The Osmo Learning System is an interactive educational tool that combines hands-on learning with digital technology using an iPad and physical manipulatives. Students interact with real objects such as tiles, letters, or shapes, and the Osmo system recognizes their movements through the iPad camera, creating an engaging blended learning experience.
Grades: PK–5
Subjects:
Math
Reading / Literacy
STEM
Problem Solving
Coding
Combine hands-on learning with digital interaction
Support early literacy and math development
Introduce coding and problem-solving concepts
Increase engagement through interactive games
Reinforce foundational academic skills
Step 1
Attach the Osmo base and reflector to an iPad.
Step 2
Launch an Osmo learning app.
Step 3
Place the physical tiles or manipulatives in front of the iPad.
Step 4
Students interact with the game by moving pieces on the table.
Step 5
The iPad camera detects the objects and responds in real time.
Practice spelling and vocabulary using letter tiles
Solve math problems with number manipulatives
Build shapes and patterns using tangram pieces
Introduce coding concepts through Osmo coding games
Encourage collaboration through team challenges
Students practice spelling, vocabulary, and phonics using letter tiles and word games.
Students practice number sense, addition, subtraction, and geometry using interactive manipulatives.
Students learn coding concepts through game-based challenges that teach sequencing and problem-solving.
iPad
Osmo base and reflector
Osmo game kits (coding, math, spelling, etc.)
Table space for manipulatives
Begin with guided activities before allowing independent play.
Rotate Osmo stations during center time.
Encourage students to explain their thinking while solving challenges.