Rhino Introduction Tutorials
Rhino Introduction Tutorials:
from YouTube videos submitted by Rhino Tutorial
Rhino Tutorial 3 Basic Commands
Rhino Tutorial 4 Editing Curves
Rhino Tutorial 5 Edit Poly Surfaces
Rhino Tutorial 6 Importing PDF & Bitmap
Rhino Tutorial 8 Smash & Unroll
Practice Exercises:
from YouTube videos submitted by Cadjunkie
- opening a new document
- maximizing/restoring a viewport
- navigating in 3D space (rotate, pan, zoom)
- basic rectangle
- zoom extents, zoom selected
- select/delete
- basic box tool
- shaded/wireframe viewports
- basic sphere tool
- drag move
- drag with 'elevator mode'
- polygon tool
- curve boolean basics
- enter/space/right-click equivalency
- left-right vs right-left box select
- polygon tool
- curve boolean basics
- enter/space/right-click equivalency
- left-right vs right-left box selection
- homework: skyline
- use good composition!
- use booleans to create interesting buildings
- solid fillet basics
- viewport context menu intro
- viewport focal length intro
- [grid] snap
- using exact dimensions in rectangles, circles, and polylines
- basic move tool
- basic rotate tool
- basic scale 3D, 2D, and 1D
- basic 'OSnap' - int, mid, end, near, and cen
- using OSnap with move, rotate, and drawing tools
- example: draw a 16:9 24" rectangle
- intro [tab] key
- basic trim tool
- basic explode/join
- solid extrude curve
- surface extrude curve
- drawing a USB logo to dimensional spec
- Numerical entry for 3D shapes
- Intro to Solids-As-Surfaces
- Intro to back-faces, and back face colors
- C-Plane standard views
- Set C-Plan to object
- Boolean subtract as solid trim
- Seems and Naked Edges
- ShowEdges command
- Intro surface trim / untrim
- Intro NURBS UV
- Intro 'manifold surface' building
- Using C-Planes practically
- Basic precision in 3D
- Intro WireCut tool
- 2D rotate vs. 3D rotate
- Intro to ArrayPolar
- Intro to Array
- Intro 'Record History' with ArrayPolar
- Demonstrate surface modeling
- Precision C-Plane placement
- Beginning a cell phone model
- Intro Blended Fillets
- Reviewing basic surface editing tools: - trim - fillet - blend - offset - project
- defining NURBS
- drawing CV curves
- degree 2, 3, 5, and 7
- curvature graphs
- NURBS in 3D
- U and V directions
- surface rebuild
- basic surfacing tools: - loft - sweep one rail - sweep two rails - revolve
- SetPt
- basic coffee carafe
- intro 'primary' vs. 'secondary' surfaces
- intro revolve
- intro patch
- twisting a trimmed surface
- rebuilding after using 'twist' and 'bend' functions
Assembled by Angela Bateson