Gustavo Barrios

Programmer & Level Designer

HI!

I am a video game developer who is mainly focused on the area of Programming and Level Design. With four years of study in the "Video Game Design" career at the Arcos Professional Institute, I currently published my title project "Kito" to Itch, an unannounced 2.5D platform game.

I focus on designing and building levels that are based on the narrative and/or gameplay of the video game, relying mainly on its purpose and feeling that it wants to convey. I have a preference to make the level orientation self explanatory and accessible while keeping the flow of fun and respecting a fair balance for the player.

Creation and editing programs are my main means of work, such as: Unity, Photoshop, Visual studio C#, Blender and Adobe premiere. Likewise, I have knowledge in more than one programming language, these being C++ and Java to develop Full Stack applications.

I have an affinity for working in workplaces that are friendly and creative, where each department is respected and passion and hard work in making games is valued. I am open to job opportunities, meet people passionate about the medium and developers who can give me their own points of view and opinions.

Experience!


Resume

CV_GustavoBarrios.pdf