Ctrl + E — Toggle coordinate display
Ctrl + G — Toggle Grid
Ctrl + E — Cycle isometric planes
Ctrl + F — Toggle running object snaps
Ctrl + H — Toggle Pick Style
Ctrl + Shift + H — Toggle Hide pallets
Ctrl + I — Toggle Coords
Ctrl + Shift + I — Toggle Infer Constraints
Ctrl + 0 — Clean Screen
Ctrl + 1 — Property Palette
Ctrl + 2 — Design Center Palette
Ctrl + 3 — Tool Palette
Ctrl + 4 — Sheet Set Palette
Ctrl + 6 — DBConnect Manager
Ctrl + 7 — Markup Set Manager Palette
Ctrl + 8 — Quick Calc
Ctrl + 9 — Command Line
Ctrl + N — New Drawing
Ctrl + S — Save drawing
Ctrl + O — Open drawing
Ctrl + P — Plot dialog box
Ctrl + Tab — Switch to next
Ctrl + Shift + Tab — Switch to previous drawing
Ctrl + Page Up — Switch to previous tab in current drawing
Ctrl + Page Down — Switch to next tab in current drawing
Ctrl + Q — Exit
Ctrl + A — Select all objects
F1 — Display Help
F2 — Toggle text screen
F3 — Toggle object snap mode
F4 — Toggle 3DOsnap
F5 — Toggle Isoplane
F6 — Toggle dynamic UCS
F7 — Toggle grid mode
F8 — Toggle ortho mode
F9 — Toggle snap mode
F10 — Toggle polar mode
F11 — Toggle object snap tracking
F12 — Toggle dynamic input mode
Ctrl + C — Copy object
Ctrl + X — Cut object
Ctrl + V — Paste object
Ctrl + Shift + C — Copy to clipboard with base point
Ctrl + Shift + V — Paste data as block
Ctrl + Z — Undo last action
Ctrl + Y — Redo last action
Ctrl + [ or Ctrl + \ or Esc — Cancel current command
A — Arc
Creates an arc
ADC — AdCenter
Manages and inserts content such as blocks, xrefs, ad hatch patterns
AA — Ares
Calculates the area and the perimeter of object or of defined areas
AL — Align
Aligns objects with other objects in 2D and 3D
AP — Appload
Load Application
AR — Array
Creates multiple copies of an object in a pattern
ARR — ActRecord
Starts the Action Recorder
ARM — ActUserMesage
Inserts a user message into an action macro
ARU — ActUserInput
Pauses for user input in an action macro
ARS — ActStop
Stops the Action Recorder and provides the option of saving the recorded action to an action macro file
ATI — AttipEdit
Changes the textual content of an attribute with a block
ATT — AttDef
Redefines a block and updates associated attributes
ATE — AttEdit
Changes attribute information in a block
B — Block
Creates a block definition in the Block Editor
BC — BClose
Closes the Block Editor
BE — BEdit
Opens the block definition in the Block Editor
BH — Hatch
Fills an enclosed area or selected objects with a hatch pattern, solid fill, or gradient fill
BO — Boundary
Creates a region or a polyline from an enclosed area
BR — Break
Breaks the selected object between two points
BS — BSave
Saves the current block definition
BVS — BVState
Creates, sets, or deletes a visibility state in a dynamic block
CAM — Camera
Sets a camera and target location to create and save a 3D perspective view of objects
CBAR — ConstraintBar
A toolbar-like UI elements that displays the available geometric constraints on an object
CH — Properties
Controls properties of existing objects
CHA — Chamfer
Bevels the edges of objects
CHK — CheckStandards
Checks the current drawing for standards violations
CLI — CommandLine
Displays the Command Line Window
COL — Color
Sets the color for new objects
CO — Copy
Copies objects a specified distance in a specified direction
CT — CTableStyle
Sets the name of the current table style
CUBE — NavCube
Controls the visibility and display properties of the ViewCube tool
CYL — Cylinder
Creates a 3D solid cylinder
D — DimStyle
Creates and modifies dimensions styles
DAN — DimAngular
Creates an angular dimension
DAR — DimArc
Creates an arc length dimension
DBA — DimBaseline
Creates a linear, angular, or ordinate dimension from the baseline of the previous or selected dimension
DBC — DbConnect
Provides an interface to external database tables
DCE — DimCenter
Creates a dimension that starts from an extension line of a previously created dimension
DCO — DimContinue
Creates a dimension that starts from an extension line of a previously created dimension
DCON — DimConstraint
Applies dimensional constraints to selected objects or points on objects
DDA — DimDiassociate
Removes associativity from selected dimensions
DDI — DimDiameter
