at the end of the Match.
There are forty-eight (48) Rings on a V5RC High Stakes Field.
There are nine (9) Stakes located around the field. Five (5) on Mobile Goals, four (4) Wall Stakes, one (1) per Alliance and two (2) neutral, and one (1) on top of the Ladder.
Each Ring scored on a Stake is worth one (1) point. The Top Ring on each Stake is
worth three (3) points.
Mobile Goals can be Placed into Positive Corners or Negative Corners to change the values of the Rings on that Goal.
The V5RC High Stakes field also includes a Ladder in the center of the field. Robots climb the Ladder at the end of the Match to receive additional points. The higher the Robot climbs, the more points it will receive!
The Alliance that scores more points in the Autonomous period is awarded with six (6) bonus points, added to the final score at the end of the match. Each Alliance also has the opportunity to earn an Autonomous Win Point by completing assigned tasks. This additional Win Point can be earned by both Alliances, regardless of who wins the Autonomous Bonus
The game manual explains all aspects of the game play, including rules, regulations, setup, scoring, and more.
This link shows all the current and previous builds for the competitions. You do not have to do precisely as they show but this is a great starting point.
You can create an account to access the FREE Resources. It is our understanding that once you complete a certification, they give you access to the “Community” option. We do not purchase the “All-Access” subscription. You will notice the items with locks next to them require a different subscription.
A team’s Engineering Notebook is a record of their engineering design process through a competition season, and describes the work that led to their strategy, design, robot, code, and gameplay. Each Engineering Notebook is unique, and represents the personalities and approaches of the students who created it.
We encourage you to develop an approach to notebooking that works for your team and gives Judges who review it a sense of your team’s unique style. This article provides a selection of example notebooks from previous VIQRC and VRC seasons that might give you some ideas for your own notebook.
VEXcode V5 is available to download via the DISD Software Center located on your desktop, or you may access it via the cloud using the link below.
Note: VEXcode V5 has reached end-of-life and is no longer supported. It was replaced with "VEXcode Pro V5".
The REC Foundation’s VEX family of robotics programs for elementary school through college students includes 1.1 million students in 70 countries. These engaging programs offer a direct response to workforce and industry needs with participants more likely to consider studying science, technology, engineering, and math (STEM) beyond high school.
Learn and practice coding with Virtual Robots (VR). VEXcode VR brings real-world STEM concepts to life, making coding immersive, accessible, and fun. Start with Blocks and progress to Python. Our patented Switch coding makes the Blocks to Text transition easy.
NOTE: The only version available is the "FREE".