Drawing Tips
BringToFront
Makes the selected object display in front of all other objects
SendToBack
Makes the selected object display behind all other objects
Osnap
Snapping points menu
Gumball Tool
Allows for easy movement, scaling, and rotation directly in the viewport, offering more intuitive control over objects
Ortho
Snaps lines to certain axis (Up / down, front / back, left /right)
Selection (SelectionFilter)
Allows to filter selections by object type
Mirror
Creates a mirror copy of the solid across a defined plane
Array
Creates multiple copies of a solid in a linear, rectangular, or polar array
Array
Linear
Polar
Curve
Save a copy of your file options
File → duplicate
File → Export selected (create a separate file of only selected objects)
Organization
Visibility
Manage object visibility
Units
Changes units of your workspace
Group (Ctrl +G / Ctrl + Shift + G)
Single named unit from selected objects
3D Modeling Commands
Join (Ctrl + J)
Connects objects together to form a single object
Explode
Breaks object down into components
Scale
Uniform scale
Ununiform scale
(Scale1d) Scales an object in one direction
(Scale2d) Scales an object in two directions
Box
Creates a box by specifying the base rectangle and height
Sphere
Creates a sphere by specifying the center and radius
Cylinder
Draws a cylinder with a defined base and height
Boolean
Unions (BooleanUnion)
Combines two or more solids into one
Difference (BooleanDifference)
Subtracts one solids from another
Split (BooleanSplit)
Breaks object into multiple parts using another objects shape while retaining all pieces
Intersection (BooleanIntersection)
Results in the overlapping area between objects
OffsetSrf
Offset surface copies a surface so that locations of copy / extrudes (solid) are same distance from original
ExtrudeSrf
Creates solid from surface
ExtractSrf
Extracts a surface from a solid, converting part of the solid into a surface that you can edit independently
Shell
Creates hollowed out shell from a solid
ChamferEdge
Bevels the edges of a solid
Trim (ctrl + T)
Cuts and deletes selected portions of an object at the intersection with another object
FilletEdge
Creates a tangent surface between polysurface edges with varying radius
Flip
Reverses the normal direction of an object
2D/3D curves
Patch
Fits surface through selected curves, meshes, point objects, and point clouds
Loft
Fits a surface through selected profile curves that define the surface shape
Sweep1
Creates thickness by sweeping a shape along a curve
Sweep2
Creates thickness by sweeping a shape along a curve
NetworkSrf
Creates a surface from a network of crossing curves
EdgeSrf
Creates a surface from four (or fewer) edge curves
BlendSrf
Creates a smooth surface between two existing surfaces
Revolve
Creates a surface by revolving a profile curve around an axis
Extrude
Use a base curve or surface to make an open or closer shape
PlanarSrf
Creates a planar surface from a set of planar curves that define the surface edges
PointsOn/PointsOff (F10 / F11)
Displays control points
Deforming Solids
Cage Edit
Deforms a solid using a cage of control points, giving you freeform control over its shape
Bend
Bends a solid along a curve for curved, warped designs
Twist
Twists a solid along an axis
Taper
Tapers a solid along an axis, making one end narrower than the other
Last updated by Abigail Green - November 2024