Creates a diameter dimensions for a circle or an arc
DED — DimEdit
Edits dimension text and extension lines
DI — Dist
Measures the distance and angle between two points
DIV — Divide
Creates evenly spaced point objects or blocks along the length or perimeter of an object
DJL — DimJogLine
Adds or removes a job line on a linear or aligned dimension
DJO — DimJogged
Creates jogged dimensions for circles and arcs
DL — DataLink
The Data Link dialog box is displayed
DLU — DataLinkUpdate
Updates data to or from an established external data link
DO — Donut
Creates a filled circle or wide ring
DOR — DimOrdinate
Creates ordinate dimensions
DOV — DimOverride
Controls overrides of system variables used in selected dimensions
DR — DrawOrder
Changes the draw order of images and other objects
DRA — DimRadius
Creates a radius dimension for circle or an arc
DRE — DimReassociate
Associates or re-associates selected dimensions to objects or points on objects
DRM — DrawingRecovery
Displays a list of drawing files that can be recovered
DS — DSettings
Sets grid and snap, polar and object snap tracking, object snap modes, Dynamic Input, and Quick Properties
DT — Text
Creates a single-line text object
DV — DView
Defines parallel projection or perspective views by using a camera and target
DX — DataExtraction
Extracts drawing data and merges data from an external source to a data extraction table or external file
E — Erase
Removes objects from a drawing
ED — DDEdit
Edits single-line text, dimension text, attribute definitions, and feature control frames
EL — Ellipse
Creates an ellipse or an elliptical arc
EPDF — ExportPDF
Exports drawing to PDF
ER — ExternalReferences
Opens the External References palette
EX — Extend
Extends objects to meet the edges of other objects
EXIT — Quit
Exits the program
EXP — Export
Saves the objects in a drawing to a different file format
EXT — Extrude
Extends the dimensions of a 2D object or 3D face into a 3D space
F — Fillet
Rounds and fillets the edges of objects
FI — Filter
Creates a selection set of all objects that touch the selected object
FS — FSMode
Creates a selection set of all objects that touch the selected object
FSHOT — FlatShot
Creates a 2D representation of all 3D objects based on the current view
G — Group
Creates and makes saved set of objects called groups
GCON — GeoConstraint
Applies on persists geometric relationships between objects or points on objects
GD — Gradient
Fills an enclosed area or selected objects with a gradient fill
GEO — GeoGraphiclocation
Specifies the geographic location information for a drawing file
H — Hatch
Fills an enclosed area or selected objects with a hatch pattern, solid fill, or gradient fill
HE — HatchEdit
Modifies an existing hatch or fill
HI — Hide
Regenerates a 3D wireframe model with hidden lines suppressed
I — Insert
Inserts a reference to an image file
IAD — ImageAdjust
Controls the image display of the brightness, contrast, and fade values of images
IAT — ImageAttach
Inserts a reference to a image file
ICL — ImageClip
Crops the display of a selected image to a specified boundary
ID — ID
Displays the UCS coordinate values of a specified location
IM — Image
Displays the UCS coordinate values of a specified location
IMP — Import
Imports files of different formats into the current drawing
IN — Intersect
Creates a 3D solid, surface, or 2D region from overlapping solids, surfaces, or regions
INF — Interfere
Creates a temporary 3D solid from the interferences between two sets of selected 3D solids
IO — InsertObj
Inserts a linked or embedded object
J — Join
Join similar objects to form a single, unbroken object
JOG — DimJogged
Creates jogged dimensions for circles and arcs
L — Line
Creates straight line segments
LA — Layer
Manages layers and layer properties
LAS — LayerState
Saves, restores, and manages named layer states
LE — QLeader
Creates a leader and leader annotation
LEN — Lengthen
Changes the length of objects and the included angle of arcs
LESS — MeshSmoothless
Decreases the level of smoothness for mesh objects by one level
LI — List
Displays property data for selected objects
LO — Layout
Creates and modifies drawing layout tabs
LT — LineType
Loads, sets, and modifies linetypes
