The Large Tool Set contains SketchUp’s core drawing, editing, and navigation tools. These tools are used to create basic geometry (lines, faces, shapes), apply materials, transform objects, and move through the model. Most SketchUp workflows begin and end here.
Select
Lasso
Paint Bucket
Select — Spacebar
Selects geometry and objects in the model.
Click — select entity
Double-click — select face + bounding edges
Triple-click — select all connected geometry
Shift — add / subtract to selection
Cmd— toggle select / deselect
Ctrl — select multiple separate entities
Lasso
Draws an irregular selection boundary around geometry .
Left - right motion — selects only fully enclosed geometry
Right to left motion — selects anything the lasso touches
Paint Bucket — B
Applies materials to faces, groups, or components.
Alt — sample material from model
Line
Rectangle
Rotated Rectangle
Circle
Polygon
Line — L or Cmd L
Draws straight edges between points.
Shift — lock current inference direction
Arrow keys — lock axis (↑/↓ blue, → red, ← green, inference alignment / reference direction)
Length — type value + Enter
Rectangle — R
Draws an axis-aligned rectangular face.
Shift — force square
Dimensions — type width, comma, height, Enter
Rotated Rectangle
Draws a rectangle at a custom angle.
Click to set rotation
Dimensions — type width, comma, height, Enter
Circle — C
Draws a circular face from center point.
Shift — lock drawing plane
Radius — type value + Enter
Segments — type number, S, Enter
Polygon
Draws a multi-sided face.
Sides — type number + Enter
Radius — type value + Enter
Arc
3 Point Arc
2 Point Arc
Freehand
Arc — A or Cmd J
Draws an arc by center, start, and end points.
Bulge — type value + Enter
Segments — type number, S, Enter
3-Point Arc — A
Draws an arc by start point, end point, and bulge.
Bulge — type value + Enter
Segments — type number, S, Enter
2-Point Arc — A
Draws an arc between two endpoints.
Bulge — type value + Enter
Radius — type value, R, Enter
Segments — type number, S, Enter
Pie — Draw > Arcs > Pie
Creates a filled arc segment.
Freehand — Cmd F
Draws freeform edges by dragging the cursor.
Transform tools modify existing geometry—moving, copying, rotating, scaling, and arranging objects. These tools are essential for precision, repetition, and alignment.
Move
Rotate
Scale
Move — M
Moves selected geometry or objects.
Ctrl — move a copy
Shift — lock inference direction
Alt — auto-fold geometry
Arrow keys — lock axis
Distance — type value + Enter
Copy Arrays (Move tool):
External array — move copy, type nX, Enter
Internal array — move copy, type n/, Enter
Rotate — Q
Rotates geometry around a chosen axis.
Ctrl — rotate a copy
Shift — lock rotation plane
Angle — type degrees + Enter
Scale — S
Scales geometry using control handles.
Ctrl — scale about center
Shift — uniform scaling
Factor — type number + Enter
Push / Pull
Follow Me
Offset
Eraser
Make Componant
Push / Pull — P
Extrudes or cuts faces.
Distance — type value + Enter
Follow Me — Tools > Follow Me
Extrudes a face along a path.
Alt — use face perimeter as path
Recommended workflow:
Preselect path
Activate Follow Me
Click profile face
Offset — F
Creates parallel edges inside or outside a face.
Distance — type value + Enter
Eraser — E
Deletes or modifies edges.
Ctrl — soften / smooth edges
Shift — hide edges
Ctrl + Shift — unsoften / unsmooth
Make Component — Shift + Cmd + G
Converts selected geometry into a reusable component.
Tape Measure
Protractor
Axes
Tape Measure — T
Measures distances and creates guides.
Ctrl — create guide lines or points
Protractor
Measures angles and creates angular guides.
Axes — Tools > Axes
Repositions the drawing axes.
Right-click — reset axes
Camera tools control how you view and move through the model, without changing geometry.
Orbit
Pan
Zoom
Zoom Window
Zoom Extents
Position Camera
Walk
Look Around
Previous
Orbit — O
Rotates the camera around the model.
Pan — H
Moves the camera without rotating.
Zoom — Z
Zooms in and out of the model.
Scroll wheel — continuous zoom
Zoom Window — Cmd + ]
Zooms into a drawn rectangular area.
