McGraw Hill makes online access to the digital content of its catalog available to teachers and students thanks to AULA MHE, a platform where teachers will find all the material to teach their subject in one place: digital books, teaching resources, videos, presentations, online assignment proposals, and interactive activities, plus they will be able to link to their material and manage coursework from within Google Classroom. In the same way, they will have the possibility to easily download schedules, solvers and evaluation models for their review and upload their own content and activities. On the other hand, teachers have a space for personal communication with their class: they can keep in touch with their students through email, chat or forum.
This platform provides a comprehensive educational service for students and teachers, facilitates mobile learning and promotes content to activate learning. These are the three pillars of aulaPlaneta which, among others, has a sequence of customizable content designed for students to question, search, analyze, collaborate, create and practice. In the same way, it offers dynamic classroom programming that adapts, automatically, to the modifications that the teacher has made according to the necessary curricular adaptations. Thus, it is committed to flexible learning notebooks that serve as a basis for students to create their own learning journals and allow teachers the option of modifying them to add new theoretical or practical content.
bMaker School, the solution for working on STEAM subjects from BQ Educación and Macmillan, includes an interactive platform, digital content and classroom material (robotics kits). Within the platform, which is adapted by age and allows classroom and distance classes to be taught, students can work on activities and develop their projects, assimilate knowledge through various explanatory resources, obtain achievements and enjoy a multitude of functionalities that enhance their learning. Its contents are digital and are structured into levels, courses, projects and sessions that guarantee sequenced learning. In addition, the projects are interdisciplinary and allow students to assimilate knowledge and skills from different areas of the curriculum.
It makes it easy for teachers to connect with the interests of each student through videos: the teacher only has to search for one, add questions and annotations and assign it to the class. It also allows them to access content created by other classmates, prevents students from advancing the video without seeing it, or helps to know which part they have seen repeatedly. This platform, suitable for face-to-face and online teaching, integrates with Google Classroom, Microsoft Teams and other learning management systems, such as Moodle, Canvas, etc.
It makes available to teachers innovative methods for teaching English in Preschool, Primary and Secondary education based on fun and educational content so that students learn in the most interactive way possible. Their educational proposals propose activities adapted to the level of each student: they learn by reading, listening and playing on their computer, tablet or mobile and everything they do helps them earn points and coins to complete a mission.