LTS — LTScale
Changes the scale factor of linetypes for all objects in a drawing
LW — LWeight
Sets the current lineweight, lineweight display options, and lineweight units
M — Move
Moves objects a specified distance in a specified direction
MA — MatchProp
Applies the properties of a selected objected to other objects
MAT — Materials
Shows over the Materials window
ME — Measure
Joins similar objects to form a single, unbroken object
MEA — MeasureGeom
Measures the distance, radius, angle, area, and volume of selected objects or sequence of points
MI — Mirror
Creates a mirrored copy of selected objects
ML — MLine
Creates multiple parallel lines
MLA — MLeaderAlign
Aligns and spaces selected multileader objects
MLC — MLeaderCollect
Organizes selected multileaders that contain blocks into rows or columns, and displays the result with a single leader
MLD — MLeader
Creates a multileader object
MLE — MLeaderEdit
Adds leader lines to, or removes leader lines from a multileader object
MLS — MLeaderStyle
Creates and modifies multileader styles
MO — Properties
Controls properties of existing objects
MORE — MeshSmoothMore
Increases the level of smoothness for mesh objects by one level
MS — MSpace
Switches from paper space to a model space viewport
MSM — Markup
Opens the Markup Set Manager
MT — MText
Creates a multiline text object
MV — MView
Creates and controls layout viewports
NORTH — GeographicLocation
Specifies the geographic location information for a drawing file
NSHOT — NewShot
Creates a named view with motion that is played back when viewed with ShowMotion
NVIEW — NewView
Creates a named view with no motion
O — Offset
Creates concentric circles, parallel lines, and parallel curves
OBJECTSELECTION + LIMIT — Options
Customizes the program settings
OFFSETSRF — SurfOffset
Creates a parallel surface or solid by setting an offset distance from a surface
OP — Options
Customizes the program settings
ORBIT — 3DOrbit
Rotates the view in 3D space, but constrained to horizontal and vertical orbit only
OS — OSnap
Sets running object snap modes
P — Pan
Adds a parameter with grips to a dynamic block definition
PA — PasteSpec
Pastes objects from Clipboard into the current drawing and controls the format of the data
PAR — Parameters
Controls the associative parameters used in the drawing
PARAM — BParameter
Adds a parameter with grips to a dynamic
PATCH — SurfPatch
Creates a surface by fitting a cap over surface edge that forms a loop
PC — PointCloud
Provides options to create and attach point cloud files
PCATTACH — PointCloudAttach
Inserts an indexed point cloud file into the current drawing
PCINDEX — PointCloudIndex
Creates an indexed point cloud (PCG or ISD) file from a scan file
PE — PEdit
Edits polylines and 3D polygon meshes
PL — PLine
Creates a 2d polyline
PO — Point
Creates a point object
POFF — HidePalettes
Hides currently displayed palettes (including the command line)
POL — Polygon
Creates an equilateral closed polyline
PON — ShowPalettes
Restores the display of hidden palettes
PR — Properties
Displays Properties palette
PRE — Preview
Displays the drawing as it will be plotted
PRINT — PLot
Plots a drawing to a plotter, printer, or file
PS — PSpace
Switches from a model space viewport to paper space
PSOLID — PolySolid
Creates HTML pages that include images of selected drawings
PU — Purge
Removes unused items, such as block definitions and layers, from the drawing
PYR — Pyramid
Creates a 3D solid pyramid
QC — QuickCalc
Opens the QuickCalc calculator
QCUI — QuickCui
Displays the Customize User Interface Editor in a collapsed state
QP — QuickProperties
Displays open drawings and layouts in a drawing in preview images
QSave — QSave
Saves the current drawing
QVD — QvDrawing
Displays open drawings and layouts in a drawing using preview images
QVDC — QvDrawingClose
Closes preview images of open drawings and layouts in a drawing
QVL — QvLayout
Displays preview images of a model space and layouts in a drawing
R — Redraw
Refreshes the display in the current viewport
RA — ReDrawAll
Refreshes the display in all viewports
RC — RenderCrop
Renders a specified rectangular area, called a crop window, within a viewport
RE — Regen