Zoom Extents — Cmd +[
Zooms to show the entire model.
Position Camera
Places the camera at eye height.
Eye Height — type value + Enter
Walk — Cmd + /
Moves forward and backward from camera position.
Look Around — Cmd + .
Rotates the camera from a fixed point.
Eye Height — type value + Enter
Previous
Returns to the previous camera view.
Dimensions
Text
3D Text
Dimensions
Adds measured dimensions to geometry.
Text
Adds leader text annotations.
3D Text
Creates extruded text geometry.
View Section Planes
View Section Cuts
View Section Fill
Section Plane — Cmd + Y
Creates live section cuts through the model.
Right-click — activate, reverse, or hide
View Section Planes — View > Section Plans
Places a section plane in the model
Click — place section plane on a face or axis
Move — reposition before placing
Right-click — Activate, reverse, align view, or hide
View Section Cuts — View > Section Cuts
Toggles visibility of section plane objects
View Section Fill — View > Section Fill
Toggles solid fill on cut geometry
Solid tools operate on closed, watertight groups or components and perform boolean operations.
Show ‘Buttons’ — View > Tool Palettes > Solid Tools
Outer Shell
Intersect
Subtract
Split
Union
Trim
Outer Shell — Tools > Outer Shell
Combines solids into a single outer form.
Intersect — Tools > Solid Tools > Intersect
Keeps only overlapping volume.
Subtract — Tools > Solid Tools > Subtract
Removes one solid from another.
Split — Tools > Solid Tools > Split
Divides solids into separate pieces.
Union — Tools > Solid Tools > Union
Merges solids into one.
Trim — Tools > Solid Tools > Trim
Cuts a solid without deleting the cutter.
Tools for creating and modifying topography
From Scratch
From Contours
Smooth
Drape
Stamp
Flip Edge
Add Detail
From Scratch — Draw > Sandbox > From Scratch
Creates a flat terrain grid.
From Contours — Draw > Sandbox > From Contours
Generates terrain from contour lines.
Smoove — Tools > Sandbox > Smoove
Sculpts terrain interactively.
Drape — Tools > Sandbox > Drape
Projects geometry onto terrain.
Flip Edge — Tools > Sandbox > Flip Edge
Adjusts terrain triangulation.
Stamp — Tools > Sandbox > Stamp
Flattens an area into terrain.
Add Detail — Tools > Sandbox > Add Detail
Increases terrain resolution.
Iso / Top / Front / Left / Right / Back / Bottom
Top — Cmd + 1
Bottom — Cmd + 2
Front — Cmd + 3
Back — Cmd + 4
Left — Cmd + 5
Right — Cmd + 6
Iso — Cmd + 7
Control visual appearance without affecting geometry.
X-Ray / Back Edges / Ambient Occulsion / Wireframe / Hidden Line / xxxxx / Shaded / Shaded w/ Textures / Photoreal
FACE STYLE
X-Ray — View > Face Style > X-Ray
Makes geometry transparent for seeing through objects.
Ambient Occlusion — View > Face Style > Ambient Occlusion
Adds soft shadowing where surfaces meet.
Wireframe — View > Face Style > Wireframe
Displays edges only, no faces.
Hidden Line — View > Face Style > Hidden Line
Displays flat white faces with visible edges.
Shaded — View > Face Style > Shaded
Displays faces with shading, no textures.
Monochrome — View > Face Style > Monochrome
Displays front and back faces in default colors (helps find reversed faces).
Shaded with Textures — View > Face Style > Shaded with Textures
Displays materials and textures applied to faces.
Photoreal Materials — View > Face Style > Photoreal Materials
Displays advanced physically based rendering (PBR) materials.
EDGE STYLE
Edges — View > Edge Style > Edges
Toggles edge visibility on and off.
Back Edges — View > Edge Style > Back Edges
Displays hidden edges as dashed lines.
Profiles — View > Edge Style > Profiles
Thickens outer profile edges.
Depth Cue — View > Edge Style > Depth Cue
Fades edges farther from the camera.
Extensions — View > Edge Style > Extensions
Extends edges slightly past corners.
Add Location
Add Location — File > Add Location
Imports real-world site data.
Last updated by Abigail Green - February 2026