Regenerates the entire drawing and refreshes all viewports
REA — RegenAll
Regenerates the drawing and refreshes all viewports
REC — Rectang
Creates a rectangular polyline
REG — Region
Converts an object that encloses an area into a region object
REN — Rename
Changes the names assigned to items such as layers and dimensions styles
REV — Revolve
Creates a 3D solid or surface by sweeping a 2D object around an axis
RO — Rotate
Rotates objects around a base point
RP — RenderPresets
Specified render presets, reusable rendering parameters, for rendering an image
RPR — RPref
Displays or hides the Advances Render Settings palette for access to advances rendering settings
RR — Render
Creates a photorealistic or realistically shaded image of a 3D solid surface model
RW — RenderWin
Displays the Render window without starting a rendering operation
S — Stretch
Stretches objects crossed by a selection window or polygon
SC — Scale
Enlarges or reduces selected objects, keeping the proportions of the object the same after scaling
SCR — ScaleScript
Executes a sequence of commands from a script file
SEC — Section
Uses the intersection of a plane and solids, surfaces or mesh to create a region
SET — SetVar
List or changes the values of system variable
SHA — ShadeMode
Starts the VsCurrent command
SL — Slice
Creates solid-filled triangles and quadrilaterals
SP — Spell
Checks spelling in a drawing
SPE — SpliEdit
Edits a spline or spline-fit polyline
SPL — Spline
Creates a smooth curve that passes through or near specified points
SPLANE — SectionPlane
Creates a section object that acts as a cutting plane through 3D objects
SPLAY — SequencePlay
Plays named views in one category
SPLIT — MeshSplit
Splits a mesh face into two faces
SSM — SheetSet
Opens the Sheet Set Manager
ST — Style
Creates, modifies or specifies text styles
STA — Standards
Manages the association of standards files with drawings
SU — Subtract
Combines selected 3D solids, surfaces, or 2D regions by subtraction
T — MText
Creates a multiline text object
TA — Tablet
Callibrates, configures, and turns on and off an attached digitizing tablet
TB — Table
Creates an empty table object
TEDIT — TextEdit
Edits a dimensional constraint, dimension, or text object
TH — Thickness
Sets the default 3d thickness property when creating 2D geometric objects
TI — TileMode
Controls whether paper space can be accessed
TO — ToolBar
Displays, hides, and customizes toolbars
TOR — Torus
Creates a donut-shaped 3D solid
TP — ToolPalettes
Opens the Tool Palettes window
TR — Trim
Trims objects to make edges of other objects
TS — TableStyle
Creates, modifies, or specifies table style
UC — UcsMan
Manages defined user coordinate systems
UN — Units
Controls coordinate angle display formats and precision
UNHIDE or UNISOLATE — UnisolateObjects
Displays objects previously hidden with the ISOLATE OBJECTS or HIDE OBJECTS command
UNI — Union
Unions two solids or two region objects
V — View
Saves and restores named views, camera views, layout views, and preset views
VGO — ViewGo
Restores a named view
VP — DDVPoint
Sets the 3D viewing direction
VPLAY — ViewPlay
Plays the animation associated to a named view
VS — VSCurrent
Sets the visual style in the current viewport
VSM — VisualStyles
Creates and modifies visual styles and applies a visual style to a viewport
W — WBlock
Writes objects or a block to a new drawing file
WE — Wedge
Creates a 3D solid wedge
WHEEL — NavsWheel
Displays a wheel that contains a collection of view navigation tools
X — Explode
Breaks a compound object into its component objects
XA — XAttach
Inserts a DWG file as an external reference (xref)
XB — XBind
Binds one or more definitions of named objects in an xref to the current drawing
XC — XClip
Crops the display of a selected external reference or block reference to a specified boundary
XL — XLine
Creates a line of infinite length
XR — XRef
Start the EXTERNAL REFERENCES command
Z — Zoom
Increases or decreases the magnification of the view in the current viewport
ZEBRA — AnalysisZebra
Projects strips onto a 3D model to analyze surface continuity
ZIP — ETransmit
Creates a Self-Extracting or Zipped Transmittal Package
Last updated by Abigail Green - February 2025